Things are different enough that "conversion" is really just "rebuild the character".
Keep the stats (or don't; nothing wrong with doing standard array or point buy). Keep the class, picking an appropriate subclass. "Appropriate" is going to mostly be based on vibes, since 2e characters of a given class were (barring kits) all very similar.
Keep the level. It's about right for full casters, since their power is based on what spells they can cast. If it's right for the casters, it might as well be right for the non-casters.
Everything else, just treat it as if you're leveling up a 5e character. Pick feats/stat bumps as appropriate.
The rogue's going to be the most different, since sneak attack is very much more useful than backstab, and the thief skill system is thankfully long gone.
There's a lot of changes. No more dual classes like illusionist/thief. But you could be an Arcane Trickster rogue. Stats work differently, an Ogre's 19 Strength is no longer impressive. And character levels are limited to 20, not 40. Anybody can Stealth now and it's a d20 instead of a d100.
You find the relevant dragon state block and tack on any extra abilities you think you should have as a homebrew monster, then hit print and you are ready to go.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
You find the relevant dragon state block and tack on any extra abilities you think you should have as a homebrew monster, then hit print and you are ready to go.
I appreciate the attempt, but dragons were PCs in CoW, not monsters ;). My post was definitely a joke (though I have put at least some thought in to how it might work...).
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How do i do this???
It's a lot easier than you may think. What characters in particular do you need help with?
I have several 2e characters to convert. Two mages, a cleric, a fighter, and a rogue. Some are high level, some are mid.
Things are different enough that "conversion" is really just "rebuild the character".
Keep the stats (or don't; nothing wrong with doing standard array or point buy). Keep the class, picking an appropriate subclass. "Appropriate" is going to mostly be based on vibes, since 2e characters of a given class were (barring kits) all very similar.
Keep the level. It's about right for full casters, since their power is based on what spells they can cast. If it's right for the casters, it might as well be right for the non-casters.
Everything else, just treat it as if you're leveling up a 5e character. Pick feats/stat bumps as appropriate.
The rogue's going to be the most different, since sneak attack is very much more useful than backstab, and the thief skill system is thankfully long gone.
Here's a 2015 conversion guide available on WotC's website.
There's a lot of changes. No more dual classes like illusionist/thief. But you could be an Arcane Trickster rogue. Stats work differently, an Ogre's 19 Strength is no longer impressive. And character levels are limited to 20, not 40. Anybody can Stealth now and it's a d20 instead of a d100.
Ok, but what if my 2e character is a dragon psionicist from Council of Wyrms...
jk...
...but no, really... what if?
Then you're not getting a 5E conversion for them.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
nooooooooo.gif
Draconic Sorcerer + Subtle Spell
Dragonborn Aberrant Mind Sorcerer.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
You can still do Wizard School of Illusion / Rogue...
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
You find the relevant dragon state block and tack on any extra abilities you think you should have as a homebrew monster, then hit print and you are ready to go.
I appreciate the attempt, but dragons were PCs in CoW, not monsters ;). My post was definitely a joke (though I have put at least some thought in to how it might work...).