I really would like to have them be able to have us homebrew classes. I really want to play a pathfinder 1e summoner in 5e. I have found the perfect homebrew on *******, but I can’t use it.
I've found a number of excellent homebrew classes, and would love to be able to use them here, as well. A shame they cannot see fit to add this feature.
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Nearly 200 characters created in les than 2 years, all inspired by Critical Role!
Is there a possibility where we may create homebrew classes? Or perhaps a new class for witches mayhaps be added?
Others have answered the homebrew question, but as far as playing a Witch, there's three ways I'd go about it - the Warlock class (using Pact of the Tome or Chain), Land Druid picking a suitably witchy biome, or Wizard picking a witchy subclass like Diviner, Transmuter, Necromancer, or Scribes.
Really you can make a lot of spellcasters feel "witchy"; there's a Bard subclass that can use things like a candle, skull, or crystal ball as a focus, or some spooky Sorcerer subclasses like Shadow Magic or Aberrant Mind, or stuff like Spores Druid. And that's just on the mechanical side of things; fiddling with exactly what your focus or spells look like on the RP side is a fairly broad option as well.
WotC has to create and sell new classes or these will be by 3PPs, a portion of market they will be losing.
In the past I said several keys to create a new class is:
- Right power balance, of course.
- Interesting mark of identity. Here a good example of failure are the incarnate and the soulborn from "Magic of Incarnum", paladin-like classes with original 0 personality.
- Fun gameplay. The class features not only have to be useful, but you can enjoy. The wilder's psychic enervation is a example of uninteresting class feature. I loved the martial adepts, but the combats were slower if you were too busy with the effects of the martial maneuvers.
They have tried to update the psion and they have failed. I doubt a new class after this in the next two years.
* Any option? A demo playtest of possible classes, but only five levels.
Some of the Homebrew classes I have seen were indeed witches, and they were actually halfway decent. Well thought out, but a bit complex. Similar in context to the Warlock, but twisting in a bit of the cleric at the same time, while adding some additional background options. Rather interesting to say the least.
Another was the Gunslinger, which someone adapted as a martial class unto itself, and made it into a fairly remarkable class, with a handful of significant subclasses. Very well designed and thought out. Inspired by Matthew Mercer's Critical Role fighter subclass, which was credited in the text.
Then there's the Ludumancer,, a mage that uses an enchanted deck of cards to cast their spells, taking a risk each time they enter combat, as they have no clue as to which spells they will draw forth. Their cantrips are inscribed on the backs of the cards, so they do have that option as well. A very interesting and challenging class, I have to admit. Even more fun to add a home made deck to the deal. What you draw is what they draw...for good or bad.
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Nearly 200 characters created in les than 2 years, all inspired by Critical Role!
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Okay, my nerd lovely loves,
Is there a possibility where we may create homebrew classes? Or perhaps a new class for witches mayhaps be added?
It's been requested before, but it is currently unlikely in the near future.
On dndbeyond there is no functionality for new classes. You can homebrew new subclasses, and lots of people do, but no new base classes.
If you are asking about official support, dndbeyond can only officially publish materials that show up in WotC books, with a handful of exceptions.
I really would like to have them be able to have us homebrew classes. I really want to play a pathfinder 1e summoner in 5e. I have found the perfect homebrew on *******, but I can’t use it.
It pronounced Den Sake. It is not Japanese.
Website character sheet not working fix (Hopefully)
Semi-Expert at homebrew, just ask for my help.
I've found a number of excellent homebrew classes, and would love to be able to use them here, as well. A shame they cannot see fit to add this feature.
Nearly 200 characters created in les than 2 years, all inspired by Critical Role!
to be fair once they add in homebrew classes alot of people wont want to buy the books anymore because they cant make their own classes
Others have answered the homebrew question, but as far as playing a Witch, there's three ways I'd go about it - the Warlock class (using Pact of the Tome or Chain), Land Druid picking a suitably witchy biome, or Wizard picking a witchy subclass like Diviner, Transmuter, Necromancer, or Scribes.
Really you can make a lot of spellcasters feel "witchy"; there's a Bard subclass that can use things like a candle, skull, or crystal ball as a focus, or some spooky Sorcerer subclasses like Shadow Magic or Aberrant Mind, or stuff like Spores Druid. And that's just on the mechanical side of things; fiddling with exactly what your focus or spells look like on the RP side is a fairly broad option as well.
WotC has to create and sell new classes or these will be by 3PPs, a portion of market they will be losing.
In the past I said several keys to create a new class is:
- Right power balance, of course.
- Interesting mark of identity. Here a good example of failure are the incarnate and the soulborn from "Magic of Incarnum", paladin-like classes with original 0 personality.
- Fun gameplay. The class features not only have to be useful, but you can enjoy. The wilder's psychic enervation is a example of uninteresting class feature. I loved the martial adepts, but the combats were slower if you were too busy with the effects of the martial maneuvers.
They have tried to update the psion and they have failed. I doubt a new class after this in the next two years.
* Any option? A demo playtest of possible classes, but only five levels.
Some of the Homebrew classes I have seen were indeed witches, and they were actually halfway decent. Well thought out, but a bit complex. Similar in context to the Warlock, but twisting in a bit of the cleric at the same time, while adding some additional background options. Rather interesting to say the least.
Another was the Gunslinger, which someone adapted as a martial class unto itself, and made it into a fairly remarkable class, with a handful of significant subclasses. Very well designed and thought out. Inspired by Matthew Mercer's Critical Role fighter subclass, which was credited in the text.
Then there's the Ludumancer,, a mage that uses an enchanted deck of cards to cast their spells, taking a risk each time they enter combat, as they have no clue as to which spells they will draw forth. Their cantrips are inscribed on the backs of the cards, so they do have that option as well. A very interesting and challenging class, I have to admit. Even more fun to add a home made deck to the deal. What you draw is what they draw...for good or bad.
Nearly 200 characters created in les than 2 years, all inspired by Critical Role!