Say we have a party in the desert. They run out of water. The standard way to represent this is make them exhausted. But I'm looking for something more severe. So what if I could make the dehydrated effect? Alternatively, we could just add this to the game in the form of hunger and dehydration conditions.
Say we have a party in the desert. They run out of water. The standard way to represent this is make them exhausted. But I'm looking for something more severe. So what if I could make the dehydrated effect? Alternatively, we could just add this to the game in the form of hunger and dehydration conditions.
It is done.