This bug is still ongoing. It's very easy to correct manually, but also makes new players feel like they've done something wrong before the campaign even starts.
This bug is absolutely stupid for new DMs like me. Sure, easy to fix. But when the players are new and the DM has also not much experience..
I mean sure.. Makes survival easier.. But especially in the early levels a whole extra level of HP is pretty much in terms of balancing.
And I bet is pretty easy to fix. I take bets that the programming logic behind this is: HP = Starting HP + (Level * 4) + Constmod. + Feat + other stuff
When it has to be: HP = Starting HP + (Level-1) * 4)) + Constmod. + Feat + other stuff
That's not the calculation. Its calculating properly. The issue is that you're telling it to calculate HP before choosing a class, and so it defaults to the wrong hit die as it doesn't know any better.
And why Level * 4? There are other classes in the game that don't use d6 hit dice.
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This thread started in June 2020, and I can confirm it's still a bug when creating a new character and choosing Manual during the first step.
Then go into the character's editor and change their Rolled HP value to the correct value. This is an extremely easy bug to correct manually.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I have autism so I'm often very direct. People interpret that as hostility - especially over text. It's not - so don't assume.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
This bug is still ongoing. It's very easy to correct manually, but also makes new players feel like they've done something wrong before the campaign even starts.
This bug is absolutely stupid for new DMs like me. Sure, easy to fix. But when the players are new and the DM has also not much experience..
I mean sure.. Makes survival easier.. But especially in the early levels a whole extra level of HP is pretty much in terms of balancing.
And I bet is pretty easy to fix. I take bets that the programming logic behind this is: HP = Starting HP + (Level * 4) + Constmod. + Feat + other stuff
When it has to be: HP = Starting HP + (Level-1) * 4)) + Constmod. + Feat + other stuff
That's not the calculation. Its calculating properly. The issue is that you're telling it to calculate HP before choosing a class, and so it defaults to the wrong hit die as it doesn't know any better.
And why Level * 4? There are other classes in the game that don't use d6 hit dice.