I've forked you repository and added "Percentile Dice" to the dice roller as a D100. I made a pull request to your repository, if you want to use it like this :)
I've forked you repository and added "Percentile Dice" to the dice roller as a D100. I made a pull request to your repository, if you want to use it like this :)
Thanks, let me test it later tonight when I get home and will merge as long as I see no issues.
This is truly amazing work. Thanks very much for doing this!
Here's my requests:
1. If you can't pull the players hps from their sheets, any chance you can manually enter them and then manipulate it? I like to keep track of their health in case I need to change my rolls w/o giving it away by asking hps.
2. Any plans of adding advantage/disadvantage d20 option? Not a game breaker but would be useful.
When you say you push an update, is that automatically updated on my extension or do I have to redownload? Thanks again for all your hard work!
This is truly amazing work. Thanks very much for doing this!
Here's my requests:
1. If you can't pull the players hps from their sheets, any chance you can manually enter them and then manipulate it? I like to keep track of their health in case I need to change my rolls w/o giving it away by asking hps.
2. Any plans of adding advantage/disadvantage d20 option? Not a game breaker but would be useful.
When you say you push an update, is that automatically updated on my extension or do I have to redownload? Thanks again for all your hard work!
Thank you for the kind words,
1. This is a feature I would love to add however, it isn't something I plan on adding until I am able to pull it directly from the character sheets. Basically, it is a cool feature, but not something I want to put the time in when I have so many other features I want to add. It is a priority + coolness issue. lol
2. This is something I am thinking about doing, but there really isn't an easy way. My current idea is to make a button in the dice rolling popup that says disadvantage and a button that says advantage. But this means the first roll would be basically pointless... It is a weird feature to work into the UI. I do want to do it though.
That depends if I say push to Github or push to the store. If you are using the version I am pushing which is my testy broken version, it means you would have to go to Github and update. If you are using the one on the store, it happens when your chrome decides to update the extension.
Perfectly understandable. So is there a maximum amount of encounters you can build? I'm building the encounters for the fire temple in my Princes of the Apocalypse campaign and it won't save any after 22 encounters?
This topic has been quiet. Hello all! So my group met up again this last weekend and once again I used this extension quite heavily. I've found the tooltips of the monster stat blocks popping up being huuuuge in saving me time. It was already really easy to add some NPCs to a battle midfight when I had to change some things on the fly.
Right now, the only thing I've come across that still seems buggy is you can't delete a monster from an encounter you've built. You can add the encounter to the initiative order, and then clear out a character, but I'd like to be able to delete a character from an encounter in my prep work. Right now if I make a mistake and add the wrong thing or too many/less of a mob, I've gotta delete the whole encounter and start over. There is an X there so I feel like the intention is to be able to make those changes, but it doesn't do anything right now.
Do you have any hints to use this on android? I use my tablet when playing. I did some quick research and it seems to be very awkward to get chrome extensions on android :(
I am going to push an update out by the end of the month that resolves this issue. It was something that somehow got completely overlooked in the re-write. I have been swamped with work and stuff so I haven't quite been able to put time into working on this sadly. I will have some free time this weekend though.
I am going to push an update out by the end of the month that resolves this issue. It was something that somehow got completely overlooked in the re-write. I have been swamped with work and stuff so I haven't quite been able to put time into working on this sadly. I will have some free time this weekend though.
No problem! The tool has made my life a whole lot easier over all so don't sweat it, haha
I think there is a limit to how many Encounters and/or total Monster count can be added to Encounters. It results in an error and the only way to recover is to re-install the extension. The error console:
air-earth-fire-and-water#TempleofHowlingHatred:1 Error in response to storage.get: TypeError: Cannot read property 'url' of null at chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.encounters.js:248:47 at _Encounters.build (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.encounters.js:247:24) at chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:103:39 at Object.callback (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:102:44) at _Loader.encounters (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:97:28) at _Loader.build (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:28:11) at Object.callback (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:20:12)
Hi, one thing I noticed about the async dice roller, is that it doesn't like the dice which is multiplied by a modifier. e.g 2d4 x 100 or 1d6 x 4, (I believe Beyond, uses the multiplication symbol) any chance this could be added to your fantastic tool.
Whenever the value is clicked on Dice Roller opens with {0}
I think there is a limit to how many Encounters and/or total Monster count can be added to Encounters. It results in an error and the only way to recover is to re-install the extension. The error console:
air-earth-fire-and-water#TempleofHowlingHatred:1 Error in response to storage.get: TypeError: Cannot read property 'url' of null at chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.encounters.js:248:47 at _Encounters.build (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.encounters.js:247:24) at chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:103:39 at Object.callback (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:102:44) at _Loader.encounters (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:97:28) at _Loader.build (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:28:11) at Object.callback (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:20:12)
That doesn't look like a limit but instead an actual error.
I would like to point out there is a limit, google sync storage only allows so much. I can basically remove that by using local storage instead however that means the encounters doesn't travel between computers.
Hi, one thing I noticed about the async dice roller, is that it doesn't like the dice which is multiplied by a modifier. e.g 2d4 x 100 or 1d6 x 4, (I believe Beyond, uses the multiplication symbol) any chance this could be added to your fantastic tool.
Whenever the value is clicked on Dice Roller opens with {0}
many thanks -
Can you link me to page where this exists? I never saw this value. Oh is this treasure?
Hi, one thing I noticed about the async dice roller, is that it doesn't like the dice which is multiplied by a modifier. e.g 2d4 x 100 or 1d6 x 4, (I believe Beyond, uses the multiplication symbol) any chance this could be added to your fantastic tool.
Whenever the value is clicked on Dice Roller opens with {0}
many thanks -
Can you link me to page where this exists? I never saw this value. Oh is this treasure?
Yeah, that's almost certainly treasure. DMG random treasure tables, loot in adventures . . .
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Pardon the noobery here, and I know I'm missing something probably extremely simple but the extension is not doing anything for me. Icon just stays greyed out. Any idea how to fix that?
This extension is awesome and greatly increases the utility of DDB at the table. Thanks for your efforts to create it. I hope to see an official version of the same features some day. I need robust DM tools to help me run the game, not just a book reference and character generator.
First of all, great plugin and great code!
I've forked you repository and added "Percentile Dice" to the dice roller as a D100. I made a pull request to your repository, if you want to use it like this :)
This is truly amazing work. Thanks very much for doing this!
Here's my requests:
1. If you can't pull the players hps from their sheets, any chance you can manually enter them and then manipulate it? I like to keep track of their health in case I need to change my rolls w/o giving it away by asking hps.
2. Any plans of adding advantage/disadvantage d20 option? Not a game breaker but would be useful.
When you say you push an update, is that automatically updated on my extension or do I have to redownload? Thanks again for all your hard work!
Perfectly understandable. So is there a maximum amount of encounters you can build? I'm building the encounters for the fire temple in my Princes of the Apocalypse campaign and it won't save any after 22 encounters?
I never really built any more than 10 at a time.
It might be reaching a google sync space cap? Let me play around with that this weekend.
This is pretty cool
This topic has been quiet. Hello all! So my group met up again this last weekend and once again I used this extension quite heavily. I've found the tooltips of the monster stat blocks popping up being huuuuge in saving me time. It was already really easy to add some NPCs to a battle midfight when I had to change some things on the fly.
Right now, the only thing I've come across that still seems buggy is you can't delete a monster from an encounter you've built. You can add the encounter to the initiative order, and then clear out a character, but I'd like to be able to delete a character from an encounter in my prep work. Right now if I make a mistake and add the wrong thing or too many/less of a mob, I've gotta delete the whole encounter and start over. There is an X there so I feel like the intention is to be able to make those changes, but it doesn't do anything right now.
Do you have any hints to use this on android? I use my tablet when playing. I did some quick research and it seems to be very awkward to get chrome extensions on android :(
If you have a strong enough android device you could try Chrome Remote Desktop
I am going to push an update out by the end of the month that resolves this issue. It was something that somehow got completely overlooked in the re-write. I have been swamped with work and stuff so I haven't quite been able to put time into working on this sadly. I will have some free time this weekend though.
I've been fiddling with the extension and I can't get it to create an encounter or add monsters.
I think there is a limit to how many Encounters and/or total Monster count can be added to Encounters. It results in an error and the only way to recover is to re-install the extension. The error console:
air-earth-fire-and-water#TempleofHowlingHatred:1 Error in response to storage.get: TypeError: Cannot read property 'url' of null
at chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.encounters.js:248:47
at _Encounters.build (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.encounters.js:247:24)
at chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:103:39
at Object.callback (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:102:44)
at _Loader.encounters (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:97:28)
at _Loader.build (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:28:11)
at Object.callback (chrome-extension://fffggleecacldpcipbechibchfikglgh/scripts/toolbox.loader.js:20:12)
Hi, one thing I noticed about the async dice roller, is that it doesn't like the dice which is multiplied by a modifier. e.g 2d4 x 100 or 1d6 x 4, (I believe Beyond, uses the multiplication symbol) any chance this could be added to your fantastic tool.
Whenever the value is clicked on Dice Roller opens with {0}
many thanks -
Can you link me to page where this exists? I never saw this value. Oh is this treasure?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Pardon the noobery here, and I know I'm missing something probably extremely simple but the extension is not doing anything for me. Icon just stays greyed out. Any idea how to fix that?
Thanks!
I just found this, and I can tell this will totally change my game for the better.
This extension is awesome and greatly increases the utility of DDB at the table. Thanks for your efforts to create it. I hope to see an official version of the same features some day. I need robust DM tools to help me run the game, not just a book reference and character generator.