I just noticed that the Abomination Vaults uses a new option for navigating the areas of the dungeon—a floating map with clickable areas that take you to the relevant descriptions. This is quite literally game changing and I would love to see more of this across other books. It's a huge QoL improvement and is probably one of the areas where digital really shines.
Agreed, this is an amazing addition and I'd love to see it in future releases. One of my major pain points, while actually in the middle of a game, completely eliminated.
I'm looking at you Goblin Trouble, seriously what were they thinking to "describe your path" when there has never been a party of players in recorded history who played through the way that was expected, if there's 2 doors in a room....
(Admittedly, this is 3rd party, so it's probably a better mindset).
I just noticed that the Abomination Vaults uses a new option for navigating the areas of the dungeon—a floating map with clickable areas that take you to the relevant descriptions. This is quite literally game changing and I would love to see more of this across other books. It's a huge QoL improvement and is probably one of the areas where digital really shines.
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Ooooooo, is this how the FR Atlas will be implemented? If so, I'm all for it.
Agreed, this is an amazing addition and I'd love to see it in future releases. One of my major pain points, while actually in the middle of a game, completely eliminated.
But did they put numbers on the map?
I'm looking at you Goblin Trouble, seriously what were they thinking to "describe your path" when there has never been a party of players in recorded history who played through the way that was expected, if there's 2 doors in a room....
(Admittedly, this is 3rd party, so it's probably a better mindset).