I’ve been working a Warlock character, went through the home brew section, but I still have questions. Basically the character’s patron is spider based, so the character himself is going to have physical changes in a similar fashion: eight eyes, extra limbs, a real prom date. What I’m hoping to do is somehow make the Spider Climb spell essentially move from a level 2 spell and make it a cantrip for him through the app. (Of course still DM pending on this, just trying to figure out how-to in the app). Sort of if I was home brewing an Aasimar type character, that had to be workshopped at some point. So is there a way?
You could make a homebrew spell for this, but it might be a lot easier to just make a homebrew subclass that grants a climbing speed via a class feature.
Actually, it didn’t work how I wanted. I’ve seen in various classes and subclasses where it can say “can cast happyspell at will without expending a spell slot”. That’s what I was hoping for, how do I do that in the app? Of course all of what I’m doing with my homebrew would be upon the DM approval, not like I’m trying to do Power Word Kill. A dozen times. Definitely not going to do that. Almost 10% sure on that.
In the spell configuration for the feature, you want to have "Number of Uses" (or one of the other modifier based ones) set to how many times you want to be able to cast it per reset type. I think you have to set a reset type, but if you say 10/Short Rest, you're unlikely to have someone hit that limit. Also, "Consumes a spell slot" - No, "Counts as Known Spell" - No, "Always Prepared" - Yes.
In the spell configuration for the feature, you want to have "Number of Uses" (or one of the other modifier based ones) set to how many times you want to be able to cast it per reset type. I think you have to set a reset type, but if you say 10/Short Rest, you're unlikely to have someone hit that limit. Also, "Consumes a spell slot" - No, "Counts as Known Spell" - No, "Always Prepared" - Yes.
If you want it to be "at will", you need to leave both "Number of Uses" and "Reset Type" blank. This will cause the spell to appear in the character's spell list with a disabled "At Will" button instead of the "Cast" button.
OK, finally sitting at my 'puter going through this. I'm not seeing what both of you mentioned though.
Basic Information, I have the spell name, version of course, Spell Level originally as Cantrip, can't have it as a dash. Then Spell School, Casting Time, etc. I don't see Number of Uses or Reset Type though.
Additional Information, not there either.
Modifiers. Neither are in the Modifier Type, Spell Slot Increase?
Conditions. This just gives a list of Blinded or Grappled and such.
Just to clarify, the options we're talking about would be in a homebrew feat or subclass feature that grants a spell, which is what it sounded like you wanted to do. Right now it sounds like you're creating a homebrew spell.
I thought that's what we were doing since Jump is a spell. I should do it as a feat then?
I think it would help if you laid out for me exactly what it is you want to do. This is the first time you've mentioned Jump; you were talking about Spider Climb before.
So I'm homebrewing a patron for a Warlock class, the patron isn't one of the usuals from the books like Hexblade or Archfey, she's basically a spider-based being. Not Lolith just so you know. One of the things I have is that at level five he's going to have Jump, at level eight Spider Climb. He's essentially going to be going through an entire transformation, legs, eyes, the whole bit. Does that help?
So I'm homebrewing a patron for a Warlock class, the patron isn't one of the usuals from the books like Hexblade or Archfey, she's basically a spider-based being. Not Lolith just so you know. One of the things I have is that at level five he's going to have Jump, at level eight Spider Climb. He's essentially going to be going through an entire transformation, legs, eyes, the whole bit. Does that help?
So, if the intent is to grant Jump at level 5 and Spider Climb at level 8 as spells that the character needs to cast in order to do these things, you will need your homebrew subclass to have class features at those levels that grant those spells. You do not need a homebrew spell.
However, if the intent is just that at level 5 this character can jump better, and at level 8 climb better, as inherent abilities, you don't need to involve the spells at all; just add subclass features that give them those abilities.
I’ve been working a Warlock character, went through the home brew section, but I still have questions. Basically the character’s patron is spider based, so the character himself is going to have physical changes in a similar fashion: eight eyes, extra limbs, a real prom date. What I’m hoping to do is somehow make the Spider Climb spell essentially move from a level 2 spell and make it a cantrip for him through the app. (Of course still DM pending on this, just trying to figure out how-to in the app). Sort of if I was home brewing an Aasimar type character, that had to be workshopped at some point. So is there a way?
You could make a homebrew spell for this, but it might be a lot easier to just make a homebrew subclass that grants a climbing speed via a class feature.
pronouns: he/she/they
Grand, thanks.
Actually, it didn’t work how I wanted. I’ve seen in various classes and subclasses where it can say “can cast happyspell at will without expending a spell slot”. That’s what I was hoping for, how do I do that in the app? Of course all of what I’m doing with my homebrew would be upon the DM approval, not like I’m trying to do Power Word Kill. A dozen times. Definitely not going to do that. Almost 10% sure on that.
In the spell configuration for the feature, you want to have "Number of Uses" (or one of the other modifier based ones) set to how many times you want to be able to cast it per reset type. I think you have to set a reset type, but if you say 10/Short Rest, you're unlikely to have someone hit that limit. Also, "Consumes a spell slot" - No, "Counts as Known Spell" - No, "Always Prepared" - Yes.
If you want it to be "at will", you need to leave both "Number of Uses" and "Reset Type" blank. This will cause the spell to appear in the character's spell list with a disabled "At Will" button instead of the "Cast" button.
pronouns: he/she/they
Thank you both, I’m still in the “figerout” phase of this. I’m trying make a balanced character without it being OP, but also without a glass jaw.
OK, finally sitting at my 'puter going through this. I'm not seeing what both of you mentioned though.
Basic Information, I have the spell name, version of course, Spell Level originally as Cantrip, can't have it as a dash. Then Spell School, Casting Time, etc. I don't see Number of Uses or Reset Type though.
Additional Information, not there either.
Modifiers. Neither are in the Modifier Type, Spell Slot Increase?
Conditions. This just gives a list of Blinded or Grappled and such.
At Higher Levels. Yeah not seeing either ones.
I am so confoosed.
Just to clarify, the options we're talking about would be in a homebrew feat or subclass feature that grants a spell, which is what it sounded like you wanted to do. Right now it sounds like you're creating a homebrew spell.
pronouns: he/she/they
I thought that's what we were doing since Jump is a spell. I should do it as a feat then?
I think it would help if you laid out for me exactly what it is you want to do. This is the first time you've mentioned Jump; you were talking about Spider Climb before.
pronouns: he/she/they
So I'm homebrewing a patron for a Warlock class, the patron isn't one of the usuals from the books like Hexblade or Archfey, she's basically a spider-based being. Not Lolith just so you know. One of the things I have is that at level five he's going to have Jump, at level eight Spider Climb. He's essentially going to be going through an entire transformation, legs, eyes, the whole bit. Does that help?
I changed the avatar to the Spider patron I was going to use.
So, if the intent is to grant Jump at level 5 and Spider Climb at level 8 as spells that the character needs to cast in order to do these things, you will need your homebrew subclass to have class features at those levels that grant those spells. You do not need a homebrew spell.
However, if the intent is just that at level 5 this character can jump better, and at level 8 climb better, as inherent abilities, you don't need to involve the spells at all; just add subclass features that give them those abilities.
pronouns: he/she/they
Right, I'm trying to make it At Will to use these.