A player in my campaign currently has the Eye of Vecna (Specifically the 2024 version) and is attuned to it. It is giving them the benefits of having both items instead of just the eye's benefits.
Specifically the Poison Immunity and Danger Sense functions. Is there a way to disable or remove these from the player until they can obtain the hand (if they do)?
It looks like this is a bug. The legacy version of the items had one for the eye, one for the hand and a separate one for both. The 2024 version was not set up like this it seems.
A player in my campaign currently has the Eye of Vecna (Specifically the 2024 version) and is attuned to it. It is giving them the benefits of having both items instead of just the eye's benefits.
Specifically the Poison Immunity and Danger Sense functions. Is there a way to disable or remove these from the player until they can obtain the hand (if they do)?
It looks like this is a bug. The legacy version of the items had one for the eye, one for the hand and a separate one for both. The 2024 version was not set up like this it seems.
I've passed that on to the devs for review. Thanks!
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