The problem is that if battles are sufficiently hard, the odds are that over the course of a campaign, PC deaths or even TPKs are likely. You can have players that want to be challenged to use tactics, but also want to get to the resolution of their character's story.
PCs are impressively durable, particularly at higher levels. TPKs are always a risk of truly challenging fights, but you can do a ton of damage without serious risk of a TPK.
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PCs are impressively durable, particularly at higher levels. TPKs are always a risk of truly challenging fights, but you can do a ton of damage without serious risk of a TPK.