I cannot share some of my homebrew subclasses due to "Non-english" or being too similar to other subclasses that aren't even of the same base class and do not have any similarities as most of the features are strictly homebrewed. Any suggestions to get around this? I know that it technically will work for my campaign, but it sounds like it is an overarching bug that should be addressed.
I'm having issues getting the insert picture part to work, but here is the subclass features.
Blood Presence
While wielding a 2-handed weapon, you gain +2 AC. This is increased to +3 AC at level 10.
You also gain the Taunt Feat
Taunt: After a successful Melee, Ranged, or Spell attack, a target has disadvantage on attack rolls on everyone but the attacker until the end of their next turn
Mastery: Blood Shield
Any over-healing caused by your Second Wind/ Death Strike abilities are gained as Temporary Hit Points
Death Strike
Whenever you use Second Wind, you make a melee weapon attack against an enemy.
Bone Shield (Passive)
Once per turn, when you land a melee attack, roll a d4. You gain that many Bone Shields. You cannot have more than 9 Bone Shields active at a time. While you have at least 1 Bone Shield active, any melee or ranged attack against you that does bludgeoning, piercing, or slashing damage is halved. If damage is reduced in this way, a Bone Shield is consumed.
Death Grip
As a bonus action, dark tendrils attempt to grab an enemy you can see within 40 ft. The target must succeed a 16 CON save or be pulled to the caster.
You can use this feature equal to your CON modifier.
You regain all charges during a short rest.
Purgatory (Passive)
The first time you are reduced to 0 hit points, you enter Purgatory. Until the end of your next turn, your hit points can go into the negative, you aren't considered unconscious and you don 't make death saving throws. If you do not have at least 1 hit point by the end of your next turn, you become unconscious.
This feature can only be used once and resets on a long rest.
Bone Storm
As an action, you can expend 5 Bone Shields to create a Bone Storm. A 10 ft radius of bones flies around you, dealing 4d6 bludgeoning damage to all enemies in range who fail a DEX 15 check, or take half damage on a save. The Bone Storm lasts for 1 minute, and enemies who enter the Bone Storm or end their turn in the Bone Storm must roll the DEX save or suffer the effects. You are healed for 1d6 for every enemy hit by Bone Storm.
This feature can be used twice at level 15.
You regain all expended charges after a short rest.
San'layn
Whenever you are healed by a leveled spell, you always restore at least half the maximum hit points.
Gorefiend's Grasp
As a bonus action, dark tendrils attempt to grab all enemies you can see within 40 ft. The targets must succeed a 16 CON save or be pulled to the caster.
Those errors only apply if you’re trying to publish it for use by the global community (after it’s been finished and playtested and it’s ready to live forever in its current state). Otherwise, it’s already shared with your campaigns automatically and can be used exactly as-is.
That said, this error is more often caused by a description that’s too short or missing entirely. You could also try hitting the main save button to retrigger the validator and hopefully clear the error. If it doesn’t, you’ve still got an issue.
I cannot share some of my homebrew subclasses due to "Non-english" or being too similar to other subclasses that aren't even of the same base class and do not have any similarities as most of the features are strictly homebrewed. Any suggestions to get around this? I know that it technically will work for my campaign, but it sounds like it is an overarching bug that should be addressed.
I'm having issues getting the insert picture part to work, but here is the subclass features.
Blood Presence
While wielding a 2-handed weapon, you gain +2 AC. This is increased to +3 AC at level 10.
You also gain the Taunt Feat
Taunt: After a successful Melee, Ranged, or Spell attack, a target has disadvantage on attack rolls on everyone but the attacker until the end of their next turn
Mastery: Blood Shield
Any over-healing caused by your Second Wind/ Death Strike abilities are gained as Temporary Hit Points
Death Strike
Whenever you use Second Wind, you make a melee weapon attack against an enemy.
Bone Shield (Passive)
Once per turn, when you land a melee attack, roll a d4. You gain that many Bone Shields. You cannot have more than 9 Bone Shields active at a time. While you have at least 1 Bone Shield active, any melee or ranged attack against you that does bludgeoning, piercing, or slashing damage is halved. If damage is reduced in this way, a Bone Shield is consumed.
Death Grip
As a bonus action, dark tendrils attempt to grab an enemy you can see within 40 ft. The target must succeed a 16 CON save or be pulled to the caster.
You can use this feature equal to your CON modifier.
You regain all charges during a short rest.
Purgatory (Passive)
The first time you are reduced to 0 hit points, you enter Purgatory. Until the end of your next turn, your hit points can go into the negative, you aren't considered unconscious and you don 't make death saving throws. If you do not have at least 1 hit point by the end of your next turn, you become unconscious.
This feature can only be used once and resets on a long rest.
Bone Storm
As an action, you can expend 5 Bone Shields to create a Bone Storm. A 10 ft radius of bones flies around you, dealing 4d6 bludgeoning damage to all enemies in range who fail a DEX 15 check, or take half damage on a save. The Bone Storm lasts for 1 minute, and enemies who enter the Bone Storm or end their turn in the Bone Storm must roll the DEX save or suffer the effects. You are healed for 1d6 for every enemy hit by Bone Storm.
This feature can be used twice at level 15.
You regain all expended charges after a short rest.
San'layn
Whenever you are healed by a leveled spell, you always restore at least half the maximum hit points.
Gorefiend's Grasp
As a bonus action, dark tendrils attempt to grab all enemies you can see within 40 ft. The targets must succeed a 16 CON save or be pulled to the caster.
This feature can be used twice at level 18.
All uses are reset on a short rest.
Those errors only apply if you’re trying to publish it for use by the global community (after it’s been finished and playtested and it’s ready to live forever in its current state). Otherwise, it’s already shared with your campaigns automatically and can be used exactly as-is.
That said, this error is more often caused by a description that’s too short or missing entirely. You could also try hitting the main save button to retrigger the validator and hopefully clear the error. If it doesn’t, you’ve still got an issue.
Need help with D&D Beyond? Come ask in the official D&D server on Discord: https://discord.gg/qWzGhwBjYr