As someone who's worked both in graphic art, coding, and web development. Yes, but no.
Designing them may be an independent team's responsibility, but implementing them into the site's functionality would likely be the same team that would be fixing the functionality of several items and classes that cannot correctly function without the required changes.
So if the dev team is being instructed to prioritize making frames, animations, and background images live before fixing item, class, and user interface issues then it's a case of misaligned priorities from the top down.
Luckily, they have that set up where once a background/frame/etc is designed, it is easy to drop it into a directory and add them to the system.
There have been confirmed instances where the pre-order bonuses were designed, added, and tested by non-dev team personnel. No priorities are misaligned.
The only times dev teams need to stop projects is to implement new books/playtests (which is pretty often), and they have been tweaking the tools they use for that to be more automated over time, because they want to prioritize their own projects more.
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Luckily, they have that set up where once a background/frame/etc is designed, it is easy to drop it into a directory and add them to the system.
There have been confirmed instances where the pre-order bonuses were designed, added, and tested by non-dev team personnel. No priorities are misaligned.
The only times dev teams need to stop projects is to implement new books/playtests (which is pretty often), and they have been tweaking the tools they use for that to be more automated over time, because they want to prioritize their own projects more.