To be frank, this isn't bad gaming, this is poor sportsmanship on your part.
We stepped into the dungeon, not very far and got attacked by ghosts (which the DM didn't realize their CR had been raised from earlier editions)
(the DM also didn't realize how strong a lich was and so he downplayed, a little bit, what the lich could do)
This is objectively bad gaming and has nothing to do with sportsmanship. A basic minimum requirement for DMing is knowing how the monsters you chose to put in your adventure work. It's fine to put in challenges that are too strong for the party, but not if you're pushing them both in and out of the game to take them on.
There's only so much incompetence a person can take before the game is not fun. When your death - or your triumph for that matter - isn't ever based on any decisions you made as a player but rather how much the DM screwed up, the game is broken.
If a seven-year-old quit a little league game because the other team's coach "unknowingly" subbed in a team of adult pro players, that's not bad sportsmanship. It's not wanting to play a stupidly unbalanced game. Even if the pro players imposed a bunch of limits on themselves to try to readjust the game to being fair, it would be those actions that determined the outcome of the game. The actions of the seven-year-old would be inconsequential. Player choices should not be inconsequential.
I totally get behind the notion of rolling with it when the DM stumbles - I certainly appreciate it in my players when I screw up - but there is a point where you just need to stop the game and set the ultimatum that the DM either meet the minimum standards of the game or it's time to find a new DM.
*shrug* Agree to disagree. I reiterate that not a single thing the OP described would incite me to walk away from the game. Keep in mind that OP is considering quitting DnD altogether rather than looking for a new DM or, as I suggested, DM'ing something themselves. If this was a player in my group, they would be welcome to take their ball home when the standard is a perfectly executed game where they are the deciderer of everything.
Incidentally, bad gaming for me involves abusive people, sexual harassment, passing out at the table because you got so drunk...that sort of thing. A single session with monsters that are tougher than the DM anticipated is nothing to quit over.
A 9 year campaign with such a slow progress in terms of leveling? I thought I leveled my players slowly.
It does sound that you are in a bad dnd campaign, do you and your sister have any other friends that would like to play? You could talk to them and see about starting your own game.
In my experience, a typical AD&D campaign would take 2x's as many 4-6 hour sessions as the level of the characters. So like going from 1st to 2nd level would take 2x2 (4) sessions, then from 2-3 it would take 2x3 (6) sessions and so on. Its rough math but to hit 10th level in a AD&D game it would take roughly 100-115 session in a really slow (standard) moving game, assuming you play every week roughly 2 years. You also got XP for gold and occasionally "quest end XP", so realistically you would probably have these big booms that might cut that down by 10-40 sessions depending on circumstance. Still way slower than what you get out of a typical 5e game, but 1 year per level... I don't know of any rules in the game that would cause that, it would have to be a complete DM fiat.
10th level after 100-115 sessions?
Omg that made me laugh so hard.
No, just no.
Just hit level 8 in an SKT weekly campaign my group has been playing since the beginning of September last year. I expect to see level 10 sometime in the spring, maybe April or May. So yes, it's very possible. Not every table plays at the same pace.
No doubt, but if I had to wait 15 sessions (20/30 weeks?) to go from level 10 to level 11 then I am not playing dungeons and dragons that has treasure or monsters (which by design give experience to level up), I'm just hanging out with my friends shooting the shit.
A single session with monsters that are tougher than the DM anticipated is nothing to quit over.
I certainly wouldn't advise the OP to quit over this, but it was at least two sessions and feels like the DM didn't take anything away from the first one or tried to improve the second one. Maybe some feedback can help with that, maybe it won't, but as far as I can tell from the outside (an admittedly limited viewpoint) I wouldn't much like the signs if I had a seat at that table. Monsters turning out harder than anticipated wasn't really the issue either, everything that followed from that was worse as far as I'm concerned.
Rollback Post to RevisionRollBack
Want to start playing but don't have anyone to play with? You can try these options: [link].
A 9 year campaign with such a slow progress in terms of leveling? I thought I leveled my players slowly.
It does sound that you are in a bad dnd campaign, do you and your sister have any other friends that would like to play? You could talk to them and see about starting your own game.
In my experience, a typical AD&D campaign would take 2x's as many 4-6 hour sessions as the level of the characters. So like going from 1st to 2nd level would take 2x2 (4) sessions, then from 2-3 it would take 2x3 (6) sessions and so on. Its rough math but to hit 10th level in a AD&D game it would take roughly 100-115 session in a really slow (standard) moving game, assuming you play every week roughly 2 years. You also got XP for gold and occasionally "quest end XP", so realistically you would probably have these big booms that might cut that down by 10-40 sessions depending on circumstance. Still way slower than what you get out of a typical 5e game, but 1 year per level... I don't know of any rules in the game that would cause that, it would have to be a complete DM fiat.
10th level after 100-115 sessions?
Omg that made me laugh so hard.
No, just no.
Just hit level 8 in an SKT weekly campaign my group has been playing since the beginning of September last year. I expect to see level 10 sometime in the spring, maybe April or May. So yes, it's very possible. Not every table plays at the same pace.
No doubt, but if I had to wait 15 sessions (20/30 weeks?) to go from level 10 to level 11 then I am not playing dungeons and dragons that has treasure or monsters (which by design give experience to level up), I'm just hanging out with my friends shooting the shit.
Well, what a patently silly thing to say. Playing at a different pace doesn't mean you're not playing DnD. What sort of janky-ass gatekeeping is this?
I dunno. Gonna go against the flow here and agree that maybe DnD isn't for you. It is a team game and I don't really get "team player" off of you. Sure, I can agree that you don't have the greatest DM on the planet. You also don't have to endure anything you don't find enjoyable during the course of an activity that is supposed to be fun but the problems you report are not anything that would incite me to walk away from the game. Your dissatisfaction really seems to boil down the DM and the others in the group not doing the things that you wanted to do, when you wanted to or the way that you wanted to do them. To be frank, this isn't bad gaming, this is poor sportsmanship on your part.
If you do decide to stick with the game, consider cutting your DM some slack. DM'ing is difficult; way more difficult than playing, most would agree. Or maybe you want to give DM'ing a go if you're so deeply disappointed in the way the game is run for you?
I going to disagree with your disagree, lol. The biggest problem aside from the DM transitioning to 5E rules is how he is house ruling to fill in the gaps of his knowledge. The OP has clearly read enough of the 5E rules to know when the DM is blowing them off(the 5E rules) and over-riding his ability to employ them.
I understand homebrew and house rules. Homebrew usually follows easily recognized similarities to other things that exist in the normal rules. House rules are usually modifications to standard rules that a DM, and hopefully the gaming unit, find to be a better fit for them.
If you are doing things that in no way resemble 5E yet, claim you are playing 5E, that seems to be where the OP has a problem. So, the gaming group may not be for him. There is no one really at fault(in a major way). Maybe the OP would have more fun with a group who plays a tighter adaption of the 5E rules.
I dunno. Gonna go against the flow here and agree that maybe DnD isn't for you. It is a team game and I don't really get "team player" off of you. Sure, I can agree that you don't have the greatest DM on the planet. You also don't have to endure anything you don't find enjoyable during the course of an activity that is supposed to be fun but the problems you report are not anything that would incite me to walk away from the game. Your dissatisfaction really seems to boil down the DM and the others in the group not doing the things that you wanted to do, when you wanted to or the way that you wanted to do them. To be frank, this isn't bad gaming, this is poor sportsmanship on your part.
If you do decide to stick with the game, consider cutting your DM some slack. DM'ing is difficult; way more difficult than playing, most would agree. Or maybe you want to give DM'ing a go if you're so deeply disappointed in the way the game is run for you?
Had you been one of the first posters who posted in this thread, I think I would have reacted poorly and taken an overall side to quit, although I will grant that I have only posted twice and even with that one can only glean what is posted and not everything that the poster meant to convey.
As I said their are three people who are players and the DM (as a side point I mentioned earlier that he NPC's a bard that helps out, I did not fully convey he helps out with combat occasionally and some RP, he does not advise us in what to do. When I mentioned earlier the DM kept urging us we could handle things that was the DM as the DM person, not as any in game character), and my sister and I make up two of the three players. My sister, while one of the remaining original members of the group, also felt far strongly about not wanting to do the dungeon, felt things were beyond us, and has insisted as myself that the party is unbalanced at player levels. If two of the three agree on the same points, I wouldn't insist anyone is not being a team player, not even the person who doesn't agree with the two. Again, I could argue my fault for not fully conveying that point but I would definitely not say I wasn't a team player.
That also being said the DM did slowly go around the group to try to ask how things went the last session and only tried to ask for my opinion the last fifteen minutes of my shift last night (which to be fair are department was busy, and one of the other players leaves far earlier than the rest of us) and so I just told him that we could talk more tonight because I didn't really have time to go over everything, from the sounds of it he does seem like he feels messed up and we might disagree about some issues but will just have to see how things go.
I also would want to add, because I do know it is hard to convey everything that leads up to a moment before it happens, that while the "campaign" has been running for about eight to nine years, it was two different campaigns smashed together (the two level tens were from one campaign and the lower levels from another) before they got smashed together because everyone else dropped out of the group (due to the nature of when the group games, and all the people who have played have worked for the same company) at one point another.
I think the thing that is being ignored in this discussion is that this is a group that has played together for 9 years. A group doesn't stay together and play for years if there is a problem with the DM which leads me to believe that we aren't getting the whole story here.
I wouldn't know the "whole story" with regards to the full campaign they've played. The information I have of the scenario is the bulk of things, whether you believe it or not. As I've stated before the entire current group is four people, that's counting the DM, my sister who is an original member of the group (as I've previously stated) had similar feelings to the whole situation. As for the nine years, the most sessions that could have been played with our schedule is 234, across two different campaigns before they've been merged (which other than assigning a number isn't new information) and I wouldn't know how many sessions were played of which campaign before they were merged. I also can't say for certain how many exact people have been with the group and left before I joined. I suppose the only thing I can think of that I have left out (which shouldn't be a huge deal) is that this is a gaming group, and of those possible 234 sessions, not every single one of them was in fact DnD. The group plays a bunch of board games in between sessions that are both competitive and co-op.
I think it's a good sign that the DM wants to talk to everyone, that should help you all get on the same page. One thing you should stress, which others have pointed out, is getting all the characters to the same level.
Also, it sounds like the DM is still trying to adjust to 5E rules (the legendary/lair actions you mentioned) so perhaps your group could take a short break from the campaign to run a short standalone adventure instead, as a refresher. If there are particular parts of 5E the DM feels unsure of then it would give them (and everyone else) a chance to learn without the risk of derailing the whole campaign or killing off half the group.
No doubt, but if I had to wait 15 sessions (20/30 weeks?) to go from level 10 to level 11 then I am not playing dungeons and dragons that has treasure or monsters (which by design give experience to level up), I'm just hanging out with my friends shooting the shit.
Well, what a patently silly thing to say. Playing at a different pace doesn't mean you're not playing DnD. What sort of janky-ass gatekeeping is this?
I wish kids wouldn't use the word gatekeeping is until they understand what it means
No doubt, but if I had to wait 15 sessions (20/30 weeks?) to go from level 10 to level 11 then I am not playing dungeons and dragons that has treasure or monsters (which by design give experience to level up), I'm just hanging out with my friends shooting the shit.
Well, what a patently silly thing to say. Playing at a different pace doesn't mean you're not playing DnD. What sort of janky-ass gatekeeping is this?
I wish kids wouldn't use the word gatekeeping is until they understand what it means
Setting aside the fact that I have used gatekeeping correctly, you should prolly refrain from calling people whom you have no idea how old they are “kids”. I’m almost certainly older than you and have almost certainly been playing RPG’s longer than you.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
*shrug* Agree to disagree. I reiterate that not a single thing the OP described would incite me to walk away from the game. Keep in mind that OP is considering quitting DnD altogether rather than looking for a new DM or, as I suggested, DM'ing something themselves. If this was a player in my group, they would be welcome to take their ball home when the standard is a perfectly executed game where they are the deciderer of everything.
Incidentally, bad gaming for me involves abusive people, sexual harassment, passing out at the table because you got so drunk...that sort of thing. A single session with monsters that are tougher than the DM anticipated is nothing to quit over.
No doubt, but if I had to wait 15 sessions (20/30 weeks?) to go from level 10 to level 11 then I am not playing dungeons and dragons that has treasure or monsters (which by design give experience to level up), I'm just hanging out with my friends shooting the shit.
I certainly wouldn't advise the OP to quit over this, but it was at least two sessions and feels like the DM didn't take anything away from the first one or tried to improve the second one. Maybe some feedback can help with that, maybe it won't, but as far as I can tell from the outside (an admittedly limited viewpoint) I wouldn't much like the signs if I had a seat at that table. Monsters turning out harder than anticipated wasn't really the issue either, everything that followed from that was worse as far as I'm concerned.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Well, what a patently silly thing to say. Playing at a different pace doesn't mean you're not playing DnD. What sort of janky-ass gatekeeping is this?
I going to disagree with your disagree, lol. The biggest problem aside from the DM transitioning to 5E rules is how he is house ruling to fill in the gaps of his knowledge. The OP has clearly read enough of the 5E rules to know when the DM is blowing them off(the 5E rules) and over-riding his ability to employ them.
I understand homebrew and house rules. Homebrew usually follows easily recognized similarities to other things that exist in the normal rules. House rules are usually modifications to standard rules that a DM, and hopefully the gaming unit, find to be a better fit for them.
If you are doing things that in no way resemble 5E yet, claim you are playing 5E, that seems to be where the OP has a problem. So, the gaming group may not be for him. There is no one really at fault(in a major way). Maybe the OP would have more fun with a group who plays a tighter adaption of the 5E rules.
Had you been one of the first posters who posted in this thread, I think I would have reacted poorly and taken an overall side to quit, although I will grant that I have only posted twice and even with that one can only glean what is posted and not everything that the poster meant to convey.
As I said their are three people who are players and the DM (as a side point I mentioned earlier that he NPC's a bard that helps out, I did not fully convey he helps out with combat occasionally and some RP, he does not advise us in what to do. When I mentioned earlier the DM kept urging us we could handle things that was the DM as the DM person, not as any in game character), and my sister and I make up two of the three players. My sister, while one of the remaining original members of the group, also felt far strongly about not wanting to do the dungeon, felt things were beyond us, and has insisted as myself that the party is unbalanced at player levels. If two of the three agree on the same points, I wouldn't insist anyone is not being a team player, not even the person who doesn't agree with the two. Again, I could argue my fault for not fully conveying that point but I would definitely not say I wasn't a team player.
That also being said the DM did slowly go around the group to try to ask how things went the last session and only tried to ask for my opinion the last fifteen minutes of my shift last night (which to be fair are department was busy, and one of the other players leaves far earlier than the rest of us) and so I just told him that we could talk more tonight because I didn't really have time to go over everything, from the sounds of it he does seem like he feels messed up and we might disagree about some issues but will just have to see how things go.
I also would want to add, because I do know it is hard to convey everything that leads up to a moment before it happens, that while the "campaign" has been running for about eight to nine years, it was two different campaigns smashed together (the two level tens were from one campaign and the lower levels from another) before they got smashed together because everyone else dropped out of the group (due to the nature of when the group games, and all the people who have played have worked for the same company) at one point another.
I wouldn't know the "whole story" with regards to the full campaign they've played. The information I have of the scenario is the bulk of things, whether you believe it or not. As I've stated before the entire current group is four people, that's counting the DM, my sister who is an original member of the group (as I've previously stated) had similar feelings to the whole situation. As for the nine years, the most sessions that could have been played with our schedule is 234, across two different campaigns before they've been merged (which other than assigning a number isn't new information) and I wouldn't know how many sessions were played of which campaign before they were merged. I also can't say for certain how many exact people have been with the group and left before I joined. I suppose the only thing I can think of that I have left out (which shouldn't be a huge deal) is that this is a gaming group, and of those possible 234 sessions, not every single one of them was in fact DnD. The group plays a bunch of board games in between sessions that are both competitive and co-op.
I think it's a good sign that the DM wants to talk to everyone, that should help you all get on the same page. One thing you should stress, which others have pointed out, is getting all the characters to the same level.
Also, it sounds like the DM is still trying to adjust to 5E rules (the legendary/lair actions you mentioned) so perhaps your group could take a short break from the campaign to run a short standalone adventure instead, as a refresher. If there are particular parts of 5E the DM feels unsure of then it would give them (and everyone else) a chance to learn without the risk of derailing the whole campaign or killing off half the group.
I wish kids wouldn't use the word gatekeeping is until they understand what it means
Setting aside the fact that I have used gatekeeping correctly, you should prolly refrain from calling people whom you have no idea how old they are “kids”. I’m almost certainly older than you and have almost certainly been playing RPG’s longer than you.