Hey, was trying to build a custom great bow that uses a d10 as a damage die and adds two ability modifiers to damage and didn't see a way to do this in D&D Beyond yet. Also, because the bow can be used as a quarterstaff, I wanted to see about how to add an additional attack (with a different damage die) for a single weapon, but couldn't figure this out. Is this sort of flexibility incoming?
Also, how can I add separate charges/times per day for spells and add them to a magical item? For instance, my homebrew armor can cast polymorph once per day and primal savagery 3 times per day. Is there a way to do this yet and have it reflected in the mechanics?
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Hey, was trying to build a custom great bow that uses a d10 as a damage die and adds two ability modifiers to damage and didn't see a way to do this in D&D Beyond yet. Also, because the bow can be used as a quarterstaff, I wanted to see about how to add an additional attack (with a different damage die) for a single weapon, but couldn't figure this out. Is this sort of flexibility incoming?
Also, how can I add separate charges/times per day for spells and add them to a magical item? For instance, my homebrew armor can cast polymorph once per day and primal savagery 3 times per day. Is there a way to do this yet and have it reflected in the mechanics?