So. I looked at some homebrewcontent for a intresting blood domain cleric. Didnt find what i was searching for, so i decidet "hey. lets make my own version." Wrote the cleric down but guess what. You cant add licensed spells to the class without the "you will not publish THIS" message popping up.
So my question:
Is this a bug or how do you (curse & wizard of the coast) expect people to make homebrew content with your tool if they cant even add standart spells to their classes? It was nothing named like "melfs acid arrow" or others. Pure standart spells like bane and blight. So now i sit on a cleric without domain spells.
As you said yourself, you can make you homebrew version of the cleric subclass with licensed spells, but, obviously, you can't make it public. You can use it only privately.
Update: I added one spell after another. Life Transference and Skill Empowerment are the problem spells. So i guess it is Xanathars Content that is buggy or designed to say "no". It would be nice to get an answer to the cause of the problem. If Xanathar says no because of licence issues it would be annoying but at least everyone who reads this and i would know that we should ignore Xanathar Spells. And if its buggy we can at least hope that it will be fixed soon.
I think Filcat is saying that it's a feature, not a bug. In other words, if I haven't paid for online XGE content, I shouldn't be able to access that content through a 'back door' of accessing your published homebrew. I think that's the purpose here.
Thats a bit of a bummer but an understandable explanation brotherbock. Thank you for your comment.
No worries :) I'm only educatedly guessing, keep in mind, but I think that's the reason why. I'm on the fence about how that's handled myself. I would think that they could allow you to include an XGE spell in a subclass, and allow me to create a character using that subclass, and then just list on my character sheet the name and level of that spell, but simply block me (the non-payer) from accessing the details of that spell at that stage.
I mean...if I, or someone in my group, owns a print copy of a book (but not a digital access), then I can certainly use that book when I write out my character sheets by hand. And at the game session, I can look up the spell, get the details, and cast it. And then if 'Id like to use DnDB to store my character sheet, it doesn't seem to hurt their licensing if I could just get that digital sheet to list the simple fact that I had that spell for that character. Let me pick it off a list and add it to my sheet. But when I go to see the details, block me there.
The way they do it now is really forcing people to choose between 1) buying only digital copies of the books, 2) buying both digital and print copies of the books, or 3) not using the site for their characters. Should I be pressured into buying a digital copy of a book I already own in print? Hmmm.
EDIT: although, with something like a subclass or race, the problem seems more reasonable. My character sheet will show the advantages of that class/race, effectively giving me access to the 'good parts'. That seems fair to not give me that. I guess there they could let me pick the class/race, but leave my digital character sheet with missing info? Hmmm again. Not a great solution there. But for spells, it seems less reasonable.
EDIT 2: what about each print book coming with a one-use access code that gives you D&DB access to the digital content of that book? I'm sure that's had to have been suggested before.
Problem with the last part ist that DnD beyond is owend by curse. a complete different company than wizards of the coast. curse is only the main distributor for wiz.
Oh wow. I thought they were a subsidiary. Learn something every day. No wonder there's pressure to buy a book I already own :) (Not being a jerk, I like this site and use it quite a bit lately--if it's a different company, the whole setup suddenly makes more sense to me.)
Update: I added one spell after another. Life Transference and Skill Empowerment are the problem spells. So i guess it is Xanathars Content that is buggy or designed to say "no". It would be nice to get an answer to the cause of the problem. If Xanathar says no because of licence issues it would be annoying but at least everyone who reads this and i would know that we should ignore Xanathar Spells. And if its buggy we can at least hope that it will be fixed soon.
So the "you can't publish this" message should say specifically:
This homebrew Subclass has data mapped to it that is licensed content or private homebrew. This typically occurs when licensed or private homebrew spells are linked to the Subclass.
This tells you specifically why you can't use a certain spell. In layman's terms it says: "you can only link spells from the basic rules."
Most of the PHB spells are also in the basic rules so are allowed, but not all, and no spells from XGtE or SCAG.
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So. I looked at some homebrewcontent for a intresting blood domain cleric. Didnt find what i was searching for, so i decidet "hey. lets make my own version."
Wrote the cleric down but guess what. You cant add licensed spells to the class without the "you will not publish THIS" message popping up.
So my question:
Is this a bug or how do you (curse & wizard of the coast) expect people to make homebrew content with your tool if they cant even add standart spells to their classes?
It was nothing named like "melfs acid arrow" or others. Pure standart spells like bane and blight.
So now i sit on a cleric without domain spells.
Best regards
Taly
As you said yourself, you can make you homebrew version of the cleric subclass with licensed spells, but, obviously, you can't make it public. You can use it only privately.
Update: I added one spell after another. Life Transference and Skill Empowerment are the problem spells. So i guess it is Xanathars Content that is buggy or designed to say "no". It would be nice to get an answer to the cause of the problem. If Xanathar says no because of licence issues it would be annoying but at least everyone who reads this and i would know that we should ignore Xanathar Spells. And if its buggy we can at least hope that it will be fixed soon.
I think Filcat is saying that it's a feature, not a bug. In other words, if I haven't paid for online XGE content, I shouldn't be able to access that content through a 'back door' of accessing your published homebrew. I think that's the purpose here.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Thats a bit of a bummer but an understandable explanation brotherbock. Thank you for your comment.
No worries :) I'm only educatedly guessing, keep in mind, but I think that's the reason why. I'm on the fence about how that's handled myself. I would think that they could allow you to include an XGE spell in a subclass, and allow me to create a character using that subclass, and then just list on my character sheet the name and level of that spell, but simply block me (the non-payer) from accessing the details of that spell at that stage.
I mean...if I, or someone in my group, owns a print copy of a book (but not a digital access), then I can certainly use that book when I write out my character sheets by hand. And at the game session, I can look up the spell, get the details, and cast it. And then if 'Id like to use DnDB to store my character sheet, it doesn't seem to hurt their licensing if I could just get that digital sheet to list the simple fact that I had that spell for that character. Let me pick it off a list and add it to my sheet. But when I go to see the details, block me there.
The way they do it now is really forcing people to choose between 1) buying only digital copies of the books, 2) buying both digital and print copies of the books, or 3) not using the site for their characters. Should I be pressured into buying a digital copy of a book I already own in print? Hmmm.
EDIT: although, with something like a subclass or race, the problem seems more reasonable. My character sheet will show the advantages of that class/race, effectively giving me access to the 'good parts'. That seems fair to not give me that. I guess there they could let me pick the class/race, but leave my digital character sheet with missing info? Hmmm again. Not a great solution there. But for spells, it seems less reasonable.
EDIT 2: what about each print book coming with a one-use access code that gives you D&DB access to the digital content of that book? I'm sure that's had to have been suggested before.
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
Problem with the last part ist that DnD beyond is owend by curse. a complete different company than wizards of the coast. curse is only the main distributor for wiz.
But they did a terrible job to make that clear.
Edit: damn grammar
Oh wow. I thought they were a subsidiary. Learn something every day. No wonder there's pressure to buy a book I already own :) (Not being a jerk, I like this site and use it quite a bit lately--if it's a different company, the whole setup suddenly makes more sense to me.)
Looking for new subclasses, spells, magic items, feats, and races? Opinions welcome :)
So the "you can't publish this" message should say specifically:
This tells you specifically why you can't use a certain spell. In layman's terms it says: "you can only link spells from the basic rules."
Most of the PHB spells are also in the basic rules so are allowed, but not all, and no spells from XGtE or SCAG.