Hi everyone! I'm creating this tread to try to understand if there are other people interested in bringing Dragonix work into Dndbeyond, and hopefully bring awareness to the people at Dndbeyond that we want this.
I'll explain my situation. I'm running Descent into Avernus for my players, my campaigns are a bit on the slower side of things, and my players end up encountering the same kinds of monsters several times along the campaign, I find the lack of variety between the same kinds of monsters a problem in the official monster manual, oftentimes I find myself creating stronger or alternative versions of the same monsters, just to give them a little challenge. The Monster Manual Expanded series from Dragonix has been perfect for that because just like the name indicates it expands on the monster manual and adds a variety of different versions of the current monsters, alongside a bunch of new monsters as well, which are perfect to challenge my party. No disrespect to other 3rd parties monster manual books but in my opinion if your objective is complement the weak points of the current monster manual, there is no beating the Monster Manual Expanded series.
Currently I've been homebrewing every monster I want to add, which is a pain. So I was hoping this brings some people together so we can show wotc we want this.
Sorry for the long text, I hope to hear your opinions xD
Edit: If you guys want to see what Dragonix has to say about this, check this link and show him some love <3
Well, that would be the cherry on the top. But to be honest I would buy it regardless. I'll probably still be mix and matching monsters from both versions at least for the next couple of years. xD
Is there a reason you would need the content to be added on D&D Beyond to be able to use the Monster?
In my home Library, In addition to the D&D Monster Manuals, I also have Tomb of Beasts I, Tome of Beasts II, Tome of Beasts III and the Creature Codex. In addition to the Monster Manual, this gives me so many options to use in sessions, and the fact that they are not on DDB is not an issue (we play virtual, via Discord & Arkenforge).
D&D Beyond also brought in Tome of Beasts I to the available listings which gives you 409 new monsters alone, including a decent amount of Devils you could use in your campaign.
I have not bought ToB1 through DDB as I do not need a digital copy through this site.
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I play mostly using the new Maps tool and before I was using AboveVTT and both use the content I have in dndbeyond. If the content isn't in dndbeyond I can't really add the monsters in the maps or use them in the encounters. Of course, there are workarounds I can homebrew the monsters myself, or I could use a random token to represent the monster and check the stat block on the physical book.
The reason I want it in dndbeyond is so I can have everything integrated into the same ecosystem, basically for ease of use and quality of life.
For example it would be much quicker and easier to search for a monster if I could use the filtering tools provided in dndbeyond. And it would spare me a lot of homebrewing time because the monsters would just be automatically available to use in maps.
I'm obviously not expecting that all third party content will be available in dndbeyond, but the Monster Manual Expanded series is already a big deal in the DMs guild, and since it complements the monster manual so well, I feel like the addition would be a no-brainer, and it would sell like hot cakes.
I play mostly using the new Maps tool and before I was using AboveVTT and both use the content I have in dndbeyond. If the content isn't in dndbeyond I can't really add the monsters in the maps or use them in the encounters. Of course, there are workarounds I can homebrew the monsters myself, or I could use a random token to represent the monster and check the stat block on the physical book.
The reason I want it in dndbeyond is so I can have everything integrated into the same ecosystem, basically for ease of use and quality of life.
This makes a lot of sense, and I didn't realize that AboveVTT used DDB's data.
Yea, I totally get it, if I was using any system that utilized DDB data, then I'd be right with you :)
Cheers!
Rollback Post to RevisionRollBack
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I would absolutley love to get these books on DnD Beyond. I have been an avid supporter of Dragonix for years now and have ran many of the monsters featured in all 3 of the Monster Manual Expanded Series and a few of them from the Dragonix Deadly Denizens series. Each one has been a delight to run, and each one has given my players such a fun session. Because I run every session from DnD Beyond and its various tools I normally have to create the monsters as homebrew when I want to use them (which I keep in my private homebrew collection since I didn't create them) but having the ability to search them and look at them in comparison to the other creature from official sources, and other 3rd party content, would be amazing. The monsters from the MME series also all feel like they are DnD monsters. Some other third-party content have monsters that feel unique to the point that to me they feel out of place when in a campaign or adventure with other monsters from the official books. I also cannot stress how great these monsters are to run. They feel unique & flavorful without being ridiculously complicated or stronger that their CR would place them. I've purchased the books before, both the first and second editions, and I have no problem purchasing them again to use here.
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Hi everyone! I'm creating this tread to try to understand if there are other people interested in bringing Dragonix work into Dndbeyond, and hopefully bring awareness to the people at Dndbeyond that we want this.
I'll explain my situation. I'm running Descent into Avernus for my players, my campaigns are a bit on the slower side of things, and my players end up encountering the same kinds of monsters several times along the campaign, I find the lack of variety between the same kinds of monsters a problem in the official monster manual, oftentimes I find myself creating stronger or alternative versions of the same monsters, just to give them a little challenge. The Monster Manual Expanded series from Dragonix has been perfect for that because just like the name indicates it expands on the monster manual and adds a variety of different versions of the current monsters, alongside a bunch of new monsters as well, which are perfect to challenge my party. No disrespect to other 3rd parties monster manual books but in my opinion if your objective is complement the weak points of the current monster manual, there is no beating the Monster Manual Expanded series.
Currently I've been homebrewing every monster I want to add, which is a pain. So I was hoping this brings some people together so we can show wotc we want this.
Sorry for the long text, I hope to hear your opinions xD
Edit: If you guys want to see what Dragonix has to say about this, check this link and show him some love <3
https://www.patreon.com/posts/mme-in-d-d-125582775
I agree. There needs to be more variety for the monsters in beyond. At the very least make it easier to edit the monsters that already exist
This would be a definite purchase for me, especially if updated for the 2024 rules.
Well, that would be the cherry on the top. But to be honest I would buy it regardless. I'll probably still be mix and matching monsters from both versions at least for the next couple of years. xD
Greetings JonnyVincent,
Is there a reason you would need the content to be added on D&D Beyond to be able to use the Monster?
In my home Library, In addition to the D&D Monster Manuals, I also have Tomb of Beasts I, Tome of Beasts II, Tome of Beasts III and the Creature Codex.
In addition to the Monster Manual, this gives me so many options to use in sessions, and the fact that they are not on DDB is not an issue (we play virtual, via Discord & Arkenforge).
D&D Beyond also brought in Tome of Beasts I to the available listings which gives you 409 new monsters alone, including a decent amount of Devils you could use in your campaign.
I have not bought ToB1 through DDB as I do not need a digital copy through this site.
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I play mostly using the new Maps tool and before I was using AboveVTT and both use the content I have in dndbeyond. If the content isn't in dndbeyond I can't really add the monsters in the maps or use them in the encounters. Of course, there are workarounds I can homebrew the monsters myself, or I could use a random token to represent the monster and check the stat block on the physical book.
The reason I want it in dndbeyond is so I can have everything integrated into the same ecosystem, basically for ease of use and quality of life.
For example it would be much quicker and easier to search for a monster if I could use the filtering tools provided in dndbeyond. And it would spare me a lot of homebrewing time because the monsters would just be automatically available to use in maps.
I'm obviously not expecting that all third party content will be available in dndbeyond, but the Monster Manual Expanded series is already a big deal in the DMs guild, and since it complements the monster manual so well, I feel like the addition would be a no-brainer, and it would sell like hot cakes.
This makes a lot of sense, and I didn't realize that AboveVTT used DDB's data.
Yea, I totally get it, if I was using any system that utilized DDB data, then I'd be right with you :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.
I too would like to see MME available on DnDBeyond.
And no, this is not an April Fool.
I am very serious.
I would absolutley love to get these books on DnD Beyond. I have been an avid supporter of Dragonix for years now and have ran many of the monsters featured in all 3 of the Monster Manual Expanded Series and a few of them from the Dragonix Deadly Denizens series. Each one has been a delight to run, and each one has given my players such a fun session. Because I run every session from DnD Beyond and its various tools I normally have to create the monsters as homebrew when I want to use them (which I keep in my private homebrew collection since I didn't create them) but having the ability to search them and look at them in comparison to the other creature from official sources, and other 3rd party content, would be amazing. The monsters from the MME series also all feel like they are DnD monsters. Some other third-party content have monsters that feel unique to the point that to me they feel out of place when in a campaign or adventure with other monsters from the official books. I also cannot stress how great these monsters are to run. They feel unique & flavorful without being ridiculously complicated or stronger that their CR would place them. I've purchased the books before, both the first and second editions, and I have no problem purchasing them again to use here.