Hello creative people of fantasy. I am looking for general ideas for my party that is a homebrew campaign. a majority of the campaign has been tied into the characters and so I am looking for ideas for things that I can reward the party with. So for some general info on the characters, there are 4 characters.
A Kobold:Rouge: Inquisitor/ Cleric (2 levels)
A human Sorcerer: Clockwork sorcery
A fairy Druid: Circle of Stars
A Goliath Fighter : Champion
So the next items that are going to be given out are
1) the Kobold gets a magic dagger than he can teleport to and has extra radiant damage ( granted to him by one of his deities)
2) The Human is getting a magic hour glass that allows her to rewind time (built by her mentor)
3) the Fairy is getting a new spell that harms and heals all at once (granted to her by the Raven Queen)
4) the fighter is getting a dancing sword that may or may not be possessed. (Story Item)
So my question to the the creative masterminds of DnD Beyond is, What items do you think would work well with these characters. I have the The Blade of Nygolith published that is going to be given to my Kobold, but would like items that I can tie into the characters and their subclasses. I hope that this post is enough to give me ideas that I will want to publish and inspire others to create as well.
The are at level 8 and about 30% of the campaign so far. Not sure if they are going to make this campaign grow and I like to try and overpower my players.
I also like to make things a little different than just the standard combat practices. For our next session my players are storming a castle making the battles small and quick but there will be a ton of them. I will not try to kill party members but will make them work to reach the top of the castle. My party right now works very well together and I am trying to reward that as well.
ask the players what they need for their build and go off that. Doesn’t have to be specific.
You can give them a literal plot device that triggers half way through the next arc that they’ll use to get around. Until then its a “meh” toy they can play with. Like a ball of earth that likes to roll in dirt, that grows into a small pet, then becomes like a mount for the party later on. And then back to a pet after that arc is over, so it won’t unbalance things.
ask the players what they need for their build and go off that. Doesn’t have to be specific.
You can give them a literal plot device that triggers half way through the next arc that they’ll use to get around. Until then its a “meh” toy they can play with. Like a ball of earth that likes to roll in dirt, that grows into a small pet, then becomes like a mount for the party later on. And then back to a pet after that arc is over, so it won’t unbalance things.
I find asking my players is a like an overambitious child's christmas list. The want a wand that has 8 wish spells and +12 weapons lol. I spoil them anyways and try to build into their skills and stories. Like the kobold in my game is getting the blade at the start of next session. She will have fun using this toy. I am introducing an item that is part of the overall story arc and going to set up a predesigned reward system that the players will immediately get rewarded when they accomplish A,B,C... etc. So there is outside influences to certain party members that are loyal and powerful that will make sure that something good happens when they do something good. Sorry trying to be a little vague in case the one player in the party lol
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Hello creative people of fantasy. I am looking for general ideas for my party that is a homebrew campaign. a majority of the campaign has been tied into the characters and so I am looking for ideas for things that I can reward the party with. So for some general info on the characters, there are 4 characters.
A Kobold:Rouge: Inquisitor/ Cleric (2 levels)
A human Sorcerer: Clockwork sorcery
A fairy Druid: Circle of Stars
A Goliath Fighter : Champion
So the next items that are going to be given out are
1) the Kobold gets a magic dagger than he can teleport to and has extra radiant damage ( granted to him by one of his deities)
2) The Human is getting a magic hour glass that allows her to rewind time (built by her mentor)
3) the Fairy is getting a new spell that harms and heals all at once (granted to her by the Raven Queen)
4) the fighter is getting a dancing sword that may or may not be possessed. (Story Item)
So my question to the the creative masterminds of DnD Beyond is, What items do you think would work well with these characters. I have the The Blade of Nygolith published that is going to be given to my Kobold, but would like items that I can tie into the characters and their subclasses. I hope that this post is enough to give me ideas that I will want to publish and inspire others to create as well.
Thank you all
I think that knowing what lvl the party is and how far through the campaign they are would help people figure out some ideas
The are at level 8 and about 30% of the campaign so far. Not sure if they are going to make this campaign grow and I like to try and overpower my players.
I also like to make things a little different than just the standard combat practices. For our next session my players are storming a castle making the battles small and quick but there will be a ton of them. I will not try to kill party members but will make them work to reach the top of the castle. My party right now works very well together and I am trying to reward that as well.
ask the players what they need for their build and go off that. Doesn’t have to be specific.
You can give them a literal plot device that triggers half way through the next arc that they’ll use to get around. Until then its a “meh” toy they can play with. Like a ball of earth that likes to roll in dirt, that grows into a small pet, then becomes like a mount for the party later on. And then back to a pet after that arc is over, so it won’t unbalance things.
I find asking my players is a like an overambitious child's christmas list. The want a wand that has 8 wish spells and +12 weapons lol. I spoil them anyways and try to build into their skills and stories. Like the kobold in my game is getting the blade at the start of next session. She will have fun using this toy. I am introducing an item that is part of the overall story arc and going to set up a predesigned reward system that the players will immediately get rewarded when they accomplish A,B,C... etc. So there is outside influences to certain party members that are loyal and powerful that will make sure that something good happens when they do something good. Sorry trying to be a little vague in case the one player in the party lol