A lot of people go on about hexblade multiclasses, but I think fighter dips are honestly top tier as well. It's a popular opinion to say wizard is the most powerful class in 5e, but a hexblade dip doesn't help it that much. Instead, two levels of fighter gives it an incredible edge. At lower levels, you could cast grease and web on the same turn, later on cast fireball and then hypnotic pattern, or in my personal history I've done action surge with bladesinger's multiattack+cantrips on a single target for a nice burst of damage.
Even in higher levels it retains its power. A lvl 20 wizard is inferior to a lvl 18/2 wizard. Cast prismatic wall in the shape of a sphere above a target, action surge, reverse gravity and drop concentration so the target passes through the wall four times and lands prone with fall damage. Loads of damage. Something simpler, sickening radiance, action surge force cage. so on and so forth, there's so much you could do while having a resource that comes back after a short rest.
You can only cast one levelled spell on your turn. Action Surge does not allow you to do any of these things, sorry.
A lot of people go on about hexblade multiclasses, but I think fighter dips are honestly top tier as well. It's a popular opinion to say wizard is the most powerful class in 5e, but a hexblade dip doesn't help it that much. Instead, two levels of fighter gives it an incredible edge. At lower levels, you could cast grease and web on the same turn, later on cast fireball and then hypnotic pattern, or in my personal history I've done action surge with bladesinger's multiattack+cantrips on a single target for a nice burst of damage.
Even in higher levels it retains its power. A lvl 20 wizard is inferior to a lvl 18/2 wizard. Cast prismatic wall in the shape of a sphere above a target, action surge, reverse gravity and drop concentration so the target passes through the wall four times and lands prone with fall damage. Loads of damage. Something simpler, sickening radiance, action surge force cage. so on and so forth, there's so much you could do while having a resource that comes back after a short rest.
You can only cast one levelled spell on your turn. Action Surge does not allow you to do any of these things, sorry.
Quite right, I was just reading up on the same to make sure I was right - and I wasn't.
My other build is Anceints Paladin/Divine Soul Sorcerer:
https://ddb.ac/characters/55302571/Mw68dg
Pros of this one:
Survivability- You have High AC (20) with shield spell for AC 25, great saves ( lowest is INT at +4).
Getting Dragon Breathed? Absorb elements!
Getting spell'd on? Counterspell!
Spell still gets through?? Resistance to damage from spells!!
Joking aside its a strong combo for individual survival and as a DM was a nightmare to build encounters for.
Yeah no worries its one I got wrong for a VERY long time and TBH is not very clear in the rules.