The reason why we old (40+ years) grumpy players decided to play DnD after a long time (3.5), was 3rd party support. Since pandemia, we have played only in digital format, and Beyond + Foundry was the perfect combo for us. So we have payed well over 400€, mostly wotc books and monthy fees, in 8 months.
The reason I, as the DM, chose DnD was that there is so much content easily available. Superb material if you're willing to pay for it, and I am. I ease my work with money.
If OGL 1.1 destroys this, we can't play it the way we need and want. No reason to support dnd anymore, back to other games. We've played RPG since the 80s, so the only sting, is the loss of money and effort on the campaign.
WotC don't kid yourself into believing your system is great or your worlds super interesting with out 3rd parties. They aren't. DnD is the choice of Most Viable Product. There are plenty of good rpgs.
Prepare for a wave of reclamations if you shut 3rd parties out, and stop people's gaming on 3rd party VTTs, and with 3rd party content.
I really like from the 90's WEG D6 OGL, I would love a high science space game in that system. I looked into GURPS recently too, but think its kinda crunchy, like too many rolls just to see if you hit. What are you thinking of using going forward? I looked into GURPS after getting into Car Wars Classic.
It depends a lot on who of our group take the lead. We use GURPS a lot actually, for many of the group are familiar enough with it to have it almost in memory. We liked Witcher rpg a lot, although it has it's flaws in system as well. We've played a lot of Warhammer rpg the 2nd and 4th edition (3rd is like the 4th of DnD... different...). Some homebrew Star Wars has been used, and even some laidback homebrew systems of our own, which are more like storytelling mode. We've played a little World of Darkness, Warhammer 40k, etc.
Actually what I'm keen to try is the new Dune rpg because of the movies, so I guess I'll start getting that ready, if our Foundry server stutters to a halt.
I already strongly prefer Roll20 because I cannot use Kobold Press products on this platform. I just have difficulty justifying using a platform on which I can only use SOME of my books. I'm paying close attention to what's going to happen, and whether or not I retain my Dungeon Master subscription here relies on WotC's decision.
there are basically 3 overarching predictable outcomes at this current moment...
1. WOTC creates a 1.1.1 or 1.2 agreement that gets them out of the hole they've dug themselves into, thus assuring the community that they've gotten the message and things proceed smoothly from there.
2. WOTC does the opposite of option 1 and digs their heels in, and people either back down or abandon them in droves
3. The issue goes to court. In all honesty, given some of the responses from companies this is probably going to be what happens; which would likely also prevent Wizards from further communicating on the issue due to ongoing litigation. If this goes to court, this will be a long dispute, and how the chips fall will be anyone's guess.
No reason to support dnd anymore, back to other games. We've played RPG since the 80s, so the only sting, is the loss of money and effort on the campaign.
This is an important point that I'm assuming the new execs at Hasbro and WotC don't understand. We've gone through long periods without D&D before and done just fine. GURPS, Shadowrun, RuneQuest, Champions, Traveller, among many others, easily and seamlessly filled the void when TSR tanked in the 90s and later during the 4e rollout. And these days there are a lot more solid rpg's around, with lots of support.
Do your market research, WotC. Learn the culture you're catering to. D&D is big because of 3rd-party content, not in spite of it.
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The reason why we old (40+ years) grumpy players decided to play DnD after a long time (3.5), was 3rd party support. Since pandemia, we have played only in digital format, and Beyond + Foundry was the perfect combo for us. So we have payed well over 400€, mostly wotc books and monthy fees, in 8 months.
The reason I, as the DM, chose DnD was that there is so much content easily available. Superb material if you're willing to pay for it, and I am. I ease my work with money.
If OGL 1.1 destroys this, we can't play it the way we need and want. No reason to support dnd anymore, back to other games. We've played RPG since the 80s, so the only sting, is the loss of money and effort on the campaign.
WotC don't kid yourself into believing your system is great or your worlds super interesting with out 3rd parties. They aren't. DnD is the choice of Most Viable Product. There are plenty of good rpgs.
Prepare for a wave of reclamations if you shut 3rd parties out, and stop people's gaming on 3rd party VTTs, and with 3rd party content.
I really like from the 90's WEG D6 OGL, I would love a high science space game in that system. I looked into GURPS recently too, but think its kinda crunchy, like too many rolls just to see if you hit. What are you thinking of using going forward? I looked into GURPS after getting into Car Wars Classic.
It depends a lot on who of our group take the lead. We use GURPS a lot actually, for many of the group are familiar enough with it to have it almost in memory. We liked Witcher rpg a lot, although it has it's flaws in system as well. We've played a lot of Warhammer rpg the 2nd and 4th edition (3rd is like the 4th of DnD... different...). Some homebrew Star Wars has been used, and even some laidback homebrew systems of our own, which are more like storytelling mode. We've played a little World of Darkness, Warhammer 40k, etc.
Actually what I'm keen to try is the new Dune rpg because of the movies, so I guess I'll start getting that ready, if our Foundry server stutters to a halt.
I already strongly prefer Roll20 because I cannot use Kobold Press products on this platform. I just have difficulty justifying using a platform on which I can only use SOME of my books. I'm paying close attention to what's going to happen, and whether or not I retain my Dungeon Master subscription here relies on WotC's decision.
there are basically 3 overarching predictable outcomes at this current moment...
1. WOTC creates a 1.1.1 or 1.2 agreement that gets them out of the hole they've dug themselves into, thus assuring the community that they've gotten the message and things proceed smoothly from there.
2. WOTC does the opposite of option 1 and digs their heels in, and people either back down or abandon them in droves
3. The issue goes to court. In all honesty, given some of the responses from companies this is probably going to be what happens; which would likely also prevent Wizards from further communicating on the issue due to ongoing litigation. If this goes to court, this will be a long dispute, and how the chips fall will be anyone's guess.
This is an important point that I'm assuming the new execs at Hasbro and WotC don't understand. We've gone through long periods without D&D before and done just fine. GURPS, Shadowrun, RuneQuest, Champions, Traveller, among many others, easily and seamlessly filled the void when TSR tanked in the 90s and later during the 4e rollout. And these days there are a lot more solid rpg's around, with lots of support.
Do your market research, WotC. Learn the culture you're catering to. D&D is big because of 3rd-party content, not in spite of it.