I've recently joined a group and was having a hard time making my character's backstory interesting. The basic idea is the warforged character named Adgrim makes a pact with a powerful creature of some kind who wants him to do at the surface level seems innocuous or at least to Adgrim anyways but something ultimately helping my patron do something that the party will have to contend with in the future if I decided to change my mind about the subclass later on. One idea I had which I talk to the DM and other players about to make sure they were okay with was having Adgrim not understand what cannibalisms is and cooking humanoid flesh which caused an outbreaks of lycanthropy for those who follow a certain deity who curses their worshipers for eating humanoid flesh or cursed already by something.
If you have any advice or ideas it would be greatly appreciated. Thank you.
Have you already started adventuring sessions with your group or are you still in character creation?
Is your DM one who wants to incorporate your groups backstories into future areas of the adventure or is it just for roleplaying?
I've never played a warforged but aren't they created by some long lost civilization as soldiers to wage war? Maybe you don't make a pact with a patron as much as you reconnect with the ancient beings who created you in the first place.
Maybe you will be asked to do things that will revive other warforged and your patron/creator will eventually ask you to wage war on another race or group that causes trouble later.
Maybe your DM would have you revive comrades along the way as your party goes about it's main business. As your party advances maybe their main goal is to help a nation or race in some way and you experience turmoil because you find out they are the ancient enemies of your patron. You must either follow your patron or follow your party but you can't do both.
You could have a lot of fun if your DM and group want to go along with whatever you choose.
Maybe each time you take a new level in Warlock, it undoes one of the locks imprisoning your patron and their influence on the world grows. Before all the seals are broken, the players will have to figure out just who this patron is, *why* they were cosmically imprisoned, and what to do if they do break out.
Then they either have to convince the Warlock to turn their back on the patron, or prepare to unleash them on the world once the Warlock grows strong enough to break the final seal.
I've recently joined a group and was having a hard time making my character's backstory interesting. The basic idea is the warforged character named Adgrim makes a pact with a powerful creature of some kind who wants him to do at the surface level seems innocuous or at least to Adgrim anyways but something ultimately helping my patron do something that the party will have to contend with in the future if I decided to change my mind about the subclass later on. One idea I had which I talk to the DM and other players about to make sure they were okay with was having Adgrim not understand what cannibalisms is and cooking humanoid flesh which caused an outbreaks of lycanthropy for those who follow a certain deity who curses their worshipers for eating humanoid flesh or cursed already by something.
If you have any advice or ideas it would be greatly appreciated. Thank you.
What kind of patron do you have? GOO, Fathomless, Hexblade... ? That usually helps focus the backstory for a warlock
My first thought with a warforged warlock, whatever the patron is, is that the character was created to be the servant of the patron. You haven't so much chosen to make a pact, as it's part of your basic programming, which would make for some interesting RP options if you decide to go against your patron's wishes/commands. Think Robocop trying to arrest an OCP executive, for example
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Have you already started adventuring sessions with your group or are you still in character creation?
Is your DM one who wants to incorporate your groups backstories into future areas of the adventure or is it just for roleplaying?
I've never played a warforged but aren't they created by some long lost civilization as soldiers to wage war? Maybe you don't make a pact with a patron as much as you reconnect with the ancient beings who created you in the first place.
Maybe you will be asked to do things that will revive other warforged and your patron/creator will eventually ask you to wage war on another race or group that causes trouble later.
Maybe your DM would have you revive comrades along the way as your party goes about it's main business. As your party advances maybe their main goal is to help a nation or race in some way and you experience turmoil because you find out they are the ancient enemies of your patron. You must either follow your patron or follow your party but you can't do both.
You could have a lot of fun if your DM and group want to go along with whatever you choose.
Still in the character creation stage. It depends on how much the detail the player puts into their backstory for the DM to incorporate it into the adventure otherwise the DM will make something up for the player.
Warforged are but since this is a homebrew campaign the difference is self-awareness while not unheard-of is very rare in Warforged. So still deciding on whether the patron gave Adgrim self-awareness or was already self-aware to make the pact.
According to the DM two major guilds are under the control of a demon and mindflayers so going against my patron's demands could easily be done and bring self-awareness to other Warforged would cause some turmoil as well. This is definitely something I'll be talking to my Dm about thank you.
Maybe each time you take a new level in Warlock, it undoes one of the locks imprisoning your patron and their influence on the world grows. Before all the seals are broken, the players will have to figure out just who this patron is, *why* they were cosmically imprisoned, and what to do if they do break out.
Then they either have to convince the Warlock to turn their back on the patron, or prepare to unleash them on the world once the Warlock grows strong enough to break the final seal.
That is interesting. As it's a homebrew campaign where warforged don't generally have self-awareness so Adgrim could fear if he angers his patron he could lose his self-awareness. So if he decides to do that he might have to look for something like an artifact so he can continue draw power of his patron or make a new pact similar patron who demands might be better or worse. Thank you for the advice.
I've recently joined a group and was having a hard time making my character's backstory interesting. The basic idea is the warforged character named Adgrim makes a pact with a powerful creature of some kind who wants him to do at the surface level seems innocuous or at least to Adgrim anyways but something ultimately helping my patron do something that the party will have to contend with in the future if I decided to change my mind about the subclass later on. One idea I had which I talk to the DM and other players about to make sure they were okay with was having Adgrim not understand what cannibalisms is and cooking humanoid flesh which caused an outbreaks of lycanthropy for those who follow a certain deity who curses their worshipers for eating humanoid flesh or cursed already by something.
If you have any advice or ideas it would be greatly appreciated. Thank you.
What kind of patron do you have? GOO, Fathomless, Hexblade... ? That usually helps focus the backstory for a warlock
My first thought with a warforged warlock, whatever the patron is, is that the character was created to be the servant of the patron. You haven't so much chosen to make a pact, as it's part of your basic programming, which would make for some interesting RP options if you decide to go against your patron's wishes/commands. Think Robocop trying to arrest an OCP executive, for example
Not entirely sure yet but I've narrowed it down to between GOO and fiend. Two of the major guilds are controlled by a demon and mindflayers so it's easiest narratively speaking. While I like the idea having a mindflayer patron I can't come up with anything other than help the guild help the mindflayers. When reading other people posts it gave me the idea that the patron gave my character self-awareness and Adgrim fears if he upsets his patron he could lose his self-awareness. Though I suppose another interesting idea could be what if someone else made the pact for Adgrim. Like a powerful wizard made a pact and Adgrim could want revenge but can't kill the wizard since doing so would cause be like he use to be. Thank you for the advice.
Not entirely sure yet but I've narrowed it down to between GOO and fiend. Two of the major guilds are controlled by a demon and mindflayers so it's easiest narratively speaking. While I like the idea having a mindflayer patron I can't come up with anything other than help the guild help the mindflayers. When reading other people posts it gave me the idea that the patron gave my character self-awareness and Adgrim fears if he upsets his patron he could lose his self-awareness. Though I suppose another interesting idea could be what if someone else made the pact for Adgrim. Like a powerful wizard made a pact and Adgrim could want revenge but can't kill the wizard since doing so would cause be like he use to be. Thank you for the advice.
Oooh, I can see some real possibilities there. Warforged wouldn't necessarily have brains a mind flayer could consume or implant with a tadpole, so I'd probably start by figuring out what they would want with Adgrim/what value they would see in him
Rollback Post to RevisionRollBack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Oooh, I can see some real possibilities there. Warforged wouldn't necessarily have brains a mind flayer could consume or implant with a tadpole, so I'd probably start by figuring out what they would want with Adgrim/what value they would see in him
After thinking about the idea that come to mind was Adgrim being cook for the guild that "helps" out the local homeless and other people who shall we say live high risk lift styles as a means of a continuous stream of food for the mind flayers so they don't start using the members of the guild as food. However the DM informed me that there's a player in the group that had a homeless family member go missing a few months back and hits to close to home for them. Though the DM informed me that we would be going underground so my character could be a kind of trailer blazer for a new colony. If I remember correctly the leader of mind flayers are called elder brains and whenever there's another elder brain is born it's either killed or forced to leave to start it's new colony. So my patron could be a new elder brain using Adgrim as a means of survival and/or a chance to start their own colony.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I've recently joined a group and was having a hard time making my character's backstory interesting. The basic idea is the warforged character named Adgrim makes a pact with a powerful creature of some kind who wants him to do at the surface level seems innocuous or at least to Adgrim anyways but something ultimately helping my patron do something that the party will have to contend with in the future if I decided to change my mind about the subclass later on. One idea I had which I talk to the DM and other players about to make sure they were okay with was having Adgrim not understand what cannibalisms is and cooking humanoid flesh which caused an outbreaks of lycanthropy for those who follow a certain deity who curses their worshipers for eating humanoid flesh or cursed already by something.
If you have any advice or ideas it would be greatly appreciated. Thank you.
Have you already started adventuring sessions with your group or are you still in character creation?
Is your DM one who wants to incorporate your groups backstories into future areas of the adventure or is it just for roleplaying?
I've never played a warforged but aren't they created by some long lost civilization as soldiers to wage war? Maybe you don't make a pact with a patron as much as you reconnect with the ancient beings who created you in the first place.
Maybe you will be asked to do things that will revive other warforged and your patron/creator will eventually ask you to wage war on another race or group that causes trouble later.
Maybe your DM would have you revive comrades along the way as your party goes about it's main business. As your party advances maybe their main goal is to help a nation or race in some way and you experience turmoil because you find out they are the ancient enemies of your patron. You must either follow your patron or follow your party but you can't do both.
You could have a lot of fun if your DM and group want to go along with whatever you choose.
Maybe each time you take a new level in Warlock, it undoes one of the locks imprisoning your patron and their influence on the world grows. Before all the seals are broken, the players will have to figure out just who this patron is, *why* they were cosmically imprisoned, and what to do if they do break out.
Then they either have to convince the Warlock to turn their back on the patron, or prepare to unleash them on the world once the Warlock grows strong enough to break the final seal.
What kind of patron do you have? GOO, Fathomless, Hexblade... ? That usually helps focus the backstory for a warlock
My first thought with a warforged warlock, whatever the patron is, is that the character was created to be the servant of the patron. You haven't so much chosen to make a pact, as it's part of your basic programming, which would make for some interesting RP options if you decide to go against your patron's wishes/commands. Think Robocop trying to arrest an OCP executive, for example
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Still in the character creation stage. It depends on how much the detail the player puts into their backstory for the DM to incorporate it into the adventure otherwise the DM will make something up for the player.
Warforged are but since this is a homebrew campaign the difference is self-awareness while not unheard-of is very rare in Warforged. So still deciding on whether the patron gave Adgrim self-awareness or was already self-aware to make the pact.
According to the DM two major guilds are under the control of a demon and mindflayers so going against my patron's demands could easily be done and bring self-awareness to other Warforged would cause some turmoil as well. This is definitely something I'll be talking to my Dm about thank you.
That is interesting. As it's a homebrew campaign where warforged don't generally have self-awareness so Adgrim could fear if he angers his patron he could lose his self-awareness. So if he decides to do that he might have to look for something like an artifact so he can continue draw power of his patron or make a new pact similar patron who demands might be better or worse. Thank you for the advice.
Not entirely sure yet but I've narrowed it down to between GOO and fiend. Two of the major guilds are controlled by a demon and mindflayers so it's easiest narratively speaking. While I like the idea having a mindflayer patron I can't come up with anything other than help the guild help the mindflayers. When reading other people posts it gave me the idea that the patron gave my character self-awareness and Adgrim fears if he upsets his patron he could lose his self-awareness. Though I suppose another interesting idea could be what if someone else made the pact for Adgrim. Like a powerful wizard made a pact and Adgrim could want revenge but can't kill the wizard since doing so would cause be like he use to be. Thank you for the advice.
Oooh, I can see some real possibilities there. Warforged wouldn't necessarily have brains a mind flayer could consume or implant with a tadpole, so I'd probably start by figuring out what they would want with Adgrim/what value they would see in him
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
After thinking about the idea that come to mind was Adgrim being cook for the guild that "helps" out the local homeless and other people who shall we say live high risk lift styles as a means of a continuous stream of food for the mind flayers so they don't start using the members of the guild as food. However the DM informed me that there's a player in the group that had a homeless family member go missing a few months back and hits to close to home for them. Though the DM informed me that we would be going underground so my character could be a kind of trailer blazer for a new colony. If I remember correctly the leader of mind flayers are called elder brains and whenever there's another elder brain is born it's either killed or forced to leave to start it's new colony. So my patron could be a new elder brain using Adgrim as a means of survival and/or a chance to start their own colony.