I tried to change from a paper character sheet to a digital one on here but there are some troubles including, armor class calculation not working (not accounting for proficiency bonus), proficiency and languages can't be managed/altered/changed directly to what I need it to be, and some items are missing including Infernal dagger (1d4 pierce + 1d6 poison) and gloves of thievery (+5 to sleight of hand (Dexterity) checks and picking locks).
Armor class doesn't use Proficiency Bonus unless you're a Harengon, so that is correct. Being proficient in a acertain kind of armor means you can wear it without getting Disadvantage on litteraly every Ability Check.
Proficiencies and languages can be added, though they cannot be removed, by using the cog in the bottom left
Items missing could be from you missing the Sourcebooks they are in. DDB requires character options to be purchased in order to use them in the character builder unless they were from a free source (like Elemental Evil) or in the Basic Rules/SRD. However you are allowed to use the Homebrew function to replicate the items you're looking for. It takes a little time and it's a little complicated, but it's workable. I do it all the time.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
Thanks, this advice was A LOT of help. I'm not sure why things like gloves of thievery are there when gloves of missile snaring are and both descriptions can be found on the same page the dungeon master guide, and I'll probably double check the proficiency bonus armor thing but this was a MASSIVE help. Again, thanks.
Gloves of missile snaring were also published in the SRD/Basic Rules, which is why they're available and the gloves of thievery are not. I can't find any evidence of anything called an Infernal Dagger, what book was that supposed to be from?
I tried to change from a paper character sheet to a digital one on here but there are some troubles including, armor class calculation not working (not accounting for proficiency bonus), proficiency and languages can't be managed/altered/changed directly to what I need it to be, and some items are missing including Infernal dagger (1d4 pierce + 1d6 poison) and gloves of thievery (+5 to sleight of hand (Dexterity) checks and picking locks).
Armor class doesn't use Proficiency Bonus unless you're a Harengon, so that is correct. Being proficient in a acertain kind of armor means you can wear it without getting Disadvantage on litteraly every Ability Check.
Proficiencies and languages can be added, though they cannot be removed, by using the cog in the bottom left
Items missing could be from you missing the Sourcebooks they are in. DDB requires character options to be purchased in order to use them in the character builder unless they were from a free source (like Elemental Evil) or in the Basic Rules/SRD. However you are allowed to use the Homebrew function to replicate the items you're looking for. It takes a little time and it's a little complicated, but it's workable. I do it all the time.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
Thanks, this advice was A LOT of help. I'm not sure why things like gloves of thievery are there when gloves of missile snaring are and both descriptions can be found on the same page the dungeon master guide, and I'll probably double check the proficiency bonus armor thing but this was a MASSIVE help. Again, thanks.
Gloves of missile snaring were also published in the SRD/Basic Rules, which is why they're available and the gloves of thievery are not. I can't find any evidence of anything called an Infernal Dagger, what book was that supposed to be from?
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep