My campaign has been running solely in Roll20 until I recently purchased the source book bundle here (because D&D beyond does character sheets better). What I noticed is that my Armorer Artificer is unable to put an Enhanced Weapon infusion on her Thunder Gauntlets. The description on the item is the following:
Thunder Gauntlets. Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.
Since these count as weapons, I should be able to infuse one or both with my Enhanced Weapon Infusion. Does anyone know a workaround for this in the short term? I tried customizing the action and the +1 to attack and damage rolls just doesn't stick.
EDIT: It also only allows you to take one of the power armor types, but according to the text you should be able to swap between the two on a short rest.
The model you choose gives you special benefits while you wear it. Each model includes a special weapon. When you attack with that weapon, you can use your Intelligence modifier for the attack and damage rolls. You can change your power armor’s model whenever you finish a short or long rest, provided you have smith’s tools in hand.
So this gets into the gray area of things. It’s armor first, but it counts as a weapon. The artificer infusion specifies it needs a weapon, not something that counts as a weapon.
I’d probably allow it as a DM but I can understand how RAW it isn’t allowed and most things D&D Beyond wise is RAW. As far as switching the armor type, you’d have to hit edit character and switch the armor type that way.
Work Around would be just get a weapon that uses the same modifier in terms of to hit, and renaming it Thunder Gauntlets, then adding the infusion to it.
Understood it's marginally a gray area, but I feel there's definitely some bugs here. With Armorer going live with Tasha's in a few weeks, I just wanted to make sure the devs were aware of these issues. My RAW interpretation is that the infusion should work (and my DM, who is a rules lawyer, agrees). It is also clear that both armor modifications should be present - i think the translation into the system accidentally took the initial sentence "choose one" as literal. My theory is that this was an unintentional error on the part of the author for the UA content since you should be able to swap between the two.
As far as a workaround, since this is my first time using D&D Beyond for the character sheets, can you make non-magic items? The system seems pretty robust but a little overcomplicated for what I wanted to do.
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My campaign has been running solely in Roll20 until I recently purchased the source book bundle here (because D&D beyond does character sheets better). What I noticed is that my Armorer Artificer is unable to put an Enhanced Weapon infusion on her Thunder Gauntlets. The description on the item is the following:
Since these count as weapons, I should be able to infuse one or both with my Enhanced Weapon Infusion. Does anyone know a workaround for this in the short term? I tried customizing the action and the +1 to attack and damage rolls just doesn't stick.
EDIT: It also only allows you to take one of the power armor types, but according to the text you should be able to swap between the two on a short rest.
So this gets into the gray area of things. It’s armor first, but it counts as a weapon. The artificer infusion specifies it needs a weapon, not something that counts as a weapon.
I’d probably allow it as a DM but I can understand how RAW it isn’t allowed and most things D&D Beyond wise is RAW. As far as switching the armor type, you’d have to hit edit character and switch the armor type that way.
Work Around would be just get a weapon that uses the same modifier in terms of to hit, and renaming it Thunder Gauntlets, then adding the infusion to it.
Understood it's marginally a gray area, but I feel there's definitely some bugs here. With Armorer going live with Tasha's in a few weeks, I just wanted to make sure the devs were aware of these issues. My RAW interpretation is that the infusion should work (and my DM, who is a rules lawyer, agrees). It is also clear that both armor modifications should be present - i think the translation into the system accidentally took the initial sentence "choose one" as literal. My theory is that this was an unintentional error on the part of the author for the UA content since you should be able to swap between the two.
As far as a workaround, since this is my first time using D&D Beyond for the character sheets, can you make non-magic items? The system seems pretty robust but a little overcomplicated for what I wanted to do.