The PCs are the heroes of the story so it makes some kind of in-game sense that they can suffer more punishment than normal people and recover from grievous wounds quickly. But normal people like us commoners, do they recover fully after a good nights rest? Or does the farmer who broke his leg take months to heal?
How does it work in your game?
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
The conceit of 5e is that PCs rarely to never suffer a "real" injury- no broken bones, torn tissues, etc. The prior DMG had a brief optional rule section on how your could run significant injuries in a campaign- they'd usually require receiving any healing spell/ spending a period of several days on uninterrupted recovery time for smaller stuff or specific healing spells like Heal or Regenerate for more significant injuries, but offhand it doesn't look like it was carried forward into the '24 DMG.
The PCs are the heroes of the story so it makes some kind of in-game sense that they can suffer more punishment than normal people and recover from grievous wounds quickly. But normal people like us commoners, do they recover fully after a good nights rest? Or does the farmer who broke his leg take months to heal?
How does it work in your game?
Yeah, the rules say any creature can take a short or long rest, with all the normal healing benefits
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Creature is for the 24 rules, the 14 rules say character not creature, so if you're using them it is not as cut and dry, though a NPC has character in the naming convention 😉
That said if the NPC is fighting and traveling with the party the i give them the benefit of the rests when the party takes a rest. Otherwise I don't really consider it.
Most cities and towns have a 'Healer' that can mend injuries for the people of the town, or one could go to a church of their following and maybe a Cleric does free healing on a specific day of the week, so no, NPCs will not have to wait Months for a broken bone to heal.
Others have answered the Long Rest part of your question, so I just wanted to chime-in with this thought :)
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
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The PCs are the heroes of the story so it makes some kind of in-game sense that they can suffer more punishment than normal people and recover from grievous wounds quickly. But normal people like us commoners, do they recover fully after a good nights rest? Or does the farmer who broke his leg take months to heal?
How does it work in your game?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
The conceit of 5e is that PCs rarely to never suffer a "real" injury- no broken bones, torn tissues, etc. The prior DMG had a brief optional rule section on how your could run significant injuries in a campaign- they'd usually require receiving any healing spell/ spending a period of several days on uninterrupted recovery time for smaller stuff or specific healing spells like Heal or Regenerate for more significant injuries, but offhand it doesn't look like it was carried forward into the '24 DMG.
Yeah, the rules say any creature can take a short or long rest, with all the normal healing benefits
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Creature is for the 24 rules, the 14 rules say character not creature, so if you're using them it is not as cut and dry, though a NPC has character in the naming convention 😉
14 short rest
14 long rest
That said if the NPC is fighting and traveling with the party the i give them the benefit of the rests when the party takes a rest. Otherwise I don't really consider it.
Greetings Wysperra,
In addition to the other responses...
Most cities and towns have a 'Healer' that can mend injuries for the people of the town, or one could go to a church of their following and maybe a Cleric does free healing on a specific day of the week, so no, NPCs will not have to wait Months for a broken bone to heal.
Others have answered the Long Rest part of your question, so I just wanted to chime-in with this thought :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.