The UA states: You learn how to use your artificer infusions to specially modify the armor enhanced by your Power Armor feature. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, bracers, and a weapon. Each of those items can bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your power armor.
It seems when the armourer was implemented this paragraph was misinterpreted.
Currently, in the character edit screen, the drop-down options for level 9 armourer give extra options for the infusions. What should actually happen is that "the maximum number of items you can infuse at once increases by 2", which is also not implemented in the features and traits section of the character sheet.
Thanks.
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The UA states: You learn how to use your artificer infusions to specially modify the armor enhanced by your Power Armor feature. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, bracers, and a weapon. Each of those items can bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your power armor.
It seems when the armourer was implemented this paragraph was misinterpreted.
Currently, in the character edit screen, the drop-down options for level 9 armourer give extra options for the infusions. What should actually happen is that "the maximum number of items you can infuse at once increases by 2", which is also not implemented in the features and traits section of the character sheet.
Thanks.