I agree that the Ready mechanic (I hate to use the word Action, since that in and of itself leads to confusion) is perfectly fine, when used properly, and when all players AND the DM understand how it precisely works. But I have seen so many people, including DM's, totally misunderstand how it works, or worse, ignore how the mechanic works and proceed to take a full turn, as opposed to a Reaction. It drives me nuts to be playing in a game when I am abiding by the rules, and assume the DM and other players are also playing by the same rules, when some player badly breaks the Reaction Rule and the DM does not even clue in. It is not my place to say anything at another DM's table, but at that point, I don't have a clue what rules I am playing with at that point.
The thing is that, as in many cases, there are tons of people who:
Don't read the rules
Apply rules from a previous edition
Want to minmax
Want to abuse the rules
Any combination from the options above
Where I follow you is that it is probably one of the mechanics that would benefit from a specific discussion in session 0...
I just added another House Rule to my new table, starting this week.
All magical items that need a Command Word must be Attuned to. And it follows, only the person Attuned to the item can use the feature operated by the Command Word. The logic is that if the item is essentially understanding what is being said by the wielder, there must be some kind of psychic connection, therefore Attunement.
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Session 0, with reminders about every 3 sessions.
I just added another House Rule to my new table, starting this week.
All magical items that need a Command Word must be Attuned to. And it follows, only the person Attuned to the item can use the feature operated by the Command Word. The logic is that if the item is essentially understanding what is being said by the wielder, there must be some kind of psychic connection, therefore Attunement.