like the subject says. i am running the "dragons of icespire peak" module, and noticed the built in encounter making ability on the maps for the first time. while running the logging camp fight, i noticed there is no way to easily makr wether a creature with a recharging ability HAS said ability available, and was wonderinf if some sort of checkbox might be in order, similar to on Players sheets? i am my groups main DM, though i have a horrible memory, and i need extra prep to help me with running games. if i had to stop mid fight, it would be nice to have a way to note these recharging abilties, without resorting to marking the creature with a colored circle (which my players can see, and then anticipate my moves)
Is it one of those where it recharges on the roll of a D6, if it lands on a five or a six? Wouldn't you just be rolling the D6 every turn the creature has to see if this turn it recharged? So if you have to stop in the middle of the fight and pick up the next session if it is the creature's turn you just roll the D6 like normal. If it lands on a five or six it has recharged if it does not it did not.
like the subject says. i am running the "dragons of icespire peak" module, and noticed the built in encounter making ability on the maps for the first time. while running the logging camp fight, i noticed there is no way to easily makr wether a creature with a recharging ability HAS said ability available, and was wonderinf if some sort of checkbox might be in order, similar to on Players sheets? i am my groups main DM, though i have a horrible memory, and i need extra prep to help me with running games. if i had to stop mid fight, it would be nice to have a way to note these recharging abilties, without resorting to marking the creature with a colored circle (which my players can see, and then anticipate my moves)
Is it one of those where it recharges on the roll of a D6, if it lands on a five or a six? Wouldn't you just be rolling the D6 every turn the creature has to see if this turn it recharged? So if you have to stop in the middle of the fight and pick up the next session if it is the creature's turn you just roll the D6 like normal. If it lands on a five or six it has recharged if it does not it did not.
Or is it something completely different?