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My DM keeps asking me for what my spells do each time I cast them. I play a cleric.
Suggestion: When casting a spell, the information of the spell is displayed on the Gamelog.
example: Spirit Guardians. You cast it. The DM and the players can read what it does.
example 2: Scrying. Now the DM and party can read it.
There is a ton of options that are present in Roll20, that if DnD Beyond ported them into this VTT, it would be more viable.
Quote from TheRealDraven >> There is a ton of options that are present in Roll20, that if DnD Beyond ported them into this VTT, it would be more viable.
It's not as easy as a port job, once you dig deeper than the surface-level code.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
My DM keeps asking me for what my spells do each time I cast them. I play a cleric.
Suggestion: When casting a spell, the information of the spell is displayed on the Gamelog.
example: Spirit Guardians. You cast it. The DM and the players can read what it does.
example 2: Scrying. Now the DM and party can read it.
There is a ton of options that are present in Roll20, that if DnD Beyond ported them into this VTT, it would be more viable.
It's not as easy as a port job, once you dig deeper than the surface-level code.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.