Want to add Rage to my player's Ranger Companion that is a Wolverine. Can't find the programing language to add to the Homebrew monster for him. And it's more than 2 years since OP. (sigh). Any help?
I should think that this is one of the most requested features, adding things like bless, guidance, rage, etc but as the above poster said, over 2 years later and nothing. From a technical perspective it doesn't even seem like it would be that hard to tackle.
well, really any conditions that are part of base class abilities should take priority as they'll occur virtually every session. considering there's already check boxes for all the other status conditions, and some wizardry to automatically roll crit damage, this does indeed feel easy to tackle, but largely ignored
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After playing D&D for 20 years, somehow I'm creating first Barbarian PC and I'm sad about how buried the raging rules are in the character sheet.
I'd love to see "Rage" added to the conditions list so I don't forget all the cool abilities it gives me! Is there any plan for that?
Thanks!
I think they're planning on adding temporary conditions to the character sheet at some point.
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Yes, temporary changes like Barbarian rage & mage armor are planned.
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Any update on this?
Any word on when this will happen. Almost a year since this thread started. Curious if there at least a general sense of timing for this feature.
Want to add Rage to my player's Ranger Companion that is a Wolverine. Can't find the programing language to add to the Homebrew monster for him.
And it's more than 2 years since OP. (sigh). Any help?
I should think that this is one of the most requested features, adding things like bless, guidance, rage, etc but as the above poster said, over 2 years later and nothing. From a technical perspective it doesn't even seem like it would be that hard to tackle.
well, really any conditions that are part of base class abilities should take priority as they'll occur virtually every session.
considering there's already check boxes for all the other status conditions, and some wizardry to automatically roll crit damage, this does indeed feel easy to tackle, but largely ignored