Has anyone ventured a campaign using this interface? I've slowly embarked upon recreating a campaign of mine using their engine and attempting to mold the story with the constructs allowed. As I haven't invited any players to play through it, I'm curious as others' experiences with such and running the Game Master mode for create campaigns. Is it easy to flow through creation/manipulation on the fly, or does excess preparation provide huge benefit? Does one notice the campaign moves at a much faster pace due to expeditious combat and lack of visual explanations?
Any users have any tips when creating traps/puzzles/twists of plot using this engine?
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
For reference, please see Matt Mercer host a game session as GM in Divinity: Original Sin 2:
https://www.youtube.com/watch?v=SNxDMZhiGtU
Has anyone ventured a campaign using this interface? I've slowly embarked upon recreating a campaign of mine using their engine and attempting to mold the story with the constructs allowed. As I haven't invited any players to play through it, I'm curious as others' experiences with such and running the Game Master mode for create campaigns. Is it easy to flow through creation/manipulation on the fly, or does excess preparation provide huge benefit? Does one notice the campaign moves at a much faster pace due to expeditious combat and lack of visual explanations?
Any users have any tips when creating traps/puzzles/twists of plot using this engine?