I haven't seen any recent requests for this and I'm certain that there must be a very good reason for it, but what is the rationale for not giving us the chance to upload our own Homebrew classes? I have some examples of classes that really need their own class structure and cannot truly be addressed with a subclass feature. If nothing else, the flavor is soured by the existing flavor within the existing class.
Examples: All the psionic classes (roleplaying games are imaginary and words make a difference in how you describe these abilities, even if they are directly equivalent). New Ranger class.
It would be great to be trusted with the opportunity to add our own flavor to the game. As D&D Beyond is by far the best way for us to interact with other DM's and Players to get feedback on our material. Obviously we can go through and customize virtually any and every feature, but being able to use the seamless system of DND Beyond to give some homebrew options to players within our campaign would be great.
I was hoping to create and run a psionic-focused campaign sometime, and while that specific request might be too specific for a system-wide introduction of homebrew classes, I am sure that I'm not the only one who wants to try to add their own creative takes on existing archetypes within the game.
Please let me know if this feature is in the works! Thanks! I love your product and it is a testament to how great it is that I can't imagine trying to incorporate my homebrew ideas without being able to do it on this platform.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Homebrew base classes are planned, but they will have to build a new framework for it and homebrew tools are already planned to be completely remade (to be more versatile amd creator friendly) before that. So it will be a while until it gets added.
They've been hinting that the new site framework approaches though its vague as to how close on purpose. After that is the framework for homebrewing. They are planning limited class homebrew. No new actual systems but renaming and tweaking. I would guess site framework will come late this quarter. Supposedly once that is done the other stuff should speed up.
I cant wait for it if it does happen cause ive been working on making a planeswalker class. Ive been working on it and balancing it for like a year now. even got 3 sub classes pretty much balanced....
2021 and still nothing in that direction :( I really need something like that
Yes I agree it is very very sad. With all new class in third party products it's a shame that this feature do not exist. If it's not implemented early 2022 I will stop my montly membership.
2021 and still nothing in that direction :( I really need something like that
Yes I agree it is very very sad. With all new class in third party products it's a shame that this feature do not exist. If it's not implemented early 2022 I will stop my montly membership.
At least, let's pray some INT 25 based person could handcraft some new class... like the Planewalker..... or the [NOT YET REDACTED] class
Any update on this? have several classes I want added for my players that are either home brews, or tweaks of existing classes, but no real way to do this...
other than the class flexibilities offered in Tasha's there are no changes to the ability to create classes. honestly, I've just reframed myself and stopped thinking in terms of ever making new classes if I want to use D&D Beyond.
Any update on this? have several classes I want added for my players that are either home brews, or tweaks of existing classes, but no real way to do this...
Dwarven Academy is a character builder that actually allows you to create homebrew classes. You'll have to manually add anything that isn't SRD, though.
Rollback Post to RevisionRollBack
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
Any update on this? have several classes I want added for my players that are either home brews, or tweaks of existing classes, but no real way to do this...
Dwarven Academy is a character builder that actually allows you to create homebrew classes. You'll have to manually add anything that isn't SRD, though.
Is that actually working because it's still showing it is planned on their roadmap, not actually implemented. I'm not inclined to make an account just to see, since I'll never use it.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Any update on this? have several classes I want added for my players that are either home brews, or tweaks of existing classes, but no real way to do this...
Dwarven Academy is a character builder that actually allows you to create homebrew classes. You'll have to manually add anything that isn't SRD, though.
Is that actually working because it's still showing it is planned on their roadmap, not actually implemented. I'm not inclined to make an account just to see, since I'll never use it.
Dwarven Academy's class builder? Yeah it works. I used it this morning. You just need to get their subscription to have more than 1 homebrew class in your Forge
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
I haven't seen any recent requests for this and I'm certain that there must be a very good reason for it, but what is the rationale for not giving us the chance to upload our own Homebrew classes? I have some examples of classes that really need their own class structure and cannot truly be addressed with a subclass feature. If nothing else, the flavor is soured by the existing flavor within the existing class.
Examples: All the psionic classes (roleplaying games are imaginary and words make a difference in how you describe these abilities, even if they are directly equivalent). New Ranger class.
It would be great to be trusted with the opportunity to add our own flavor to the game. As D&D Beyond is by far the best way for us to interact with other DM's and Players to get feedback on our material. Obviously we can go through and customize virtually any and every feature, but being able to use the seamless system of DND Beyond to give some homebrew options to players within our campaign would be great.
I was hoping to create and run a psionic-focused campaign sometime, and while that specific request might be too specific for a system-wide introduction of homebrew classes, I am sure that I'm not the only one who wants to try to add their own creative takes on existing archetypes within the game.
Please let me know if this feature is in the works! Thanks! I love your product and it is a testament to how great it is that I can't imagine trying to incorporate my homebrew ideas without being able to do it on this platform.
It's on the road map. Watch this space.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Homebrew base classes are planned, but they will have to build a new framework for it and homebrew tools are already planned to be completely remade (to be more versatile amd creator friendly) before that. So it will be a while until it gets added.
Thanks! I’m excited to see it!
Any new'z about this?
They've been hinting that the new site framework approaches though its vague as to how close on purpose. After that is the framework for homebrewing. They are planning limited class homebrew. No new actual systems but renaming and tweaking. I would guess site framework will come late this quarter. Supposedly once that is done the other stuff should speed up.
I cant wait for it if it does happen cause ive been working on making a planeswalker class. Ive been working on it and balancing it for like a year now. even got 3 sub classes pretty much balanced....
Ragnarac
2021 and still nothing in that direction :(
I really need something like that
Yes I agree it is very very sad. With all new class in third party products it's a shame that this feature do not exist. If it's not implemented early 2022 I will stop my montly membership.
At least, let's pray some INT 25 based person could handcraft some new class... like the Planewalker..... or the [NOT YET REDACTED] class
My Ready-to-rock&roll chars:
Dertinus Tristany // Amilcar Barca // Vicenç Sacrarius // Oriol Deulofeu // Grovtuk
Any update on this? have several classes I want added for my players that are either home brews, or tweaks of existing classes, but no real way to do this...
other than the class flexibilities offered in Tasha's there are no changes to the ability to create classes. honestly, I've just reframed myself and stopped thinking in terms of ever making new classes if I want to use D&D Beyond.
Dwarven Academy is a character builder that actually allows you to create homebrew classes. You'll have to manually add anything that isn't SRD, though.
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB
Is that actually working because it's still showing it is planned on their roadmap, not actually implemented. I'm not inclined to make an account just to see, since I'll never use it.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Dwarven Academy's class builder? Yeah it works. I used it this morning. You just need to get their subscription to have more than 1 homebrew class in your Forge
Leaving OGL 1.0(a) untouched and making SRD 5.1 CC-BY-4.0 is a great first step. The next is a promise to do the same for future editions. Here's a discussion thread on that.
#OpenDnD
DDB is great, but it could be better. Here are some things I think could improve DDB