I have a homebrew creature with a on a specific skill check due to an item. I add the skill to the creature, but the "Base Value" will not accept a number less than 1. Therefore, I enter 1 in the "Base Value" box and enter in the "Additional Bonus" box because the tooltip says
when you need to add a negative "bonus" to a skill on a homebrew, the kill can't have a BASE VALUE. What you need to do is delete the skill from the list completely than when re-adding it select the skill (acrobatics for me), skip the base value (do not click or tab through it just in case) so that value is left blank, and then set the negative bonus. What I'm assuming is happening is that the code maintains a minimum value once it is set and this takes precedence over whatever negative value is place, so the lowest possible value would always be what is set and can go no lower. So by no setting a value, this issue is bypassed.
For my use case, I wanted a Steel Defender that displayed it's stats properly under the extra's. For whatever reason the sheet for the Steel defender grants expertise to all of it's skills rather than just perception. This will fix my issue and I'll just need to update the sheet in my homebrews as my PC gains levels by repeating the process.
I have a homebrew creature with a on a specific skill check due to an item. I add the skill to the creature, but the "Base Value" will not accept a number less than 1. Therefore, I enter 1 in the "Base Value" box and enter in the "Additional Bonus" box because the tooltip says
... but, when I click save, I get...
How can I accomplish this?
If you're still in need, here is my solution. If it's already been solved, than my google-fu is weak and I apologies for wasting anyone's time.
TLDR: delete skill > re-add skill > leave "base level blank" > add negative bonus > save!
when you need to add a negative "bonus" to a skill on a homebrew, the kill can't have a BASE VALUE. What you need to do is delete the skill from the list completely than when re-adding it select the skill (acrobatics for me), skip the base value (do not click or tab through it just in case) so that value is left blank, and then set the negative bonus. What I'm assuming is happening is that the code maintains a minimum value once it is set and this takes precedence over whatever negative value is place, so the lowest possible value would always be what is set and can go no lower. So by no setting a value, this issue is bypassed.
this is what it will look like after it has taken and when it appears in your extras, it will display properly.
For my use case, I wanted a Steel Defender that displayed it's stats properly under the extra's. For whatever reason the sheet for the Steel defender grants expertise to all of it's skills rather than just perception. This will fix my issue and I'll just need to update the sheet in my homebrews as my PC gains levels by repeating the process.
Thank you!
No worries. Took a week of fiddling around (slow internet during work down time, and database updates) to work it out. Hope it helps.