The new weapon types introduced in Heliana’s Guide to Monster Hunting: Part 1 don't seem to have a weapon masteries associated with them even if they are variants of existing weapons. Hand, Light and Heavy Tommybows for example lack the Vex, Slow and Push weapon mastery of their normal crossbow equivalents.
This might be intended but if you create a magical item with one of these new weapons and add an existing weapon mastery to them via a Modifier it doesn't seem to be registering the weapon mastery when the item is added to a character sheet.
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The new weapon types introduced in Heliana’s Guide to Monster Hunting: Part 1 don't seem to have a weapon masteries associated with them even if they are variants of existing weapons. Hand, Light and Heavy Tommybows for example lack the Vex, Slow and Push weapon mastery of their normal crossbow equivalents.
This might be intended but if you create a magical item with one of these new weapons and add an existing weapon mastery to them via a Modifier it doesn't seem to be registering the weapon mastery when the item is added to a character sheet.