So...Just to make sure I'm understanding you....Do you want a group role-playing game to make a book where you don't need a group? I think they get around that by just having the player have a group of npcs traveling with them.
I'm thinking of a D&D module that has been actually designed and written from the ground up with the solo player in mind.
I know you can take a party of side kicks or NPC and use 3rd party DM yourself ( others are available lol ) but TSR used to make printed solo adventures for people to have fun with when alone
I do play D&D with a group but I also like games like 4 against darkness and D100
But I would like official solo party adventures designed by wotc.
Imagine a game like say wrath of Ashardalon that was a game using full character stats with monsters to match? Instead of a very dumbed down D&D boardgame.
I'm using that game only as an example because it has a party and lots of monsters and great tile set but yet I'm thinking more about the old TSR solo modules.
As Davyd pointed out, even though DDB is owned by WotC, the feedback channel's constructive purpose if for stuff D&D Beyond can do. You want official WotC solo adventure content. D&D Beyond doesn't make official D&D, it translated official D&D into this digital space. If WotC put out through regular retail (not DMsGuild) channels solo content, presumably D&D Beyond would be in the position to adapt it. In other words, the place to advocate for WotC producing solo game material would be through WotC's other social media and feedback channels.
That said, there are folks out there who claim to have systems to run existing D&D modules as sort of "solo hacks". I can't speak to the quality of play experience, only that they exist. If there was a particularly good method for doing D&D adventures as solo runs, that could be something the content department may do as an article or video interview with one of the solo system creators, sorta like they've interviewed Sly Flourish for DM tips or run tips on how to run Strahd as a one nighter.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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Do you have any plans for solo adventure modules?
There is an increasing need for solo adventure or campaigns
So...Just to make sure I'm understanding you....Do you want a group role-playing game to make a book where you don't need a group? I think they get around that by just having the player have a group of npcs traveling with them.
This forum is for providing feedback on D&D Beyond, rather than D&D itself, just so you're aware
Find my D&D Beyond articles here
I'm thinking of a D&D module that has been actually designed and written from the ground up with the solo player in mind.
I know you can take a party of side kicks or NPC and use 3rd party DM yourself ( others are available lol ) but TSR used to make printed solo adventures for people to have fun with when alone
I do play D&D with a group but I also like games like 4 against darkness and D100
But I would like official solo party adventures designed by wotc.
Imagine a game like say wrath of Ashardalon that was a game using full character stats with monsters to match? Instead of a very dumbed down D&D boardgame.
I'm using that game only as an example because it has a party and lots of monsters and great tile set but yet I'm thinking more about the old TSR solo modules.
Hii don't want just a get around as that would not be very useful for say a first time player.
A solo scenario maybe with a pre made party with D&D rules.
I'm looking for official product instead of homegrown player books or aids to play and manage a D&D game.
D&D essentials says take a side kick but it's still not made with solo play in mind.
I feel that Wotc could design some very good solo adventure campaigns with some great rules and capture a market that I think would be massive
As Davyd pointed out, even though DDB is owned by WotC, the feedback channel's constructive purpose if for stuff D&D Beyond can do. You want official WotC solo adventure content. D&D Beyond doesn't make official D&D, it translated official D&D into this digital space. If WotC put out through regular retail (not DMsGuild) channels solo content, presumably D&D Beyond would be in the position to adapt it. In other words, the place to advocate for WotC producing solo game material would be through WotC's other social media and feedback channels.
That said, there are folks out there who claim to have systems to run existing D&D modules as sort of "solo hacks". I can't speak to the quality of play experience, only that they exist. If there was a particularly good method for doing D&D adventures as solo runs, that could be something the content department may do as an article or video interview with one of the solo system creators, sorta like they've interviewed Sly Flourish for DM tips or run tips on how to run Strahd as a one nighter.
Jander Sunstar is the thinking person's Drizzt, fight me.