Ok, just did my first character. Dragonborn. I added my Ancestory, but the breath weapon never shows up on the character sheet. I was able to add it in as an Attack, but when i do the export, again, no where to be found.
Where or how do I fix this?
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I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Ok, just did my first character. Dragonborn. I added my Ancestory, but the breath weapon never shows up on the character sheet. I was able to add it in as an Attack, but when i do the export, again, no where to be found.
Some things that end up in the Racial Features box should arguably also add to other sections of the character sheet. For example, Tiefling's Infernal Legacy is listed in the racial features, which makes sense, but here's the description...
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
It doesn't contain a description or tooltip for any of those spells, and since Thaumaturgy isn't in the Warlock spell list you can't add it to the character's spells without creating a homebrew magic item or something.
Ok, just did my first character. Dragonborn. I added my Ancestory, but the breath weapon never shows up on the character sheet. I was able to add it in as an Attack, but when i do the export, again, no where to be found.
Where or how do I fix this?
It should show up in the racial features box.
It sure does, however, there are no stats for it. kinda dumb not to add it to your attacks section so i don't have to go look it up when ever i want to use it.
This might not be a miss read im not sure if i understand it myself.
Green-Flame blade
"As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier."
why does it not calculate the plus to hit from my weapons but as a spell attack. Even tho it doesnt say make a melee spell attack? or am i understanding it incorrectly. I have a player in my campain with lvl 3 warlock having improved pact weapon invocation. so now he is making weapon attacks with a shortsword +6 and 1d6+4 but the spell actually calculates to hit +5 and doesnt calculate damage at all
This might not be a miss read im not sure if i understand it myself.
Green-Flame blade
"As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier."
why does it not calculate the plus to hit from my weapons but as a spell attack. Even tho it doesnt say make a melee spell attack? or am i understanding it incorrectly. I have a player in my campain with lvl 3 warlock having improved pact weapon invocation. so now he is making weapon attacks with a shortsword +6 and 1d6+4 but the spell actually calculates to hit +5 and doesnt calculate damage at all
when adding a condition in the character sheet view, it does not show you what that condition does. That would be nice to have the condition link to the effect so you don’t have to type it in the search bar.
When adding or subtracting HP, there should be +1, +5, and +10 buttons as well as -1, -5, and -10. That would make tracking HP much faster.
When adding items to a character, there should be an add and a buy button, that way it could automatically reduce the correct amount of coin for an item.
I created a High Elf Rogue, 1st level, and selected Minor Illusion as the cantrip he gets as a High Elf racial trait. This cantrip is not showing up anywhere on the character sheet. Under racial traits, it says he has a cantrip, but it does say which one was selected.
-If you have the misfortune of coming across a dwarf named Morag, a half-elf that goes by Nichalaus, or their human travelling companions Sukiem-Tor, Ak'huma, Dat'Vi Bek and Doc Ryder, immediately start walking back from whence you came. You'll thank me later.
I created a High Elf Rogue, 1st level, and selected Minor Illusion as the cantrip he gets as a High Elf racial trait. This cantrip is not showing up anywhere on the character sheet. Under racial traits, it says he has a cantrip, but it does say which one was selected.
Currently, spells gained through racial features and feats only appear on the character sheet if the character already has spells gained from a class; a spellcasting section isn't included for classes that don't have it, and the current character sheets aren't programmed to have the section added outside of from a class.
The character sheet (both on the site and exported) is currently being revamped, which will include addressing this issue.
No date has been declared for this revamp, but it is near the top of the roadmap.
After the holiday break, Homebrew Races / Subraces will be released, followed shortly by Homebrew Subclasses.
The Character Sheet Revamp is likely the next major update after those two.
Would be good if we could customize these inventory entries (manually add spell names).
Thanks.
You can homebrew a magic item using a spell scroll as the template. You can then add the desired spell to said homebrewed magic item and include the spell name in the name of the item (e.g. "Spell Scroll of Fireball").
On the character sheet the damage for the blowgun is missing the dexterity bonus.
Also a way of the kensai monk who chooses the blowgun as a kensai weapon should have the martial weapon arts die for the damage die, but its still a 1.
Not sure if this has been raised anywhere, but it would be nice for the impending rework of the character sheet to have the ability to choose the active damage type for magic items (both weapons and armors) that give a choice of it. It would be useful to have a drop-down menu that lets you choose between all damage types the item is connected to for those items that let you only choose one at a time. This is mostly a quality of life improvement, but it would make it easier also to deal with this kind of weapons for integrated dice-rollers coming from chrome extensions, which I believe would simply roll everything listed under the damage of a weapon (did not really test this tbh).
Hey, sorry for this question, I'm new here. When I export a Character Sheet and it opens the PDF some of the descriptions are small in font size, like extremely small. If I click on it, it enlarges but if I download the PDF the text turns super small again. I'm I doing something wrong?
Its the actual official character sheet. Wotc apparently wanted text to become smaller and smaller as more text needs to be show. In fact most text on the sheet is 8 pixels and the more text you put the smaller it gets. Thats not ddb. That wotc !
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
Thanks!
Ok, just did my first character. Dragonborn. I added my Ancestory, but the breath weapon never shows up on the character sheet. I was able to add it in as an Attack, but when i do the export, again, no where to be found.
Where or how do I fix this?
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
Some things that end up in the Racial Features box should arguably also add to other sections of the character sheet. For example, Tiefling's Infernal Legacy is listed in the racial features, which makes sense, but here's the description...
It doesn't contain a description or tooltip for any of those spells, and since Thaumaturgy isn't in the Warlock spell list you can't add it to the character's spells without creating a homebrew magic item or something.
I just want to tell everyone "happy gaming" and actually mean it. Whatever your game is, just have fun with it, it is after all, just a game.
This might not be a miss read im not sure if i understand it myself.
Green-Flame blade
"As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell’s range, otherwise the spell fails. On a hit, the target suffers the attack’s normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier."
why does it not calculate the plus to hit from my weapons but as a spell attack. Even tho it doesnt say make a melee spell attack? or am i understanding it incorrectly. I have a player in my campain with lvl 3 warlock having improved pact weapon invocation. so now he is making weapon attacks with a shortsword +6 and 1d6+4 but the spell actually calculates to hit +5 and doesnt calculate damage at all
Equipment: spell scrolls.
Would be good if we could customize these inventory entries (manually add spell names).
Thanks.
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier Twitter: @benmorrier he/him
A few things I noticed while playing today
when adding a condition in the character sheet view, it does not show you what that condition does. That would be nice to have the condition link to the effect so you don’t have to type it in the search bar.
When adding or subtracting HP, there should be +1, +5, and +10 buttons as well as -1, -5, and -10. That would make tracking HP much faster.
When adding items to a character, there should be an add and a buy button, that way it could automatically reduce the correct amount of coin for an item.
I wish the character sheet had some way to track termporary increases to maximum HP, rather than just temporary HP.
If spells added with a feat would show up on a spell list that would be nice
DND Beyond Legendary Bundle Holder
I created a High Elf Rogue, 1st level, and selected Minor Illusion as the cantrip he gets as a High Elf racial trait. This cantrip is not showing up anywhere on the character sheet. Under racial traits, it says he has a cantrip, but it does say which one was selected.
-If you have the misfortune of coming across a dwarf named Morag, a half-elf that goes by Nichalaus, or their human travelling companions Sukiem-Tor, Ak'huma, Dat'Vi Bek and Doc Ryder, immediately start walking back from whence you came. You'll thank me later.
On the character sheet the damage for the blowgun is missing the dexterity bonus.
Also a way of the kensai monk who chooses the blowgun as a kensai weapon should have the martial weapon arts die for the damage die, but its still a 1.
Hi all, new user. Not sure if this is the right spot to post, but it seemed to fit the best.
Anyway, I noticed that there was no FORCE damage type available when adding CUSTOM ATTACKS.
Hi everyone! o/
Not sure if this has been raised anywhere, but it would be nice for the impending rework of the character sheet to have the ability to choose the active damage type for magic items (both weapons and armors) that give a choice of it.
It would be useful to have a drop-down menu that lets you choose between all damage types the item is connected to for those items that let you only choose one at a time. This is mostly a quality of life improvement, but it would make it easier also to deal with this kind of weapons for integrated dice-rollers coming from chrome extensions, which I believe would simply roll everything listed under the damage of a weapon (did not really test this tbh).
(Thanks to Dos246 for raising this in this post)
Born in Italy, moved a bunch, living in Spain, my heart always belonged to Roleplaying Games
Hey, sorry for this question, I'm new here. When I export a Character Sheet and it opens the PDF some of the descriptions are small in font size, like extremely small. If I click on it, it enlarges but if I download the PDF the text turns super small again. I'm I doing something wrong?
ENDerety
Its the actual official character sheet. Wotc apparently wanted text to become smaller and smaller as more text needs to be show. In fact most text on the sheet is 8 pixels and the more text you put the smaller it gets. Thats not ddb. That wotc !
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Where is all the content? All I can find is SRD stuff!
Just kidding.
Given there are 172 pages of posts, this is prolly already covered, so SIAP:
Please add an online character log sheet for Adventurer's League.
Regards,