Interesting. He acknowledges that it is a support/control class and is able to make choices that makes the damage competitive. I really liked the advice about what to focus on instead of damage. I will have to rewatch it and see if I would change anything.
Also, the DPR roughly scales similarly with a College of Valor Bard per his spreadsheets.
If anyone just loads it up with upcasts of catapult I would seriously question their intelligence.
It's not possible. Casting a spell from a item always uses the lowest possible slot.
Wait. Homunculus Servant is now a 2nd Level Artificer spell that grants a permanent pet. Again, someone didn't think these things through.
Fireball, Haste, Fly, Gaseous Form, Mass Healing Word, Aura of Vitality, Lightning Bolt, Conjure Barrage, Homunculus Servant, Dragon's Breath. There are some wild new options for 10+ castings per day.
Edit: I got Mass Healing Word confused with Mass Healing.
The Homunculus Servant spell does have in the RAW text "If you already have a homunculus from this spell, the homunculus is replaced by the new one."
I mean, if you're a level 11 Wizard you can cast fireball or any other 3rd level spell 9 times, by using your higher level spell slots that might be even more useful for something else. And you can pick from your whole list. Your Artillerist could cast fireball... 13 times, 10 with the item and 3 times with their slots, no flexibility with the 10 slots. Doesn't seem more powerful to me. And doesn't it seem thematic and right for your Artillerist to be lobbing fireballs?
Fly and Haste are fine spells and you'd use them one round at a time instead of doing damage yourself. Again maybe the right move, maybe not. Depends what you're fighting and what the rest of your party looks like.
As your DM if I tire of your Item of Fireball I can simply give you an army of Fire Elementals to fight and you'll have a very sad day... or a very fun day as you scramble to remember how all the rest of your stuff works and figure out creative ways to leverage it.
It's not just unlimited stuff - you're at a very high level, and you're limited very strongly by how fast your turns come up and how many turns you get. The inability to change what the spell is matters a whole lot in its power unless your party really does 15-20 turns of combat between long rests, and even then, it still creates significant limits on your tactics, especially if you didn't know what you'd be fighting when you woke up that morning.
Nope, can't store Homunculus Servant. The feature requires a casting time of 1 action, and the base time for Homunculus is 1 hour. Biggest shenanigan that jumps to mind is Revivify, but honestly if at 3rd tier you want to tie up your one spell pick for this feature on that to save a couple hundred gold and someone's prep slot, I don't think you're coming out ahead.
Nope, can't store Homunculus Servant. The feature requires a casting time of 1 action, and the base time for Homunculus is 1 hour. Biggest shenanigan that jumps to mind is Revivify, but honestly if at 3rd tier you want to tie up your one spell pick for this feature on that to save a couple hundred gold and someone's prep slot, I don't think you're coming out ahead.
Thats true for the Spell Storing Item, but not for Enspelled Items. Those only say that the Spell has to be Level 8 or lower, no restriction on Material or Time.
Interesting. He acknowledges that it is a support/control class and is able to make choices that makes the damage competitive. I really liked the advice about what to focus on instead of damage. I will have to rewatch it and see if I would change anything.
Also, the DPR roughly scales similarly with a College of Valor Bard per his spreadsheets.
Exactly, its Not so broken as it seems. IT needs some more testing, but IT could be a simmilar case than silvery barbs, yeah its good and Looks broken on paper, but in realety its Just good
If anyone just loads it up with upcasts of catapult I would seriously question their intelligence.
It's not possible. Casting a spell from a item always uses the lowest possible slot.
Wait. Homunculus Servant is now a 2nd Level Artificer spell that grants a permanent pet. Again, someone didn't think these things through.
Fireball, Haste, Fly, Gaseous Form, Mass Healing Word, Aura of Vitality, Lightning Bolt, Conjure Barrage, Homunculus Servant, Dragon's Breath. There are some wild new options for 10+ castings per day.
Edit: I got Mass Healing Word confused with Mass Healing.
The Homunculus Servant spell does have in the RAW text "If you already have a homunculus from this spell, the homunculus is replaced by the new one."
I mean, if you're a level 11 Wizard you can cast fireball or any other 3rd level spell 9 times, by using your higher level spell slots that might be even more useful for something else. And you can pick from your whole list. Your Artillerist could cast fireball... 13 times, 10 with the item and 3 times with their slots, no flexibility with the 10 slots. Doesn't seem more powerful to me. And doesn't it seem thematic and right for your Artillerist to be lobbing fireballs?
Fly and Haste are fine spells and you'd use them one round at a time instead of doing damage yourself. Again maybe the right move, maybe not. Depends what you're fighting and what the rest of your party looks like.
As your DM if I tire of your Item of Fireball I can simply give you an army of Fire Elementals to fight and you'll have a very sad day... or a very fun day as you scramble to remember how all the rest of your stuff works and figure out creative ways to leverage it.
It's not just unlimited stuff - you're at a very high level, and you're limited very strongly by how fast your turns come up and how many turns you get. The inability to change what the spell is matters a whole lot in its power unless your party really does 15-20 turns of combat between long rests, and even then, it still creates significant limits on your tactics, especially if you didn't know what you'd be fighting when you woke up that morning.
AS FoolishMortal18588 pointed already Out that homunculus servant doesnt Work, but i want to throw in a other Thing. If you have a familiar and homunculus Holding concentration on haste or fly and get Hit by anything in tear 3, you are ducked my friend and that will happen If you made even the smallest mistake at positioning (dont forget, ranged Attacks are a thing at these lvls) and the limitation of Flexibilität IS another good one, which keeps the Feature in Check
Nope, can't store Homunculus Servant. The feature requires a casting time of 1 action, and the base time for Homunculus is 1 hour. Biggest shenanigan that jumps to mind is Revivify, but honestly if at 3rd tier you want to tie up your one spell pick for this feature on that to save a couple hundred gold and someone's prep slot, I don't think you're coming out ahead.
Thats true for the Spell Storing Item, but not for Enspelled Items. Those only say that the Spell has to be Level 8 or lower, no restriction on Material or Time.
Nope, can't store Homunculus Servant. The feature requires a casting time of 1 action, and the base time for Homunculus is 1 hour. Biggest shenanigan that jumps to mind is Revivify, but honestly if at 3rd tier you want to tie up your one spell pick for this feature on that to save a couple hundred gold and someone's prep slot, I don't think you're coming out ahead.
Thats true for the Spell Storing Item, but not for Enspelled Items. Those only say that the Spell has to be Level 8 or lower, no restriction on Material or Time.
Tbh, that could be a oversight
Could be, yeah, but for now thats RAW. Personally i wouldnt allow Conjurations that can cause a Loop, so Find Familiar and Homonculus will never appear in an Enspelled Item in my Games.
Nope, can't store Homunculus Servant. The feature requires a casting time of 1 action, and the base time for Homunculus is 1 hour. Biggest shenanigan that jumps to mind is Revivify, but honestly if at 3rd tier you want to tie up your one spell pick for this feature on that to save a couple hundred gold and someone's prep slot, I don't think you're coming out ahead.
Thats true for the Spell Storing Item, but not for Enspelled Items. Those only say that the Spell has to be Level 8 or lower, no restriction on Material or Time.
Tbh, that could be a oversight
Could be, yeah, but for now thats RAW. Personally i wouldnt allow Conjurations that can cause a Loop, so Find Familiar and Homonculus will never appear in an Enspelled Item in my Games.
AS FoolishMortal18588 pointed already Out that homunculus servant doesnt Work, but i want to throw in a other Thing. If you have a familiar and homunculus Holding concentration on haste or fly and get Hit by anything in tear 3, you are ducked my friend and that will happen If you made even the smallest mistake at positioning (dont forget, ranged Attacks are a thing at these lvls) and the limitation of Flexibilität IS another good one, which keeps the Feature in Check
If you have your familiar concentrating on a spell, just dismiss it to the familiar pocket dimension. Homunculi don't have that option though unless you stick them in a portable hole or bag of holding..
AS FoolishMortal18588 pointed already Out that homunculus servant doesnt Work, but i want to throw in a other Thing. If you have a familiar and homunculus Holding concentration on haste or fly and get Hit by anything in tear 3, you are ducked my friend and that will happen If you made even the smallest mistake at positioning (dont forget, ranged Attacks are a thing at these lvls) and the limitation of Flexibilität IS another good one, which keeps the Feature in Check
If you have your familiar concentrating on a spell, just dismiss it to the familiar pocket dimension. Homunculi don't have that option though unless you stick them in a portable hole or bag of holding..
You can do that? I Always stuffed them in my bag of Holding for that Afterwards
AS FoolishMortal18588 pointed already Out that homunculus servant doesnt Work, but i want to throw in a other Thing. If you have a familiar and homunculus Holding concentration on haste or fly and get Hit by anything in tear 3, you are ducked my friend and that will happen If you made even the smallest mistake at positioning (dont forget, ranged Attacks are a thing at these lvls) and the limitation of Flexibilität IS another good one, which keeps the Feature in Check
If you have your familiar concentrating on a spell, just dismiss it to the familiar pocket dimension. Homunculi don't have that option though unless you stick them in a portable hole or bag of holding..
You can do that? I Always stuffed them in my bag of Holding for that Afterwards
Why not? It's feature of the Familiar in the Find Familiar. Unfortunately the Homunculus doesn't get a pocket to chill in. It's also less open to questions about air supply and not at risk of being destroyed and creating a rift into the Astral plane.
AS FoolishMortal18588 pointed already Out that homunculus servant doesnt Work, but i want to throw in a other Thing. If you have a familiar and homunculus Holding concentration on haste or fly and get Hit by anything in tear 3, you are ducked my friend and that will happen If you made even the smallest mistake at positioning (dont forget, ranged Attacks are a thing at these lvls) and the limitation of Flexibilität IS another good one, which keeps the Feature in Check
If you have your familiar concentrating on a spell, just dismiss it to the familiar pocket dimension. Homunculi don't have that option though unless you stick them in a portable hole or bag of holding..
You can do that? I Always stuffed them in my bag of Holding for that Afterwards
Why not? It's feature of the Familiar in the Find Familiar. Unfortunately the Homunculus doesn't get a pocket to chill in. It's also less open to questions about air supply and not at risk of being destroyed and creating a rift into the Astral plane.
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
It's not a RAW requirement that I am aware of to hold/wield the item to continue to concentrate on a spell effect after it has used an item to produce its effect.
So, for example, you can have a familiar use the item to produce Protection from Energy (new option) on someone (maybe their master) and then pop off into the pocket dimension for an hour.
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
It's not a RAW requirement that I am aware of to hold/wield the item to continue to concentrate on a spell effect after it has used an item to produce its effect.
So, for example, you can have a familiar use the item to produce Protection from Energy (new option) on someone (maybe their master) and then pop off into the pocket dimension for an hour.
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
It's not a RAW requirement that I am aware of to hold/wield the item to continue to concentrate on a spell effect after it has used an item to produce its effect.
So, for example, you can have a familiar use the item to produce Protection from Energy (new option) on someone (maybe their master) and then pop off into the pocket dimension for an hour.
Maybe its raw, but i belive its Not rai
You expect a Wizard to cast Web from a Wand of Web and hold the wand while concentrating for an hour? Do you require the character to hold the empty bottle for 1 minute while concentrating on Gust of Wind from exhaling after drinking a Bottled Breath potion? If you cast a Concentration spell with a Hat of Wizardry are you stuck holding your hat until you end the Concentration?
This isn't a new scenario. The Spell Storing Item has been around since 2019 and was only modified to allow for 3rd level spells. Wands, Staves, Potions, and other items that reproduce spells have been around since 2014. Still, no Sage Advice and no errata have been released that I am aware of, to suggest that your take is official, RAW or RAI. I don't think there is any basis to support that it is RAI. If you want to house rule it at your table, that's fine, of course.
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
It's not a RAW requirement that I am aware of to hold/wield the item to continue to concentrate on a spell effect after it has used an item to produce its effect.
So, for example, you can have a familiar use the item to produce Protection from Energy (new option) on someone (maybe their master) and then pop off into the pocket dimension for an hour.
Maybe its raw, but i belive its Not rai
You expect a Wizard to cast Web from a Wand of Web and hold the wand while concentrating for an hour? Do you require the character to hold the empty bottle for 1 minute while concentrating on Gust of Wind from exhaling after drinking a Bottled Breath potion? If you cast a Concentration spell with a Hat of Wizardry are you stuck holding your hat until you end the Concentration?
This isn't a new scenario. The Spell Storing Item has been around since 2019 and was only modified to allow for 3rd level spells. Wands, Staves, Potions, and other items that reproduce spells have been around since 2014. Still, no Sage Advice and no errata have been released that I am aware of, to suggest that your take is official, RAW or RAI. I don't think there is any basis to support that it is RAI. If you want to house rule it at your table, that's fine, of course.
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
It's not a RAW requirement that I am aware of to hold/wield the item to continue to concentrate on a spell effect after it has used an item to produce its effect.
So, for example, you can have a familiar use the item to produce Protection from Energy (new option) on someone (maybe their master) and then pop off into the pocket dimension for an hour.
Maybe its raw, but i belive its Not rai
You expect a Wizard to cast Web from a Wand of Web and hold the wand while concentrating for an hour? Do you require the character to hold the empty bottle for 1 minute while concentrating on Gust of Wind from exhaling after drinking a Bottled Breath potion? If you cast a Concentration spell with a Hat of Wizardry are you stuck holding your hat until you end the Concentration?
This isn't a new scenario. The Spell Storing Item has been around since 2019 and was only modified to allow for 3rd level spells. Wands, Staves, Potions, and other items that reproduce spells have been around since 2014. Still, no Sage Advice and no errata have been released that I am aware of, to suggest that your take is official, RAW or RAI. I don't think there is any basis to support that it is RAI. If you want to house rule it at your table, that's fine, of course.
Like i Said, i think its bending the Rules a bit much, i think i would allow IT first to See how steong IT really is, but unser the information that it could be banned later on. Sometimes Something Sounds on paper stronger than it IS in realety
Everyone is talking about Spell-Storing Item and Magic Item Savant, thinking they’re overpowered. However, spellcasters at this level are already using top-tier spells like Simulacrum. The features of the Artificer are almost "leapfrogging" in nature: they gain useful abilities at levels 3, 6, 7, 11, 14, and 15, but they are actually very underwhelming at both low and high levels. My English is not good; I use translation software.
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Regarding the Point how steong IT really IS, Here IS a Video how someone did a complete Break down on it with a armorer Dreadnought build
https://youtu.be/QBISXnvFzsk?si=QgZ2_5tMsjgEZ_n8
Interesting. He acknowledges that it is a support/control class and is able to make choices that makes the damage competitive. I really liked the advice about what to focus on instead of damage. I will have to rewatch it and see if I would change anything.
Also, the DPR roughly scales similarly with a College of Valor Bard per his spreadsheets.
How to add Tooltips.
My houserulings.
The Homunculus Servant spell does have in the RAW text "If you already have a homunculus from this spell, the homunculus is replaced by the new one."
I mean, if you're a level 11 Wizard you can cast fireball or any other 3rd level spell 9 times, by using your higher level spell slots that might be even more useful for something else. And you can pick from your whole list. Your Artillerist could cast fireball... 13 times, 10 with the item and 3 times with their slots, no flexibility with the 10 slots. Doesn't seem more powerful to me. And doesn't it seem thematic and right for your Artillerist to be lobbing fireballs?
Fly and Haste are fine spells and you'd use them one round at a time instead of doing damage yourself. Again maybe the right move, maybe not. Depends what you're fighting and what the rest of your party looks like.
As your DM if I tire of your Item of Fireball I can simply give you an army of Fire Elementals to fight and you'll have a very sad day... or a very fun day as you scramble to remember how all the rest of your stuff works and figure out creative ways to leverage it.
It's not just unlimited stuff - you're at a very high level, and you're limited very strongly by how fast your turns come up and how many turns you get. The inability to change what the spell is matters a whole lot in its power unless your party really does 15-20 turns of combat between long rests, and even then, it still creates significant limits on your tactics, especially if you didn't know what you'd be fighting when you woke up that morning.
Yes, but 'you' is the person holding the item, so you can hand it around and give everyone a homunculus.
Nope, can't store Homunculus Servant. The feature requires a casting time of 1 action, and the base time for Homunculus is 1 hour. Biggest shenanigan that jumps to mind is Revivify, but honestly if at 3rd tier you want to tie up your one spell pick for this feature on that to save a couple hundred gold and someone's prep slot, I don't think you're coming out ahead.
Thats true for the Spell Storing Item, but not for Enspelled Items. Those only say that the Spell has to be Level 8 or lower, no restriction on Material or Time.
Exactly, its Not so broken as it seems. IT needs some more testing, but IT could be a simmilar case than silvery barbs, yeah its good and Looks broken on paper, but in realety its Just good
AS FoolishMortal18588 pointed already Out that homunculus servant doesnt Work, but i want to throw in a other Thing. If you have a familiar and homunculus Holding concentration on haste or fly and get Hit by anything in tear 3, you are ducked my friend and that will happen If you made even the smallest mistake at positioning (dont forget, ranged Attacks are a thing at these lvls) and the limitation of Flexibilität IS another good one, which keeps the Feature in Check
Tbh, that could be a oversight
Could be, yeah, but for now thats RAW. Personally i wouldnt allow Conjurations that can cause a Loop, so Find Familiar and Homonculus will never appear in an Enspelled Item in my Games.
Think so too, would only Bring Problems
If you have your familiar concentrating on a spell, just dismiss it to the familiar pocket dimension. Homunculi don't have that option though unless you stick them in a portable hole or bag of holding..
How to add Tooltips.
My houserulings.
You can do that? I Always stuffed them in my bag of Holding for that Afterwards
Why not? It's feature of the Familiar in the Find Familiar. Unfortunately the Homunculus doesn't get a pocket to chill in. It's also less open to questions about air supply and not at risk of being destroyed and creating a rift into the Astral plane.
How to add Tooltips.
My houserulings.
the reason is simple, you dismiss it and it leaves evrithing behind
As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
for me it always implemented that part that it cant hold concentration on a spell aswell, since it had a touch of it being gone, but even when thats not the case, you would still use the your action of one turn. so even if you would allow it at your table (i know that i dont do it), you still are unable to cast more than one spell, if you want to keep your familiar save
It's not a RAW requirement that I am aware of to hold/wield the item to continue to concentrate on a spell effect after it has used an item to produce its effect.
So, for example, you can have a familiar use the item to produce Protection from Energy (new option) on someone (maybe their master) and then pop off into the pocket dimension for an hour.
How to add Tooltips.
My houserulings.
Maybe its raw, but i belive its Not rai
You expect a Wizard to cast Web from a Wand of Web and hold the wand while concentrating for an hour? Do you require the character to hold the empty bottle for 1 minute while concentrating on Gust of Wind from exhaling after drinking a Bottled Breath potion? If you cast a Concentration spell with a Hat of Wizardry are you stuck holding your hat until you end the Concentration?
This isn't a new scenario. The Spell Storing Item has been around since 2019 and was only modified to allow for 3rd level spells. Wands, Staves, Potions, and other items that reproduce spells have been around since 2014. Still, no Sage Advice and no errata have been released that I am aware of, to suggest that your take is official, RAW or RAI. I don't think there is any basis to support that it is RAI. If you want to house rule it at your table, that's fine, of course.
How to add Tooltips.
My houserulings.
Like i Said, i think its bending the Rules a bit much, i think i would allow IT first to See how steong IT really is, but unser the information that it could be banned later on. Sometimes Something Sounds on paper stronger than it IS in realety
Everyone is talking about Spell-Storing Item and Magic Item Savant, thinking they’re overpowered. However, spellcasters at this level are already using top-tier spells like Simulacrum. The features of the Artificer are almost "leapfrogging" in nature: they gain useful abilities at levels 3, 6, 7, 11, 14, and 15, but they are actually very underwhelming at both low and high levels.
My English is not good; I use translation software.