The people who hire me are exactly the kind of players you’re describing. I run six campaigns—three are completely full with 6+ players, and the other three each have one or two seats available. These aren’t casual drop-in tables. These are players who want high-quality, reliable games and don’t have much free time. A lot of them log in 30–40 minutes after getting off work and want a session that’s worth that limited time.
And you’re right—there is a real way to gauge whether a DM is good. Look at their tables. Look at how long their campaigns last. Look at their reviews. Talk to their players. It’s no different than meeting someone shady in real life—you can usually tell. Consistent long-running tables and repeat players don’t happen by accident.
Also, a good DM doesn’t run every table the same way. You adapt your style to the group. My Tuesday and Thursday tables are heavy “rule of cool”—they’re a bunch of lovable degenerates with a bit of murder-hobo energy. My Friday and Saturday tables are much stricter, with only light rule bending and a lot of imagination I have to account for. My Sunday game is 100% homebrew everything, which means I have to be ready for anything and everything to go off the rails at any moment.
That flexibility and consistency are part of what people are actually paying for.
And you telling me what you think or sharing your opinion isn’t hate—I don’t take it that way at all. That’s how discussions are supposed to be. You’re all good, man, and I appreciate you sharing your perspective.
Believe it or not, this comes up constantly. I’ve had multiple conversations across StartPlaying.games, Reddit, and Facebook where players complain that there aren’t enough free campaigns. I’ve personally reached out to people looking for games, offered them tours of what I provide, and shown them the full scope of my work—only for some to take offense that I charge while also using AI for certain images.
Every few days, I hear the same arguments from 15 to 20 different people: disbelief that I charge $20 per session, followed in the same breath by criticism of an AI-generated banner for a free dice giveaway, along with the claim that I “should have paid an artist instead.”
What they don’t seem to factor in is that I don’t even keep the full $20—StartPlaying takes about $3 per seat, every session.#
There's no contradiction, you're just trying to justify your unjustifiable use of AI. Those people who you're harassing (which is what you're doing—they don't want to pay for games but you're still bothering them with your paid games) are pointing out that if you are going to feel justified in charging for your services, you should pay for the services of others rather than use plagiarism engines. They're not the ones engaging in hypocrisy, you are.
What makes it worse is that my wife gets the brunt of it. She handles our advertising, schedules the meet-and-greets, and personally welcomes everyone into the server—so she’s the one fielding most of these complaints and hostility.
Maybe don't advertise at people who explicitly aren't looking for paid games?
The contradiction is hard to miss: being told not to charge for my time and labor, while also being told I should spend more money on commissioned art.
There's no contradiction—you're not being told not to charge for your time and labor—you're being told your services aren't wanted, but if you feel justified in charging for your time and labor, you shouldn't use tools that steal the work of others.
I've always been in the camp of "There's nothing wrong with paid DM'ing, you don't have to use it if you don't want to". But equally people don't have to pay you if they don't want to, you're not entitled to their money.
I've always been in the camp of "There's nothing wrong with paid DM'ing, you don't have to use it if you don't want to". But equally people don't have to pay you if they don't want to, you're not entitled to their money.
Using AI to make an NPC picture does not write the story. It doesn’t build the world. It doesn’t create the NPC’s background or lore. It doesn’t design the big bad. It doesn’t choose who sits at the table. It doesn’t make the story engaging or drive it forward.
The only thing AI did was generate an image.
And somehow, because I used a tool to make a picture, people act like I’m no longer allowed to charge for the hundreds of other things I do—the writing, the prep, the worldbuilding, the maps, the continuity, the player vetting, and the session design.
Using a tool to generate an image doesn’t erase the value of everything else I create.
They don't advertise for free games? But they still have a few free campaigns. They have said every Sunday Campaign is free. The issue is people going to a DM knowing they charge and complaining they use AI slightly when they charge.
A lot of people in this community hate AI. A lot of people say, “Pay artists.” And I do. Whenever I can afford it, I commission real artists.
But why is it that art must always be paid for… while games—actual campaigns run by real human DMs—are expected to be free?
It's the norm. The vast majority of DMs are doing it for their own fun. Mostly with their friends, or at least acquaintances or friends of friends, but sometimes they get the itch to run something, and don't have a group that wants to play it, so they go recruiting.
Professional GMs are unusual, and as such, are gonna get pushback.
(Also, people just hate paying for things, especially if it's something of the sort that they're used to getting for free.)
Now, as for the AI, there was a recent survey I saw where somebody polled visual artists, and found that they were against using generative AI for visual art, but many considered using it for text acceptable. They also polled writers, and found that they were against using it to generate text, but many considered using it for art acceptable.
In other words, people value the work that they do, and undervalue the work they don't.
Which is what you're doing here. You have every right to ask to be paid for your labor. But doing so while defending your use of genAI to make art gets some serious side-eye from me. If your creative work has value, so does that of visual artists. If more art isn't in the budget, the answer is to have less art. (Or raise your prices so you can have more art.)
Using AI to make an NPC picture does not write the story. It doesn’t build the world. It doesn’t create the NPC’s background or lore. It doesn’t design the big bad. It doesn’t choose who sits at the table. It doesn’t make the story engaging or drive it forward.
The only thing AI did was generate an image.
And somehow, because I used a tool to make a picture, people act like I’m no longer allowed to charge for the hundreds of other things I do—the writing, the prep, the worldbuilding, the maps, the continuity, the player vetting, and the session design.
Using a tool to generate an image doesn’t erase the value of everything else I create.
What it sounds like you're saying now is that you think people shouldn't be mad at you for charging for stolen content when you're also charging for non-stolen content.
Using AI to make an NPC picture does not write the story. It doesn’t build the world. It doesn’t create the NPC’s background or lore. It doesn’t design the big bad. It doesn’t choose who sits at the table. It doesn’t make the story engaging or drive it forward.
The only thing AI did was generate an image.
And somehow, because I used a tool to make a picture, people act like I’m no longer allowed to charge for the hundreds of other things I do—the writing, the prep, the worldbuilding, the maps, the continuity, the player vetting, and the session design.
Using a tool to generate an image doesn’t erase the value of everything else I create.
That's literally not what's happening
One does not have to agree with your position to expect you to be consistent to it. Ignoring all the other ethical issues, AI is not just a tool—it's a plagiarism engine. It steals from people who actually create, grinds that up into mincemeat, and outputs generic, uncanny, vacuous slop.
If you think you deserve to be financially compensated for your labor, then the artists that made the content your "tool" gorged itself on deserve to be compensated for theirs.
It may not erase the value of everything else you create, but it does erase the notion of any rhetorical high ground you might have about your right to be compensated for your work as a DM.
I am one of those Folks that gave a Paid DM a $200 tip for putting up us when he started sounding stressed, but I sure as Shar ain't thinking of bookin anyone who uses AI. Maybe you are just signaling to the community that you are cheap, so the cheapskates are the ones a flockin to ya.
Rollback Post to RevisionRollBack
He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
The AI tools I use aren’t free—I pay for them because I need very specific results for very specific tasks. The people who build the tool are being compensated. And if I paid an artist for every NPC token and every banner, I’d have to charge my players more. Artists aren’t cheap (nor should they be), and that cost scales fast.
And honestly, people like you hate AI so much that the moment they see any of it, they act like everything attached to it suddenly has no value.
Also, most digital art workflows already use AI or ML-style features under the hood. Photoshop has things like Generative Fill, Content-Aware Fill, Select Subject/Object Selection, and Neural Filters. GIMP users rely on advanced automation and plugins like Resynthesizer for content-aware filling and cleanup. So the idea that “real art” tools are somehow pure and non-AI just isn’t true anymore.
So the argument isn’t “AI replaces artists.” It’s: I use a paid tool for simple assets like tokens and banners, so I can keep my session price reasonable. The actual value players pay for is the campaign quality, prep, consistency, and reliability—not whether every single NPC portrait was commissioned.
See, the standard for a paid DM is that that money will go towards paying for the resources, i.e., goods & services, needed to make their price worthwhile.
If you are using AI to cheap out yet are charging at prices that would constitute costs of effort, 9/10 people are going to feel like you overcharged & ripped them off, regardless of how "good" your DMing is.
Paying an exorbitant price normally means you're hiring a celebrity, or someone with a work pedigree outside of easily manipulated social credit ratings.
If you're just hiring some rando who uses AI & charges like they have those qualities, then what is your money going towards w/that price?
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
See, the standard for a paid DM is that that money will go towards paying for the resources, i.e., goods & services, needed to make their price worthwhile.
If you are using AI to cheap out yet are charging at prices that would constitute costs of effort, 9/10 people are going to feel like you overcharged & ripped them off, regardless of how "good" your DMing is.
Paying an exorbitant price normally means you're hiring a celebrity, or someone with a work pedigree outside of easily manipulated social credit ratings.
If you're just hiring some rando who uses AI & charges like they have those qualities, then what is your money going towards w/that price?
D&D Beyond library personally purchased: ~$2,200 total (Books I bought so players don’t have to.)
And I pick up new D&D Beyond releases as they come out, if a player wants to use something for their character.
Fantasy Grounds Ultimate (VTT subscription): ~$10/mo
Inkarnate (Creator tier): ~$8/mo
Paid AI tools (NPC tokens, banners, assets): ~$20/mo
Discord Nitro (HD streaming & perks): ~$10/mo
Discord server boosts (heavily boosted, ~Level 7 equivalent): ~$70/mo
Subscription subtotal: ~$124/month
Important context: All my players need is a free D&D Beyond account and a free Discord account. I cover the books, the VTT, the maps, the streaming quality, the server infrastructure, and the tools needed to run the campaigns.
Everything beyond “show up and play” is on me.
Now be honest—how much would I realistically have to add on top of all of this to cover six campaigns worth of commissioned art, and how much would that cost end up being pushed onto my players?
For example, if each campaign has a few hundred NPCs, even at a very low rate like $5 per portrait, that’s already hundreds to thousands of dollars per campaign. Add in major NPCs, villains, factions, city banners, and promotional art, and that number climbs fast.
So the real question isn’t “why don’t you commission all the art?” It’s “how much would session prices have to increase for players to cover that cost?”
Because that cost doesn’t disappear—it just gets passed directly to the table. Or to me.
The AI tools I use aren’t free—I pay for them because I need very specific results for very specific tasks. The people who build the tool are being compensated.
I'm not talking about the people who made the AI slop generator. I couldn't give two shits about them, I want that bubble to burst. I'm taking about the people whose work was stolen to feed the digital feces fabricator.
And if I paid an artist for every NPC token and every banner, I’d have to charge my players more. Artists aren’t cheap (nor should they be), and that cost scales fast.
And honestly, people like you hate AI so much that the moment they see any of it, they act like everything attached to it suddenly has no value.
It has no value in creative spaces because it's antithesis to creativity. It also has a plethora of ethical red flags. I'm not talking about LLMs run locally on research workstations to actually help people. I'm talking about the water guzzling, electricity price hiking, noise polluting data center housed engines of slop, misinformation, and CSAM.
Also, most digital art workflows already use AI or ML-style features under the hood. Photoshop has things like Generative Fill, Content-Aware Fill, Select Subject/Object Selection, and Neural Filters. GIMP users rely on advanced automation and plugins like Resynthesizer for content-aware filling and cleanup. So the idea that “real art” tools are somehow pure and non-AI just isn’t true anymore.
You clearly don't know the difference between LLMs and smart tools. Features like content aware fill and smart select aren't AI. And artists are doing everything they can to avoid and disable those tools.
So the argument isn’t “AI replaces artists.” It’s: I use a paid tool for simple assets like tokens and banners, so I can keep my session price reasonable. The actual value players pay for is the campaign quality, prep, consistency, and reliability—not whether every single NPC portrait was commissioned.
It's not about "AI replaces artists", it's "AI runs on content stolen from artists"
You've danced around every point made in a desperate attempt at self justification and apologetics.
It's perfectly fine to say you don't want AI. If a DM chooses to spend a huge amount of time on their games, that was a decision they made. The statement "I don't want AI art in my games and am okay if that means less prep on the campaign" is just fine.
Adults get to make assertions about what they are okay with. They get to make these assertions even if they don't make sense to you. If your assertion is that you don't want any AI generated content in your campaign, then I just play with someone else because I like AI for backstories and extras for my character. If you're Brandon Sanderson you can probably write a great backstory, but I'm not. The chance of me paying a human for art (or backstories if that were ever a thing) for my games as a player is essentially zero.
My experience is most art that was used in campaigns prior to AI was just stuff sourced from Google images anyway.
See, the standard for a paid DM is that that money will go towards paying for the resources, i.e., goods & services, needed to make their price worthwhile.
If you are using AI to cheap out yet are charging at prices that would constitute costs of effort, 9/10 people are going to feel like you overcharged & ripped them off, regardless of how "good" your DMing is.
Paying an exorbitant price normally means you're hiring a celebrity, or someone with a work pedigree outside of easily manipulated social credit ratings.
If you're just hiring some rando who uses AI & charges like they have those qualities, then what is your money going towards w/that price?
D&D Beyond library personally purchased: ~$2,200 total (Books I bought so players don’t have to.)
And I pick up new D&D Beyond releases as they come out, if a player wants to use something for their character.
Fantasy Grounds Ultimate (VTT subscription): ~$10/mo
Inkarnate (Creator tier): ~$8/mo
Paid AI tools (NPC tokens, banners, assets): ~$20/mo
Discord Nitro (HD streaming & perks): ~$10/mo
Discord server boosts (heavily boosted, ~Level 7 equivalent): ~$70/mo
Subscription subtotal: ~$124/month
Important context: All my players need is a free D&D Beyond account and a free Discord account. I cover the books, the VTT, the maps, the streaming quality, the server infrastructure, and the tools needed to run the campaigns.
Everything beyond “show up and play” is on me.
Now be honest—how much would I realistically have to add on top of all of this to cover six campaigns worth of commissioned art, and how much would that cost end up being pushed onto my players?
For example, if each campaign has a few hundred NPCs, even at a very low rate like $5 per portrait, that’s already hundreds to thousands of dollars per campaign. Add in major NPCs, villains, factions, city banners, and promotional art, and that number climbs fast.
So the real question isn’t “why don’t you commission all the art?” It’s “how much would session prices have to increase for players to cover that cost?”
Because that cost doesn’t disappear—it just gets passed directly to the table. Or to me.
$2200 1-time purchase
$108/Month you could cut from your expenses if you didn't pay for AI, didn't boost Discords, and used Maps instead if budget is a concern.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
I also have two kids. A wife. I am writing a book. And I still dedicate 9–10 hours a day per campaign to make sure every single session that night is fully prepared and immersive.
Sounds to me like you are massively overextending yourself as you try to turn a hobby into a business, and it's not working, and you're stressed as a result and lashing out at the wrong targets -- people who aren't giving you their money, and never will
I’ve personally reached out to people looking for games, offered them tours of what I provide, and shown them the full scope of my work—only for some to take offense that I charge while also using AI for certain images.
So because the math isn't working on the business you're trying to launch, you're cutting corners by using AI art, and getting pushback on it. Which you should, because by using AI, you've become part of the problem
Fourth, your scheduling argument is just wrong. I dedicate 9–10 hours per day total, spread across six campaigns—rotating prep, maps, NPCs, lore, and encounters. I never claimed 9 hours per campaign. That’s a misread, not a contradiction.
You literally said "9-10 hours a day per campaign" in your first post. No one misread anything
That wasn’t shilling—it was highlighting selective outrage with real-world comparisons. If someone uses streaming services, cloud storage, social media, or VTT platforms, they’re already part of the same general environmental footprint. Targeting AI alone isn’t a principled position; it’s moral cherry-picking. And legally, AI training isn’t copyright infringement under current law—you can dislike it ethically, but that doesn’t make it illegal.
Way too much to unpack here, but yes, this is absolutely shilling for AI, even if you don't recognize it as such
The AI tools I use aren’t free—I pay for them because I need very specific results for very specific tasks. The people who build the tool are being compensated.
Oh, my sweet summer child
If you want a world more receptive to the idea of turning your creative passion into a viable profession, may I suggest not supporting industries dedicated to suffocating creative passion in the cradle
Rollback Post to RevisionRollBack
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid) PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There is an easy solution to how you can DM games without either using AI or paying for custom art: just accept that you're a hobbyist, and find art that you already have access to that's good enough. The books you've already paid for have art, and there's quite a lot of art out there that you can use for noncommercial purposes without any licensing issues. Sure, it might not be a perfect match for your mental image, but your players probably won't care, and you can always take the oddities as a challenge and change your mental image (for example, I use a lot of maps from reddit. Many of them have weird things on them that I would never have put there on purpose, but 'why is that thing there' can actually result in creativity).
The AI tools I use aren’t free—I pay for them because I need very specific results for very specific tasks. The people who build the tool are being compensated.
The people who built the tool did so by scraping vast quantities of material they had no right to off the internet. The text generators, for instance, used (among other things) an enormous library of pirated books, and I have no reason to think the art people's hands are any cleaner. The tool they built is nothing without the material they took.
And if I paid an artist for every NPC token and every banner, I’d have to charge my players more. Artists aren’t cheap (nor should they be), and that cost scales fast.
Correct. But this isn't a problem with only two options.
Also, most digital art workflows already use AI or ML-style features under the hood. Photoshop has things like Generative Fill, Content-Aware Fill, Select Subject/Object Selection, and Neural Filters. GIMP users rely on advanced automation and plugins like Resynthesizer for content-aware filling and cleanup. So the idea that “real art” tools are somehow pure and non-AI just isn’t true anymore.
You're conflating all machine-learning tech with generative tech. (Whether you're doing so deliberately or because the people selling it do their best to confuse the issue is no concern of mine.) The general case of machine leaning is fine. It's useful for some domains. It's the specific case of generative that people have a problem with, because the people making it want to feed the entirety of human creative work into their machines that waste terrifying amounts of power, all to produce the most statistically average "art" ever seen. And they want everyone to use it and pay them, instead of the people who actually create.
So the argument isn’t “AI replaces artists.” It’s: I use a paid tool for simple assets like tokens and banners, so I can keep my session price reasonable. The actual value players pay for is the campaign quality, prep, consistency, and reliability—not whether every single NPC portrait was commissioned.
If the NPC portraits aren't important to the value the players are paying for, why are you doing it at all?
If the art has no value, why not just use existing art, stock art, clip art, whatever?
The AI tools I use aren’t free—I pay for them because I need very specific results for very specific tasks. The people who build the tool are being compensated.
The people who built the tool did so by scraping vast quantities of material they had no right to off the internet. The text generators, for instance, used (among other things) an enormous library of pirated books, and I have no reason to think the art people's hands are any cleaner. The tool they built is nothing without the material they took.
Ooh, this is a fun one. My sister-in-law is one of the people affected by this. She's a published author and two of her books are confirmed to have been scraped by AI. Something she only learned after the fact.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The people who hire me are exactly the kind of players you’re describing. I run six campaigns—three are completely full with 6+ players, and the other three each have one or two seats available. These aren’t casual drop-in tables. These are players who want high-quality, reliable games and don’t have much free time. A lot of them log in 30–40 minutes after getting off work and want a session that’s worth that limited time.
And you’re right—there is a real way to gauge whether a DM is good. Look at their tables. Look at how long their campaigns last. Look at their reviews. Talk to their players. It’s no different than meeting someone shady in real life—you can usually tell. Consistent long-running tables and repeat players don’t happen by accident.
Also, a good DM doesn’t run every table the same way. You adapt your style to the group. My Tuesday and Thursday tables are heavy “rule of cool”—they’re a bunch of lovable degenerates with a bit of murder-hobo energy. My Friday and Saturday tables are much stricter, with only light rule bending and a lot of imagination I have to account for. My Sunday game is 100% homebrew everything, which means I have to be ready for anything and everything to go off the rails at any moment.
That flexibility and consistency are part of what people are actually paying for.
And you telling me what you think or sharing your opinion isn’t hate—I don’t take it that way at all. That’s how discussions are supposed to be. You’re all good, man, and I appreciate you sharing your perspective.
There's no contradiction, you're just trying to justify your unjustifiable use of AI. Those people who you're harassing (which is what you're doing—they don't want to pay for games but you're still bothering them with your paid games) are pointing out that if you are going to feel justified in charging for your services, you should pay for the services of others rather than use plagiarism engines. They're not the ones engaging in hypocrisy, you are.
Maybe don't advertise at people who explicitly aren't looking for paid games?
There's no contradiction—you're not being told not to charge for your time and labor—you're being told your services aren't wanted, but if you feel justified in charging for your time and labor, you shouldn't use tools that steal the work of others.
I've always been in the camp of "There's nothing wrong with paid DM'ing, you don't have to use it if you don't want to". But equally people don't have to pay you if they don't want to, you're not entitled to their money.
Find my D&D Beyond articles here
This is the sensible position right here.
pronouns: he/she/they
Using AI to make an NPC picture does not write the story. It doesn’t build the world. It doesn’t create the NPC’s background or lore. It doesn’t design the big bad. It doesn’t choose who sits at the table. It doesn’t make the story engaging or drive it forward.
The only thing AI did was generate an image.
And somehow, because I used a tool to make a picture, people act like I’m no longer allowed to charge for the hundreds of other things I do—the writing, the prep, the worldbuilding, the maps, the continuity, the player vetting, and the session design.
Using a tool to generate an image doesn’t erase the value of everything else I create.
They don't advertise for free games? But they still have a few free campaigns. They have said every Sunday Campaign is free. The issue is people going to a DM knowing they charge and complaining they use AI slightly when they charge.
It's the norm. The vast majority of DMs are doing it for their own fun. Mostly with their friends, or at least acquaintances or friends of friends, but sometimes they get the itch to run something, and don't have a group that wants to play it, so they go recruiting.
Professional GMs are unusual, and as such, are gonna get pushback.
(Also, people just hate paying for things, especially if it's something of the sort that they're used to getting for free.)
Now, as for the AI, there was a recent survey I saw where somebody polled visual artists, and found that they were against using generative AI for visual art, but many considered using it for text acceptable. They also polled writers, and found that they were against using it to generate text, but many considered using it for art acceptable.
In other words, people value the work that they do, and undervalue the work they don't.
Which is what you're doing here. You have every right to ask to be paid for your labor. But doing so while defending your use of genAI to make art gets some serious side-eye from me. If your creative work has value, so does that of visual artists. If more art isn't in the budget, the answer is to have less art. (Or raise your prices so you can have more art.)
What it sounds like you're saying now is that you think people shouldn't be mad at you for charging for stolen content when you're also charging for non-stolen content.
pronouns: he/she/they
That's literally not what's happening
One does not have to agree with your position to expect you to be consistent to it. Ignoring all the other ethical issues, AI is not just a tool—it's a plagiarism engine. It steals from people who actually create, grinds that up into mincemeat, and outputs generic, uncanny, vacuous slop.
If you think you deserve to be financially compensated for your labor, then the artists that made the content your "tool" gorged itself on deserve to be compensated for theirs.
It may not erase the value of everything else you create, but it does erase the notion of any rhetorical high ground you might have about your right to be compensated for your work as a DM.
Find my D&D Beyond articles here
I am one of those Folks that gave a Paid DM a $200 tip for putting up us when he started sounding stressed, but I sure as Shar ain't thinking of bookin anyone who uses AI.
Maybe you are just signaling to the community that you are cheap, so the cheapskates are the ones a flockin to ya.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
The AI tools I use aren’t free—I pay for them because I need very specific results for very specific tasks. The people who build the tool are being compensated. And if I paid an artist for every NPC token and every banner, I’d have to charge my players more. Artists aren’t cheap (nor should they be), and that cost scales fast.
And honestly, people like you hate AI so much that the moment they see any of it, they act like everything attached to it suddenly has no value.
Also, most digital art workflows already use AI or ML-style features under the hood. Photoshop has things like Generative Fill, Content-Aware Fill, Select Subject/Object Selection, and Neural Filters. GIMP users rely on advanced automation and plugins like Resynthesizer for content-aware filling and cleanup. So the idea that “real art” tools are somehow pure and non-AI just isn’t true anymore.
So the argument isn’t “AI replaces artists.” It’s: I use a paid tool for simple assets like tokens and banners, so I can keep my session price reasonable. The actual value players pay for is the campaign quality, prep, consistency, and reliability—not whether every single NPC portrait was commissioned.
TADA
See, the standard for a paid DM is that that money will go towards paying for the resources, i.e., goods & services, needed to make their price worthwhile.
If you are using AI to cheap out yet are charging at prices that would constitute costs of effort, 9/10 people are going to feel like you overcharged & ripped them off, regardless of how "good" your DMing is.
Paying an exorbitant price normally means you're hiring a celebrity, or someone with a work pedigree outside of easily manipulated social credit ratings.
If you're just hiring some rando who uses AI & charges like they have those qualities, then what is your money going towards w/that price?
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
D&D Beyond library personally purchased: ~$2,200 total
(Books I bought so players don’t have to.)
And I pick up new D&D Beyond releases as they come out, if a player wants to use something for their character.
Monthly costs I cover:
D&D Beyond – Master Tier (content sharing): ~$6/mo
Fantasy Grounds Ultimate (VTT subscription): ~$10/mo
Inkarnate (Creator tier): ~$8/mo
Paid AI tools (NPC tokens, banners, assets): ~$20/mo
Discord Nitro (HD streaming & perks): ~$10/mo
Discord server boosts (heavily boosted, ~Level 7 equivalent): ~$70/mo
Subscription subtotal: ~$124/month
Important context:
All my players need is a free D&D Beyond account and a free Discord account. I cover the books, the VTT, the maps, the streaming quality, the server infrastructure, and the tools needed to run the campaigns.
Everything beyond “show up and play” is on me.
Now be honest—how much would I realistically have to add on top of all of this to cover six campaigns worth of commissioned art, and how much would that cost end up being pushed onto my players?
For example, if each campaign has a few hundred NPCs, even at a very low rate like $5 per portrait, that’s already hundreds to thousands of dollars per campaign. Add in major NPCs, villains, factions, city banners, and promotional art, and that number climbs fast.
So the real question isn’t “why don’t you commission all the art?”
It’s “how much would session prices have to increase for players to cover that cost?”
Because that cost doesn’t disappear—it just gets passed directly to the table. Or to me.
I'm not talking about the people who made the AI slop generator. I couldn't give two shits about them, I want that bubble to burst. I'm taking about the people whose work was stolen to feed the digital feces fabricator.
It has no value in creative spaces because it's antithesis to creativity. It also has a plethora of ethical red flags. I'm not talking about LLMs run locally on research workstations to actually help people. I'm talking about the water guzzling, electricity price hiking, noise polluting data center housed engines of slop, misinformation, and CSAM.
You clearly don't know the difference between LLMs and smart tools. Features like content aware fill and smart select aren't AI. And artists are doing everything they can to avoid and disable those tools.
It's not about "AI replaces artists", it's "AI runs on content stolen from artists"
You've danced around every point made in a desperate attempt at self justification and apologetics.
Find my D&D Beyond articles here
It's perfectly fine to say you don't want AI. If a DM chooses to spend a huge amount of time on their games, that was a decision they made. The statement "I don't want AI art in my games and am okay if that means less prep on the campaign" is just fine.
Adults get to make assertions about what they are okay with. They get to make these assertions even if they don't make sense to you. If your assertion is that you don't want any AI generated content in your campaign, then I just play with someone else because I like AI for backstories and extras for my character. If you're Brandon Sanderson you can probably write a great backstory, but I'm not. The chance of me paying a human for art (or backstories if that were ever a thing) for my games as a player is essentially zero.
My experience is most art that was used in campaigns prior to AI was just stuff sourced from Google images anyway.
$2200 1-time purchase
$108/Month you could cut from your expenses if you didn't pay for AI, didn't boost Discords, and used Maps instead if budget is a concern.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Sounds to me like you are massively overextending yourself as you try to turn a hobby into a business, and it's not working, and you're stressed as a result and lashing out at the wrong targets -- people who aren't giving you their money, and never will
So because the math isn't working on the business you're trying to launch, you're cutting corners by using AI art, and getting pushback on it. Which you should, because by using AI, you've become part of the problem
You literally said "9-10 hours a day per campaign" in your first post. No one misread anything
Way too much to unpack here, but yes, this is absolutely shilling for AI, even if you don't recognize it as such
Oh, my sweet summer child
If you want a world more receptive to the idea of turning your creative passion into a viable profession, may I suggest not supporting industries dedicated to suffocating creative passion in the cradle
Active characters:
Edoumiaond Willegume "Eddie" Podslee, Vegetanian scholar (College of Spirits bard)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Peter "the Pied Piper" Hausler, human con artist/remover of vermin (Circle of the Shepherd druid)
PIPA - Planar Interception/Protection Aeormaton, warforged bodyguard and ex-wizard hunter (Warrior of the Elements monk/Cartographer artificer)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There is an easy solution to how you can DM games without either using AI or paying for custom art: just accept that you're a hobbyist, and find art that you already have access to that's good enough. The books you've already paid for have art, and there's quite a lot of art out there that you can use for noncommercial purposes without any licensing issues. Sure, it might not be a perfect match for your mental image, but your players probably won't care, and you can always take the oddities as a challenge and change your mental image (for example, I use a lot of maps from reddit. Many of them have weird things on them that I would never have put there on purpose, but 'why is that thing there' can actually result in creativity).
The people who built the tool did so by scraping vast quantities of material they had no right to off the internet. The text generators, for instance, used (among other things) an enormous library of pirated books, and I have no reason to think the art people's hands are any cleaner. The tool they built is nothing without the material they took.
Correct. But this isn't a problem with only two options.
You're conflating all machine-learning tech with generative tech. (Whether you're doing so deliberately or because the people selling it do their best to confuse the issue is no concern of mine.) The general case of machine leaning is fine. It's useful for some domains. It's the specific case of generative that people have a problem with, because the people making it want to feed the entirety of human creative work into their machines that waste terrifying amounts of power, all to produce the most statistically average "art" ever seen. And they want everyone to use it and pay them, instead of the people who actually create.
If the NPC portraits aren't important to the value the players are paying for, why are you doing it at all?
If the art has no value, why not just use existing art, stock art, clip art, whatever?
Ooh, this is a fun one. My sister-in-law is one of the people affected by this. She's a published author and two of her books are confirmed to have been scraped by AI. Something she only learned after the fact.