i have a pvp situation where a player uses invisibility in a spar match. intent wasnt to kill but train in game. a feature where the player who owns the character should be able to hide the character and the dm can still see it. but stop other players. this way meta gaming cant happen as often for those who want a harder game. and allowing random tokens to be collected by a player by the dm action that way if a npc we slapped on map for token sake not stat block can still be managed by the player. they have a crew and is using a enimy token for the npc as it wasnt made.. yet and wanted to use that in a spar because why not. allowing spells to interact with the map as a hole would be nice as invisibility should allow it to hide naturally. stealth checks would be same concept.
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i have a pvp situation where a player uses invisibility in a spar match. intent wasnt to kill but train in game. a feature where the player who owns the character should be able to hide the character and the dm can still see it. but stop other players. this way meta gaming cant happen as often for those who want a harder game. and allowing random tokens to be collected by a player by the dm action that way if a npc we slapped on map for token sake not stat block can still be managed by the player. they have a crew and is using a enimy token for the npc as it wasnt made.. yet and wanted to use that in a spar because why not. allowing spells to interact with the map as a hole would be nice as invisibility should allow it to hide naturally. stealth checks would be same concept.