I'm slowly buying all the settings and content on D&D Beyond.
But to in order to pre-empt ths "No you can't have Silvery Barbs" conversation, until you provide me with the options to limit what players can use in the character builder for a given campaign, there are certain products I will not buy, no matter how much they interest me personally.
Either make the Campaign Sharing limit both readability and accessibility, or you will will continue to miss out on sales. It's a financial decision.
I mean I think for a small subset this feature would be useful, but also checking in with PCs prior to a campaign is also important. I follow up with PCs before and after they build their characters plus send out a little 1 page intro with restrictions.
But also a simple conversation with a group currently would allow you to still buy the product. If you want the other things in the product but one spell, you are really letting that one spell (I'm going to be honest, I don't see the issue with it.... nor did I have trouble with a twilight cleric in my strahd game but that is a different conversation) dictate what options you have avaiable?
Most of my players don't keep track of what stuff is in what source and just pick from the spells the character builder gives to them. They keep ending up with stuff I wasn't planning on having in the campaign because we need some content from Extended Sources and that includes just about every piece of published material.
That is, again, an issue of not communicating properly with your players. If my PF1e DM can clearly communicate to a whole group new to the ruleset what sources are and aren't available to the campaign without issue, you can do the same to players who can literally filter in lookups by source or source category. And if you come across an issue, just talk to the player about it, it's not a big deal.
(Just to point out: This isn't a Beyond issue AT ALL. You'd have to have the same conversation if you got the books physically and had players able to go through the player options there.)
(Just to point out: This isn't a Beyond issue AT ALL. You'd have to have the same conversation if you got the books physically and had players able to go through the player options there.)
Actually, "just to point out" a physical book is far easier to buy and not share with my players, because it's physical. I can put it on my shelf, and not let anyone read it.
You've illustrated the point. I'm asking for the same respect for digital Content Sharing.
You've also highlighted another problem that if they buy the digital book, I can't stop them from choosing items from it in my campaign, and have to spend my days policing their sheets, because no-one can tell what book something is from.
(Just to point out: This isn't a Beyond issue AT ALL. You'd have to have the same conversation if you got the books physically and had players able to go through the player options there.)
Actually, "just to point out" a physical book is far easier to buy and not share with my players, because it's physical. I can put it on my shelf, and not let anyone read it.
You've illustrated the point. I'm asking for the same respect for digital Content Sharing.
You've also highlighted another problem that if they buy the digital book, I can't stop them from choosing items from it in my campaign, and have to spend my days policing their sheets, because no-one can tell what book something is from.
I specifically called out having players browse the player options in said book, so your "I could just keep it on a shelf" statement is completely irrelevant. As for sources, I also brought up the source filtering in the lookups. You know. Having players use the tools at their disposal instead of blindly clicking buttons, like any good DM using digital tools should.
As for them buying the digital book, in the pen and paper example, the same issue comes up if you hoard the book on a shelf and they buy their own copy. So you're still at square one.
Talk to your players. Be clear with them. Anything short of that is wrong.
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I'm slowly buying all the settings and content on D&D Beyond.
But to in order to pre-empt ths "No you can't have Silvery Barbs" conversation, until you provide me with the options to limit what players can use in the character builder for a given campaign, there are certain products I will not buy, no matter how much they interest me personally.
Either make the Campaign Sharing limit both readability and accessibility, or you will will continue to miss out on sales. It's a financial decision.
I mean I think for a small subset this feature would be useful, but also checking in with PCs prior to a campaign is also important. I follow up with PCs before and after they build their characters plus send out a little 1 page intro with restrictions.
But also a simple conversation with a group currently would allow you to still buy the product. If you want the other things in the product but one spell, you are really letting that one spell (I'm going to be honest, I don't see the issue with it.... nor did I have trouble with a twilight cleric in my strahd game but that is a different conversation) dictate what options you have avaiable?
Literally just communicate with your players if you don't want them to take specific spells.
I mean, just tell them they can't use it? Why is that so hard?
Most of my players don't keep track of what stuff is in what source and just pick from the spells the character builder gives to them. They keep ending up with stuff I wasn't planning on having in the campaign because we need some content from Extended Sources and that includes just about every piece of published material.
That is, again, an issue of not communicating properly with your players. If my PF1e DM can clearly communicate to a whole group new to the ruleset what sources are and aren't available to the campaign without issue, you can do the same to players who can literally filter in lookups by source or source category. And if you come across an issue, just talk to the player about it, it's not a big deal.
(Just to point out: This isn't a Beyond issue AT ALL. You'd have to have the same conversation if you got the books physically and had players able to go through the player options there.)
Actually, "just to point out" a physical book is far easier to buy and not share with my players, because it's physical. I can put it on my shelf, and not let anyone read it.
You've illustrated the point. I'm asking for the same respect for digital Content Sharing.
You've also highlighted another problem that if they buy the digital book, I can't stop them from choosing items from it in my campaign, and have to spend my days policing their sheets, because no-one can tell what book something is from.
I specifically called out having players browse the player options in said book, so your "I could just keep it on a shelf" statement is completely irrelevant. As for sources, I also brought up the source filtering in the lookups. You know. Having players use the tools at their disposal instead of blindly clicking buttons, like any good DM using digital tools should.
As for them buying the digital book, in the pen and paper example, the same issue comes up if you hoard the book on a shelf and they buy their own copy. So you're still at square one.
Talk to your players. Be clear with them. Anything short of that is wrong.