Can the need for a prerequisite sub-type and scaling effects based on level be added to the hombrew feat system?
For example, I made a feat to improve natural weapons.
Part of it was the prerequisite that you need to have a natural weapon. Unfortunately adding it forces you to pick from the rather shallow list of prerequisite sub-types from other feats. I ended up putting a subtype of needed to be a level 1 character. I understand adding every possible prerequisite is impossible but maybe not force a sub-type?
The other part was that I wanted to give natural weapons a scaling bonus over several levels, +1 at level 5, +2 at level 10, etc. But there's no way to do this.
Edit: OK there is a way to level scale.. for attacks. Can this function be moved to the modifier section too?
Edit 2: OK and the +1 bonus is only to natural attacks, not damage.... can damage be added too please?
Can the need for a prerequisite sub-type and scaling effects based on level be added to the hombrew feat system?
For example, I made a feat to improve natural weapons.
Part of it was the prerequisite that you need to have a natural weapon. Unfortunately adding it forces you to pick from the rather shallow list of prerequisite sub-types from other feats. I ended up putting a subtype of needed to be a level 1 character. I understand adding every possible prerequisite is impossible but maybe not force a sub-type?
The other part was that I wanted to give natural weapons a scaling bonus over several levels, +1 at level 5, +2 at level 10, etc. But there's no way to do this.
Edit: OK there is a way to level scale.. for attacks. Can this function be moved to the modifier section too?
Edit 2: OK and the +1 bonus is only to natural attacks, not damage.... can damage be added too please?