I was wanting to use the 'Randomize' function of the character creation to make some quick fun pre-generated characters for a one shot. However I found that the ability scores were random too and created sub-par character that could not really be used without manual tweaking
I feel it would make a lot more sense (and the randomize tool be a lot more worthwhile) if the process considered the core main ability scores needed for each class and tried its best to accommodate for that when a character is made.
For instance, I just made a random character which turned out to be an Air Genasi Sorcerer but the randomize process gave it a Charisma of 10, making the character in essence useless in terms of its spellcasting. ddb.ac/characters/28003759/g5XTa9
Is this something that could be looked at improving in the future?
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I was wanting to use the 'Randomize' function of the character creation to make some quick fun pre-generated characters for a one shot. However I found that the ability scores were random too and created sub-par character that could not really be used without manual tweaking
I feel it would make a lot more sense (and the randomize tool be a lot more worthwhile) if the process considered the core main ability scores needed for each class and tried its best to accommodate for that when a character is made.
For instance, I just made a random character which turned out to be an Air Genasi Sorcerer but the randomize process gave it a Charisma of 10, making the character in essence useless in terms of its spellcasting. ddb.ac/characters/28003759/g5XTa9
Is this something that could be looked at improving in the future?