I cannot comprehend how they can develop this tool such slowly and painfully... Why introduce a half made tool, where you cannot access stat block, cannot change HP, which is not completelly integrated neither with dnd beyond itself nor with the (old) encounter builder? This tool could be such a cool lightweight VTT, there is a finite list of features we need to run a simple adnventure, but the pace is killing me.
Whatever changes have happened in the last 8-10 days, has prevented all my homebrew stuff from working properly. From functionality to something as simple as images and icons...This is an issue for monsters, items, and NPCs. Wouldnt be so bad if I would run all my stuff on another VTT, however, everyone decided they really enjoyed maps and interacting through thier Character sheets.... Supposed to run on Sunday. Hate bumping a game time for shit like this.
I think the issue is they are trying to make this and Sigil at the same time. And since Hasbro keeps laying people off from D&D and Wizards of the Coast, even though it is the only thing under their umbrella actually making money at the moment. I don't think it is getting enough resources, because why focus on getting map features out when you can slam out book content for peoplel to buy every month. Also, granted, the new monster manual 2024 is stilll yet to come which is taking resources. But still, be nice if someone would reply to this regarding the feedback request. Because at the very least, allowing the players to roll their own initiative from their character sheet would be a huge win.
Hello! I don't if this is the right thread, but I would like to bring up that currently it doesn't seem like Maps supports all Tooltips.
I made a custom Badger, and it deals piercing damage, the tool tip for which is under 2014 tooltips ( "rule " in [ ], the xyz and then [/rule]. On maps, it says Tooltip not found, but in the homebrew maker, it shows it as found. No I have a obvious solutions i can enact:
Remove the Tooltip. I can simply not add the tooltip for Piercing damage, and leave it blank. However, if I was to leave the Solution at that, I would need to go through every homebrew and remove the tooltips under 2014 guidelines. I do not wish to go back and redo all those.
So instead, I would like to ask one of the following be done.
Streamline the Tooltip options. If there could be 2024 tooltips for damage types and other exclusively 2014 tooltips, no adaptability on maps would be necessary. However, this still causes the problem of me having to go back and redo all the tooltips form 2014.
Make 2014 tooltips compatible in maps. This i believe will be useful in the long run, and will save the total amount of effort on my, and D&D's part.
Do both.
Just some feedback I wanted to present, let me know if i missed anything, if this isn't the right thread, or if there are better solutions.
PS: I love how maps is coming along, and I do realize it is in progress, the encounter feature with access to statblock is new, so I am merely providing feedback. Thank you so much D&D!
I have made a huge homebrew setting that I am still working on putting here in DDB. Please give me feedback, I want to know all of what I am doing wrong, and what I am doing right. The thread is a huge work in progress, so everything in it from content to layout is subject to change. Please check this forum:Welcome to Zionderia
Also I have a fun thread that explores an idea about dreams based off the movie Inception. I still need to add the link but stay tuned.
I have used maps for the first time today in preparation for a game in two days. We will play Frozen Sick with a mix of experienced and new players and I wanted to use Maps with its new Encounter Builder feature. Everything went well up to a point. When I expanded Hulil’s (Cult Fanatic) stat block and clicked on spells to review them, only the Legacy versions were available. I know I can browse the spell inventory to get the 2024 versions, but I would like to have current 2024 spell descriptions at my fingertips when running an encounter. Does anyone know how to make the 2024 versions of spells pop up from inside Maps instead of their Legacy version?
I have used maps for the first time today in preparation for a game in two days. We will play Frozen Sick with a mix of experienced and new players and I wanted to use Maps with its new Encounter Builder feature. Everything went well up to a point. When I expanded Hulil’s (Cult Fanatic) stat block and clicked on spells to review them, only the Legacy versions were available. I know I can browse the spell inventory to get the 2024 versions, but I would like to have current 2024 spell descriptions at my fingertips when running an encounter. Does anyone know how to make the 2024 versions of spells pop up from inside Maps instead of their Legacy version?
Thanks!
Each monster/NPC stat block is going to have links to one version of a spell or the other; since Frozen Sick predates the 2024 update, the stat blocks from it will be linked to the old versions of spells. There's no global setting to switch them over. You could create a homebrew copy of the monster that has links to the new spells.
I have used maps for the first time today in preparation for a game in two days. We will play Frozen Sick with a mix of experienced and new players and I wanted to use Maps with its new Encounter Builder feature. Everything went well up to a point. When I expanded Hulil’s (Cult Fanatic) stat block and clicked on spells to review them, only the Legacy versions were available. I know I can browse the spell inventory to get the 2024 versions, but I would like to have current 2024 spell descriptions at my fingertips when running an encounter. Does anyone know how to make the 2024 versions of spells pop up from inside Maps instead of their Legacy version?
Thanks!
Each monster/NPC stat block is going to have links to one version of a spell or the other; since Frozen Sick predates the 2024 update, the stat blocks from it will be linked to the old versions of spells. There's no global setting to switch them over. You could create a homebrew copy of the monster that has links to the new spells.
Yeah, it would be a bit difficult to make them link to both versions of the spells, but also homebrewing all the monsters would be difficult. But I would agree there isn't much D&D can do to fix that, they just need to have a standard.
"All the creatures in this Legacy campaign have default Legacy spells, while this 2024 campaign has default 2024 spells." is one such standard that i think they are working towards. If you want specific choices that are different from the standard, you would have to homebrew it.
I think it would be possible for them to also make it take you to a page where it DOES link to both/any/all spell versions of that spell, I think this would be a big project for them but it would help there be less divide between the supposedly compatible and interchangeable 5e Legacy and 5e 2024.
Either way, for now, wagnarokkr has made a good suggestion, and we will have to hope they make it easier.
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I have made a huge homebrew setting that I am still working on putting here in DDB. Please give me feedback, I want to know all of what I am doing wrong, and what I am doing right. The thread is a huge work in progress, so everything in it from content to layout is subject to change. Please check this forum:Welcome to Zionderia
Also I have a fun thread that explores an idea about dreams based off the movie Inception. I still need to add the link but stay tuned.
Thanks for the answers guys! I hadn’t really followed the integration of Legacy and 2024 content in DnDBeyond so I was a bit suprised that I could’nt see both versions. I understand that it could be a complicated endeavor to integrate both contents. Oh well…
I’ll see if I have time to make a homebrew version of Hulil for Monday. Great suggestions though! Otherwise, I’ll manually bring up the 2024 versions of spells when I need them.
Finally, I decided to give homebrewing a go. I opened the Cult Fanatic stats block and I started making adjustments to movement and senses. However, I do not know what to write for spell names to reference their 2024 versions. Do you guys have suggestions?
Finally, I decided to give homebrewing a go. I opened the Cult Fanatic stats block and I started making adjustments to movement and senses. However, I do not know what to write for spell names to reference their 2024 versions. Do you guys have suggestions?
Encounter Builder lets you put a set of notes together in the same place, which I find very useful when running at the table.
Also, Encounter Builder lets you use any content that's been shared with you, whereas Maps only lets you use content you own (including your own custom monsters, but that's a lot of work if you prefer that short-cut to actually get useful pictures let alone stat blocks).
So for me, I still use both - one screen with Maps, a different screen for the Encounter, then the players have their own shared screen for their view of Maps.
Ideally, Maps can still be enhanced such that we don't have to use Encounter Builder anymore, but for me it's still a long way short.
Even after this update, I'd still like to see Encounter Builder better integrated with Maps. Like someone else said, Encounter Builder lets you prep and write down things such as notes and loot payout. It'd be just fine if they made it so that you could prep and create encounters in the builder, and then just have them ready to go and use over in maps.
I'm hoping it's just an indicator that they're moving in the right direction - however slowly.
I cannot comprehend how they can develop this tool such slowly and painfully... Why introduce a half made tool, where you cannot access stat block, cannot change HP, which is not completelly integrated neither with dnd beyond itself nor with the (
old) encounter builder?This tool could be such a cool lightweight VTT, there is a finite list of features we need to run a simple adnventure, but the pace is killing me.
Whatever changes have happened in the last 8-10 days, has prevented all my homebrew stuff from working properly. From functionality to something as simple as images and icons...This is an issue for monsters, items, and NPCs.
Wouldnt be so bad if I would run all my stuff on another VTT, however, everyone decided they really enjoyed maps and interacting through thier Character sheets....
Supposed to run on Sunday. Hate bumping a game time for shit like this.
Looks like it might be time to learn foundry.
I think the issue is they are trying to make this and Sigil at the same time. And since Hasbro keeps laying people off from D&D and Wizards of the Coast, even though it is the only thing under their umbrella actually making money at the moment. I don't think it is getting enough resources, because why focus on getting map features out when you can slam out book content for peoplel to buy every month. Also, granted, the new monster manual 2024 is stilll yet to come which is taking resources. But still, be nice if someone would reply to this regarding the feedback request. Because at the very least, allowing the players to roll their own initiative from their character sheet would be a huge win.
Hello! I don't if this is the right thread, but I would like to bring up that currently it doesn't seem like Maps supports all Tooltips.
I made a custom Badger, and it deals piercing damage, the tool tip for which is under 2014 tooltips ( "rule " in [ ], the xyz and then [/rule]. On maps, it says Tooltip not found, but in the homebrew maker, it shows it as found. No I have a obvious solutions i can enact:
So instead, I would like to ask one of the following be done.
Just some feedback I wanted to present, let me know if i missed anything, if this isn't the right thread, or if there are better solutions.
PS: I love how maps is coming along, and I do realize it is in progress, the encounter feature with access to statblock is new, so I am merely providing feedback. Thank you so much D&D!
I have made a huge homebrew setting that I am still working on putting here in DDB. Please give me feedback, I want to know all of what I am doing wrong, and what I am doing right. The thread is a huge work in progress, so everything in it from content to layout is subject to change. Please check this forum: Welcome to Zionderia
Also I have a fun thread that explores an idea about dreams based off the movie Inception. I still need to add the link but stay tuned.
I have used maps for the first time today in preparation for a game in two days. We will play Frozen Sick with a mix of experienced and new players and I wanted to use Maps with its new Encounter Builder feature. Everything went well up to a point. When I expanded Hulil’s (Cult Fanatic) stat block and clicked on spells to review them, only the Legacy versions were available. I know I can browse the spell inventory to get the 2024 versions, but I would like to have current 2024 spell descriptions at my fingertips when running an encounter. Does anyone know how to make the 2024 versions of spells pop up from inside Maps instead of their Legacy version?
Thanks!
Each monster/NPC stat block is going to have links to one version of a spell or the other; since Frozen Sick predates the 2024 update, the stat blocks from it will be linked to the old versions of spells. There's no global setting to switch them over. You could create a homebrew copy of the monster that has links to the new spells.
pronouns: he/she/they
Yeah, it would be a bit difficult to make them link to both versions of the spells, but also homebrewing all the monsters would be difficult. But I would agree there isn't much D&D can do to fix that, they just need to have a standard.
"All the creatures in this Legacy campaign have default Legacy spells, while this 2024 campaign has default 2024 spells." is one such standard that i think they are working towards. If you want specific choices that are different from the standard, you would have to homebrew it.
I think it would be possible for them to also make it take you to a page where it DOES link to both/any/all spell versions of that spell, I think this would be a big project for them but it would help there be less divide between the supposedly compatible and interchangeable 5e Legacy and 5e 2024.
Either way, for now, wagnarokkr has made a good suggestion, and we will have to hope they make it easier.
I have made a huge homebrew setting that I am still working on putting here in DDB. Please give me feedback, I want to know all of what I am doing wrong, and what I am doing right. The thread is a huge work in progress, so everything in it from content to layout is subject to change. Please check this forum: Welcome to Zionderia
Also I have a fun thread that explores an idea about dreams based off the movie Inception. I still need to add the link but stay tuned.
Thanks for the answers guys! I hadn’t really followed the integration of Legacy and 2024 content in DnDBeyond so I was a bit suprised that I could’nt see both versions. I understand that it could be a complicated endeavor to integrate both contents. Oh well…
I’ll see if I have time to make a homebrew version of Hulil for Monday. Great suggestions though! Otherwise, I’ll manually bring up the 2024 versions of spells when I need them.
Finally, I decided to give homebrewing a go. I opened the Cult Fanatic stats block and I started making adjustments to movement and senses. However, I do not know what to write for spell names to reference their 2024 versions. Do you guys have suggestions?
Use the [ spells ] tag instead of [ spell ].
pronouns: he/she/they
Yes! I just found that out! Thanks for the answer.
Do you need the Encounter tool? Can't you do it all in Maps now?
yes maps does all the stuff now :)
Encounter Builder lets you put a set of notes together in the same place, which I find very useful when running at the table.
Also, Encounter Builder lets you use any content that's been shared with you, whereas Maps only lets you use content you own (including your own custom monsters, but that's a lot of work if you prefer that short-cut to actually get useful pictures let alone stat blocks).
So for me, I still use both - one screen with Maps, a different screen for the Encounter, then the players have their own shared screen for their view of Maps.
Ideally, Maps can still be enhanced such that we don't have to use Encounter Builder anymore, but for me it's still a long way short.
Even after this update, I'd still like to see Encounter Builder better integrated with Maps. Like someone else said, Encounter Builder lets you prep and write down things such as notes and loot payout. It'd be just fine if they made it so that you could prep and create encounters in the builder, and then just have them ready to go and use over in maps.
Here's hoping they'll get there! Slowly and steadily...