Hey everyone I've played a few games and have always used a character sheet provided to me from out dm. This is my first go at character creation. Could you give me your thoughts please?
Hm. Given those stats, it looks like you went with the dice roller. I don't know if you did those yourself or if the GM watched them, but many GMs do like to watch the players roll the dice to ensure there's no discrepancies or mistakes.
You seem to have put a lot of your skill proficiency in unusual places. I get some of your choices, others seem confusing to me. In general, you usually want to focus on skills that resonate with your high attributes - as d&d is a team game, you usually want to avoid overlap so each character has a specialty.
Witch bolt is a terrible spell. I suggest dropping it. You're better off with something like Hex (which has both in combat and out of combat applications) or Armor of Agathys (which shores up the warlocks crap defenses).
I'm generally in agreement with Mephista here, but I do think it's okay to have a little bit of skill overlap, just in case a party member dies, or their player can't make it to a session.
Hey everyone I've played a few games and have always used a character sheet provided to me from out dm. This is my first go at character creation. Could you give me your thoughts please?
https://files.acrobat.com/a/preview/151d9f66-4b82-4158-8a6f-8371d1b6d36e
Hm. Given those stats, it looks like you went with the dice roller. I don't know if you did those yourself or if the GM watched them, but many GMs do like to watch the players roll the dice to ensure there's no discrepancies or mistakes.
You seem to have put a lot of your skill proficiency in unusual places. I get some of your choices, others seem confusing to me. In general, you usually want to focus on skills that resonate with your high attributes - as d&d is a team game, you usually want to avoid overlap so each character has a specialty.
Witch bolt is a terrible spell. I suggest dropping it. You're better off with something like Hex (which has both in combat and out of combat applications) or Armor of Agathys (which shores up the warlocks crap defenses).
I'm generally in agreement with Mephista here, but I do think it's okay to have a little bit of skill overlap, just in case a party member dies, or their player can't make it to a session.
Nice okay thanks I did have armour of agathys but dropped it I'll take it up again. And ya I rolled.stats with gm present
I like the effort you've put into backstory.