I created a life domain cleric and didn’t realise till the 3rd session that the numbers in D&D Beyond are wrong.
In the end I fixed it by homebrewing it (with a minor issue of the spell level +1 modifier) but if the platform allows a user to do it, sure there is the foundation to be fixed by the devs (I am a developer as well btw).
When are we expecting to see a fix for this one?
Also it would be nice to inform the player that she/he will have to do something manually if purposely the platform chooses not to apply.
I noticed something that might be similar with one of my players. He's a life domain cleric, but doesn't seem to have any of the bonus class abilities, such as the extra cantrip, warding flare, radiance of the dawn, etc.. I'm trying to figure out a workaround, since this seems like a pretty big deal, especially in a party of 3 players.
They are working on fixing it, the dev update videos have been mentioning it a lot lately, so we're hoping that a fix will be coming out soon, though DDB never gives ETAs for things like this.
There used to be a workaround that involved making homebrew versions of the spells, but that doesn't work any more, you can either add extra dice or extra fixed numbers, trying to increase the dice and the whole number doesn't work (which again shows how big a problem this is, because people whose homebrew spells used to work correctly frequently didn't notice immediately that something was wrong, because they'd thought the fix was correct). The best we've got at the moment is putting a note in the spells (under customize) with the relevant information. Watch out, though, because I've had notes disappear from my character sheet before, so it's not guaranteed.
Also, you said your player is Life Domain, but the extra cantrip, warding flare, etc, are all subclass features for the Light Domain, who doesn't have to deal with this issue regarding healing spells.
I created a life domain cleric and didn’t realise till the 3rd session that the numbers in D&D Beyond are wrong.
In the end I fixed it by homebrewing it (with a minor issue of the spell level +1 modifier) but if the platform allows a user to do it, sure there is the foundation to be fixed by the devs (I am a developer as well btw).
When are we expecting to see a fix for this one?
Also it would be nice to inform the player that she/he will have to do something manually if purposely the platform chooses not to apply.
I noticed something that might be similar with one of my players. He's a life domain cleric, but doesn't seem to have any of the bonus class abilities, such as the extra cantrip, warding flare, radiance of the dawn, etc.. I'm trying to figure out a workaround, since this seems like a pretty big deal, especially in a party of 3 players.
They are working on fixing it, the dev update videos have been mentioning it a lot lately, so we're hoping that a fix will be coming out soon, though DDB never gives ETAs for things like this.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Do you (or anyone else) have a suggested workaround? Just track it manually?
There used to be a workaround that involved making homebrew versions of the spells, but that doesn't work any more, you can either add extra dice or extra fixed numbers, trying to increase the dice and the whole number doesn't work (which again shows how big a problem this is, because people whose homebrew spells used to work correctly frequently didn't notice immediately that something was wrong, because they'd thought the fix was correct). The best we've got at the moment is putting a note in the spells (under customize) with the relevant information. Watch out, though, because I've had notes disappear from my character sheet before, so it's not guaranteed.
Also, you said your player is Life Domain, but the extra cantrip, warding flare, etc, are all subclass features for the Light Domain, who doesn't have to deal with this issue regarding healing spells.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep