I was wondering if there may be in the works an option for creating homebrew ammunition. If not, it would be a great addition and I wholly support anyone who is able to come up with that option. You know like having a bodkin arrow that has +2 to the attack roll to simulate it being able to pierce the armor better. Granted I realize that to implement it into the existing ATTACK tab would potentially be tedious and could lead to having a list of 15 - 20 attack options within it, but it would greatly enhance the verisimilitude (blame Matt Colville for that word) of the players allowing them the ability to ready a Fire Arrow to shoot at the cart of explosives they sent rolling down the hill towards the enemy encampment or by giving the fighter or ranger other options besides the standard "I fire an arrow at (insert enemy)." And if naval battles are a thing within someone's campaign, it would be a great way to keep track of the different cannon ammunition available to fire at the other ships.
If it is currently being worked on, I eagerly await its implementation within your system and shall wait patiently.
Homebrew ammo would be great and would help keep the inventory area clean by allowing the ammo to stack instead of needing to add it in individually. I believe this has been brought up before, but it’s good to add it again because the devs check the boards
I was wondering if there may be in the works an option for creating homebrew ammunition. If not, it would be a great addition and I wholly support anyone who is able to come up with that option. You know like having a bodkin arrow that has +2 to the attack roll to simulate it being able to pierce the armor better. Granted I realize that to implement it into the existing ATTACK tab would potentially be tedious and could lead to having a list of 15 - 20 attack options within it, but it would greatly enhance the verisimilitude (blame Matt Colville for that word) of the players allowing them the ability to ready a Fire Arrow to shoot at the cart of explosives they sent rolling down the hill towards the enemy encampment or by giving the fighter or ranger other options besides the standard "I fire an arrow at (insert enemy)." And if naval battles are a thing within someone's campaign, it would be a great way to keep track of the different cannon ammunition available to fire at the other ships.
If it is currently being worked on, I eagerly await its implementation within your system and shall wait patiently.
Homebrew ammo would be great and would help keep the inventory area clean by allowing the ammo to stack instead of needing to add it in individually. I believe this has been brought up before, but it’s good to add it again because the devs check the boards
I wish ammunition weapons could detect and list ammo items, listing different hit/damage bonuses, and letting us expend ammo from the actions tab.