I love the roleplaying aspects of professions like Armor/Weapon Smiting, Enchanting, Jewelcrafting, etc. but have a hard time finding the best system that's simple enough yet rewarding for the players. I have looked at older systems from 3.x up to 5e and Xanathar's but they all seem to have their pros and cons. Do you have any suggestions on a great crafting system, and what drew you to using it?
I love the roleplaying aspects of professions like Armor/Weapon Smiting, Enchanting, Jewelcrafting, etc. but have a hard time finding the best system that's simple enough yet rewarding for the players. I have looked at older systems from 3.x up to 5e and Xanathar's but they all seem to have their pros and cons. Do you have any suggestions on a great crafting system, and what drew you to using it?
It was the Craft Wand feat of editions 3.0 and 3.5 that I enjoyed most. The feat was clearly explained and the various costs were easy to calculate (Base Market Value, Cost (in gold) of Crafting the Wand, Cost (in Game Time) of Crafting the Wand, Cost (in crafter Experience Points) of Crafting the Wand). My clerical characters usually had a couple Wands of Cure Light Wounds handy. Very nice. Tragic shame that subsequent editions discontinued that feat.
And, all of the rules for Craft Wand, were contained in the 3.0 and 3.5 PHBs.
Heliana’s guide to monster hunting is a good to steal from. And its in ddb as a 3rd party book.
Basically the DMG sucks for crafting, almost by design. And 2014 era books are generally too broad to be logical, or still to poor on scale to use for most adventures.
Heliana guide can be used whole, chopped up for partial rules and guidelines, and still be useful as a resource. You can also look up other magic item pricing guides, and get a sense of how valuable different items are within a rarity tier. That’ll make crating as a whole easier to understand in order to set difficulty and cost
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I love the roleplaying aspects of professions like Armor/Weapon Smiting, Enchanting, Jewelcrafting, etc. but have a hard time finding the best system that's simple enough yet rewarding for the players. I have looked at older systems from 3.x up to 5e and Xanathar's but they all seem to have their pros and cons. Do you have any suggestions on a great crafting system, and what drew you to using it?
It was the Craft Wand feat of editions 3.0 and 3.5 that I enjoyed most. The feat was clearly explained and the various costs were easy to calculate (Base Market Value, Cost (in gold) of Crafting the Wand, Cost (in Game Time) of Crafting the Wand, Cost (in crafter Experience Points) of Crafting the Wand). My clerical characters usually had a couple Wands of Cure Light Wounds handy. Very nice. Tragic shame that subsequent editions discontinued that feat.
And, all of the rules for Craft Wand, were contained in the 3.0 and 3.5 PHBs.
Heliana’s guide to monster hunting is a good to steal from. And its in ddb as a 3rd party book.
Basically the DMG sucks for crafting, almost by design. And 2014 era books are generally too broad to be logical, or still to poor on scale to use for most adventures.
Heliana guide can be used whole, chopped up for partial rules and guidelines, and still be useful as a resource. You can also look up other magic item pricing guides, and get a sense of how valuable different items are within a rarity tier. That’ll make crating as a whole easier to understand in order to set difficulty and cost