I've been looking into making a couple of magic items that have transformative qualities that can essentially turn into various different weapons at the users will. But each time I try to do something like that, I can't exactly set up the homebrew item creator to have a quick and easy way to switch between base weapons, or override the entire damage calculation equation. If it's even possible to do something like that, I think it could open up a couple of avenues of creative freedom for various users.
hopefully the developers will be able to add the action system to magic items, which will make it possible for a single magical item to display multiple attacks and special actions.
Related to this: I couldn't help but notice that items do not support selectable options in any way. Such as moonblade and magic items with major and minor properties listed in DMG.
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I've been looking into making a couple of magic items that have transformative qualities that can essentially turn into various different weapons at the users will. But each time I try to do something like that, I can't exactly set up the homebrew item creator to have a quick and easy way to switch between base weapons, or override the entire damage calculation equation. If it's even possible to do something like that, I think it could open up a couple of avenues of creative freedom for various users.
Hi there Shanic,
hopefully the developers will be able to add the action system to magic items, which will make it possible for a single magical item to display multiple attacks and special actions.
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Related to this: I couldn't help but notice that items do not support selectable options in any way. Such as moonblade and magic items with major and minor properties listed in DMG.