Probably worth noting that the team doesn't take feedback for Maps through the forums. Instead it needs to go through the grey feedback tab in maps itself
Probably worth noting that the team doesn't take feedback for Maps through the forums. Instead it needs to go through the grey feedback tab in maps itself
I may be missing something so if anyone can help it would be appreciated. I've just started using the Combat Trackee in Maps ( previously used DnDB separate CT ). When my playes rolled initiative the rolls went onto the Game Log but didn't automatically go into the Combat Tracker on Maps as it does on the separate CT. Am I missing something?
I may be missing something so if anyone can help it would be appreciated. I've just started using the Combat Trackee in Maps ( previously used DnDB separate CT ). When my playes rolled initiative the rolls went onto the Game Log but didn't automatically go into the Combat Tracker on Maps as it does on the separate CT. Am I missing something?
Thanks
Yeah, that confused me at first. It defaults to Auto Initiative, but you can just go in and override the auto initiative. I am not sure how to have it default to rolled Initiative.
We love the maps. But, I would like the initiative tracker at the top to indicate the Monster A, Monster B, etc.
Also, it should say what round in combat it is. This latter point is important for time-based spells in combat.
We also should be able to access Shared Content Tokens. What else is the point of sharing content.
We would like to be able to draw rectangles. Tidal Wave is a rectangular AOE.
Probably worth noting that the team doesn't take feedback for Maps through the forums. Instead it needs to go through the grey feedback tab in maps itself
Find my D&D Beyond articles here
Thankyou.
I may be missing something so if anyone can help it would be appreciated. I've just started using the Combat Trackee in Maps ( previously used DnDB separate CT ). When my playes rolled initiative the rolls went onto the Game Log but didn't automatically go into the Combat Tracker on Maps as it does on the separate CT. Am I missing something?
Thanks
Yeah, that confused me at first. It defaults to Auto Initiative, but you can just go in and override the auto initiative. I am not sure how to have it default to rolled Initiative.
Thanks. I'll give that a try
AFAIK the player rolls won't auto-fill like the old Encounter Builder because... *shrug* ... feature parity isn't a thing any more?