The benefits of the digital product is definitely an unmistakable perk! It's nice to parse RAW when in a jam! What if I only want the hardcover though but also access to the content that's immediately relevant to creating the character sheet in DDB?
Unfortunately, I've seen how relying solely on digital content can become quite the hindrance in other significant aspects of the game as well, but none of which concern the topic or issue and definitely part of the meta-game discussion lol. You're definitely not in my camp as far as hardcopy versus digital though, but that's a whole 'nother debate brother lol!
Sincere thanks for your input!
For some, digital access isn't just a perk, it's the preferred method of access. You have a preferred method that is the hardcover book, but you also preferr to have digital access for your players.
As has been demonstrated, these two methods are not homogenous. This issue isn't as simple as: "scan a code, get content unlocked". The building of the physical and digital products requires different teams, with different skillsets. Deployment of the product requires different teams with, again, another skillset. WOTC now has a hand in both teams, and can direct how, and what, they do. But for both products to exist, either individually or collaboratively, both teams will need to be leveraged. Which requires overhead (both physical and financial), logistics, systems and time. None of which is free to the producer, and inherently this is passed on to the customer.
I might point out, that if there were a hybrid product, that had ala carte pricing for what products you did or didn't want, you would still be paying for acces to both methods if you wanted access to both methods. I like free as much as the next person. I don't see a reasonable way to make this happen from my small perspective in this complicated process. The best I can hope for might be products with content that is worth my time and money.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
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For some, digital access isn't just a perk, it's the preferred method of access. You have a preferred method that is the hardcover book, but you also preferr to have digital access for your players.
As has been demonstrated, these two methods are not homogenous. This issue isn't as simple as: "scan a code, get content unlocked". The building of the physical and digital products requires different teams, with different skillsets. Deployment of the product requires different teams with, again, another skillset. WOTC now has a hand in both teams, and can direct how, and what, they do. But for both products to exist, either individually or collaboratively, both teams will need to be leveraged. Which requires overhead (both physical and financial), logistics, systems and time. None of which is free to the producer, and inherently this is passed on to the customer.
I might point out, that if there were a hybrid product, that had ala carte pricing for what products you did or didn't want, you would still be paying for acces to both methods if you wanted access to both methods. I like free as much as the next person. I don't see a reasonable way to make this happen from my small perspective in this complicated process. The best I can hope for might be products with content that is worth my time and money.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad