This allows a player to decide how their characters are set up for Sources. However, most campaigns, the Dungeon Master defines the Sources that are available. Therefore, I'd like to suggest that each Campaign should have a Settings page for Sources/Partnered Content, that allows the DM to define what the defaults for a new character are, from the outset.
This would help new players only see the options they can use, from the get-go, and avoid them picking some random third party subclass or feat that the DM doesn't intend to let people use. Especially with the Quickbuilder coming, it would be great to be able to ensure these Source limits before people start randomly rolling a new character in a campaign.
This allows a player to decide how their characters are set up for Sources. However, most campaigns, the Dungeon Master defines the Sources that are available. Therefore, I'd like to suggest that each Campaign should have a Settings page for Sources/Partnered Content, that allows the DM to define what the defaults for a new character are, from the outset.
This would help new players only see the options they can use, from the get-go, and avoid them picking some random third party subclass or feat that the DM doesn't intend to let people use. Especially with the Quickbuilder coming, it would be great to be able to ensure these Source limits before people start randomly rolling a new character in a campaign.
So you can turn off Silvery Barbs after you finally buy Strixhaven, right?
You've expressed in the past that this is why you want this, after all.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
You can control what content you share in a campaign, but I agree. It would be super awesome to define a "default" character creation ruleset. It sure would save me a lot of headaches about what sources, rulesets, privacy, weight rules, progression style, and optional rules should be selected.
You can control what content you share in a campaign, but I agree.
You cannot control what character options are being shared, though. You can only control which books the players can read the text of (and that doesn't matter if they already own those books themselves).
You can go in to the sheet of every character in your campaign and click edit and look at all of the choices they made and change them if you want.
If you don't want to look at something after it's been made, you can create the character with the bare bones decisions that you want, I.E what sources and so on and then let your players claim those characters and fine-tune them with you know their choices of spells and feats and backgrounds and stuff.
You can go in to the sheet of every character in your campaign and click edit and look at all of the choices they made and change them if you want.
If you don't want to look at something after it's been made, you can create the character with the bare bones decisions that you want, I.E what sources and so on and then let your players claim those characters and fine-tune them with you know their choices of spells and feats and backgrounds and stuff.
To you who suggests the DM should just manually modify player sheets. I would like to address use cases outside of a 4 player table; and talk about the crazy people like me with 3 dozen players each with multiple characters in a large west march server online.
Trust me, I would love to have a character settings template for each campaign as new players drop in and out of my games or setup new characters. It would save me, and my co-DM's, so much overhead verifying sheets
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
On the My Characters page, there is this screen:
This allows a player to decide how their characters are set up for Sources. However, most campaigns, the Dungeon Master defines the Sources that are available. Therefore, I'd like to suggest that each Campaign should have a Settings page for Sources/Partnered Content, that allows the DM to define what the defaults for a new character are, from the outset.
This would help new players only see the options they can use, from the get-go, and avoid them picking some random third party subclass or feat that the DM doesn't intend to let people use. Especially with the Quickbuilder coming, it would be great to be able to ensure these Source limits before people start randomly rolling a new character in a campaign.
So you can turn off Silvery Barbs after you finally buy Strixhaven, right?
You've expressed in the past that this is why you want this, after all.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
That wouldn't work for that specifically anyway, because we can't choose sources by name.
But I'm starting new 2024 campaigns, and people are selecting 2014 things and having mismatches of setup.
Having dm set content available for a campaign seems useful
You can control what content you share in a campaign, but I agree. It would be super awesome to define a "default" character creation ruleset. It sure would save me a lot of headaches about what sources, rulesets, privacy, weight rules, progression style, and optional rules should be selected.
You cannot control what character options are being shared, though. You can only control which books the players can read the text of (and that doesn't matter if they already own those books themselves).
pronouns: he/she/they
You can go in to the sheet of every character in your campaign and click edit and look at all of the choices they made and change them if you want.
If you don't want to look at something after it's been made, you can create the character with the bare bones decisions that you want, I.E what sources and so on and then let your players claim those characters and fine-tune them with you know their choices of spells and feats and backgrounds and stuff.
To you who suggests the DM should just manually modify player sheets. I would like to address use cases outside of a 4 player table; and talk about the crazy people like me with 3 dozen players each with multiple characters in a large west march server online.
Trust me, I would love to have a character settings template for each campaign as new players drop in and out of my games or setup new characters. It would save me, and my co-DM's, so much overhead verifying sheets