I cannot recall where, but I vaguely recall reading there were no plans to extend the levelling system past 20. That said, it is easy enough to do what you are discussing already - you can manually adjust stats or go to the feats tab of the Character sheet to add additional feats.
There is the option/sidebar in the PHB about advancement at level 20, which is probably not exactly what you're looking for, but RAW is the closest the current system comes to it.
This is the bit at the end of the Level Advancement section in the PHB, where they suggest that you could keep advancing after you hit level 20 by awarding a new feat for every 30,000 XP they earn after they max out. This is easy enough to do in DDB by just going to the Manage Feats button on the character sheet and adding them as they are earned. But it doesn't let you keep advancing in your character class (or classes for Multiclass characters). No additional HPs either, unless you boost your CON through feats or take Tough or etc.
I wonder if there's a way to add some more elaborate Epic Boon feats that can replicate character levels in some more mechanical way. But, as it stands now, we do at least have this as an option for continuing advancement.
Decades ago you had people level 50+, but also if 4 classes all had the same XPs, they could all be different levels. So wondering if they go back to + levels, you may want to understand why they stopped.
The problem is not with the characters, it's with the monsters. By the time a party reaches Level 20, there are very few creatures that pose a worthy challenge to them. So inventing a Beyond-20 level system would only be half of the work. You would also have to invent monsters and other challenges for those Beyond-20 characters to face off against. And every time the party gets in a battle with such a creature, they're going to run into the Sokovia problem. Sure, you might defeat your umpteenth Tarrasque, but your fight also wiped out half of a large city and a good chuck of the agricultural land that the other half of that city depended on.
I wouldn't take them nuking a significant portion of the landscape as a given, but the power level is already skewed far in the party's favor by level 20 without setting up long sequences of encounters or swamping the field with a ton of units, which dramatically increases how long combat takes. And their research has shown lots of campaigns end for one reason or another by tier 3, so from a marketing perspective, there's probably not nearly enough juice for the squeeze.
You can't do actual levels on DDBeyond, but there are ways you could try and skirt around the limitations. Granting feats, DM manually adjusting max HP, letting stats go beyond 20.
There is also the aspect of "how do you go about leveling beyond 20" because there are a bunch of methods. Start taking levels from a related Class, Levels for any class, homebrewing Paragon Classes from older sources, Tracking EXP or milestones separately and giving out Feat Packages, or one of the million other 'go beyond max level' methods people came up with.
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He/Him. Loooooooooong time Player. The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call To rise up in triumph should we all unite The spark for change is yours to ignite." Kalandra - The State of the World
I know that standard D & D only goes to 20th level, But i would like to see D & D and beyond support character's beyond level 20.
Even if its for homebrew additions, Getting hps and gaining feats every 4 levels would be a nice addition to being able to advance a character.
Has there been any consideration to this feature.
Continuing past 20th level, would be counter productive, boring and likely redundant. I personally wished the game set a 10th or 12th level limit, since many DM's are stingy about leveling up, despite the fact the rules encourage it.
As for D&D Beyond, it is interesting that the book does encourage gaining addition feats/Boons/ASI's after 20th level for every 30,000 xp you earn, however, I haven't found a way to make it work in Beyond's digital sheet.
The problem is not with the characters, it's with the monsters. By the time a party reaches Level 20, there are very few creatures that pose a worthy challenge to them.
This is only true is few cases and usually if it is one on one. The majority of the reasons why it seems this way is because DM's can't play the monster(s) effectively. If all the Lich does is show up, make some profound pronouncements and only cast lightning bolts or fireballs, then yeah it's going to get clobbered. Not just by 20th level PC's but probably 10th level as well.
In any case, a Lich (or any boss monster) shouldn't be fighting any group of PC's alone anyway.
Continuing past 20th level, would be counter productive, boring and likely redundant.
It would tickle certain players power fantasies, but actual encounters would border on the silly.
"As for D&D Beyond, it is interesting that the book does encourage gaining addition feats/Boons/ASI's after 20th level for every 30,000 xp you earn, however, I haven't found a way to make it work in Beyond's digital sheet."
"Features and Traits"-> scroll to bottom -> "manage feats"
It should list alll possible feats, with an "add" button beside each one. Just click "add" beside the feat you want. That shoulf be all you need.
In the far off past, there were titles for levels and once you made it to 10th level you were considered a Lord of sorts. You were encouraged to found a church, create a thieves guild, build a Keep somewhere on a Borderland area, build a wizards tower ect.
If you wish to keep playing past 20th level (or even sooner) you might take interest in the politics of the world.
You can manually adjust stats and hit points and grant epic boons to represent levels. It would be nice to have coded support but not really necessary.
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I know that standard D & D only goes to 20th level, But i would like to see D & D and beyond support character's beyond level 20.
Even if its for homebrew additions, Getting hps and gaining feats every 4 levels would be a nice addition to being able to advance a character.
Has there been any consideration to this feature.
I cannot recall where, but I vaguely recall reading there were no plans to extend the levelling system past 20. That said, it is easy enough to do what you are discussing already - you can manually adjust stats or go to the feats tab of the Character sheet to add additional feats.
At level 20, your party could and maybe did defeat a god. Not sure there is more power beyond that.
There is the option/sidebar in the PHB about advancement at level 20, which is probably not exactly what you're looking for, but RAW is the closest the current system comes to it.
This is the bit at the end of the Level Advancement section in the PHB, where they suggest that you could keep advancing after you hit level 20 by awarding a new feat for every 30,000 XP they earn after they max out. This is easy enough to do in DDB by just going to the Manage Feats button on the character sheet and adding them as they are earned. But it doesn't let you keep advancing in your character class (or classes for Multiclass characters). No additional HPs either, unless you boost your CON through feats or take Tough or etc.
I wonder if there's a way to add some more elaborate Epic Boon feats that can replicate character levels in some more mechanical way. But, as it stands now, we do at least have this as an option for continuing advancement.
Decades ago you had people level 50+, but also if 4 classes all had the same XPs, they could all be different levels. So wondering if they go back to + levels, you may want to understand why they stopped.
The problem is not with the characters, it's with the monsters. By the time a party reaches Level 20, there are very few creatures that pose a worthy challenge to them. So inventing a Beyond-20 level system would only be half of the work. You would also have to invent monsters and other challenges for those Beyond-20 characters to face off against. And every time the party gets in a battle with such a creature, they're going to run into the Sokovia problem. Sure, you might defeat your umpteenth Tarrasque, but your fight also wiped out half of a large city and a good chuck of the agricultural land that the other half of that city depended on.
Anzio Faro. Protector Aasimar light cleric. Lvl 18.
Viktor Gavriil. White dragonborn grave cleric. Lvl 20.
Ikram Sahir ibn-Malik al-Sayyid Ra'ad. Brass dragonborn draconic sorcerer Lvl 9. Fire elemental devil.
Wrangler of cats.
I wouldn't take them nuking a significant portion of the landscape as a given, but the power level is already skewed far in the party's favor by level 20 without setting up long sequences of encounters or swamping the field with a ton of units, which dramatically increases how long combat takes. And their research has shown lots of campaigns end for one reason or another by tier 3, so from a marketing perspective, there's probably not nearly enough juice for the squeeze.
You can't do actual levels on DDBeyond, but there are ways you could try and skirt around the limitations. Granting feats, DM manually adjusting max HP, letting stats go beyond 20.
There is also the aspect of "how do you go about leveling beyond 20" because there are a bunch of methods. Start taking levels from a related Class, Levels for any class, homebrewing Paragon Classes from older sources, Tracking EXP or milestones separately and giving out Feat Packages, or one of the million other 'go beyond max level' methods people came up with.
He/Him. Loooooooooong time Player.
The Dark days of the THAC0 system are behind us.
"Hope is a fire that burns in us all If only an ember, awaiting your call
To rise up in triumph should we all unite
The spark for change is yours to ignite."
Kalandra - The State of the World
Continuing past 20th level, would be counter productive, boring and likely redundant. I personally wished the game set a 10th or 12th level limit, since many DM's are stingy about leveling up, despite the fact the rules encourage it.
As for D&D Beyond, it is interesting that the book does encourage gaining addition feats/Boons/ASI's after 20th level for every 30,000 xp you earn, however, I haven't found a way to make it work in Beyond's digital sheet.
This is only true is few cases and usually if it is one on one. The majority of the reasons why it seems this way is because DM's can't play the monster(s) effectively. If all the Lich does is show up, make some profound pronouncements and only cast lightning bolts or fireballs, then yeah it's going to get clobbered. Not just by 20th level PC's but probably 10th level as well.
In any case, a Lich (or any boss monster) shouldn't be fighting any group of PC's alone anyway.
It would tickle certain players power fantasies, but actual encounters would border on the silly.
"As for D&D Beyond, it is interesting that the book does encourage gaining addition feats/Boons/ASI's after 20th level for every 30,000 xp you earn, however, I haven't found a way to make it work in Beyond's digital sheet."
"Features and Traits"-> scroll to bottom -> "manage feats"
It should list alll possible feats, with an "add" button beside each one. Just click "add" beside the feat you want. That shoulf be all you need.
In the far off past, there were titles for levels and once you made it to 10th level you were considered a Lord of sorts. You were encouraged to found a church, create a thieves guild, build a Keep somewhere on a Borderland area, build a wizards tower ect.
If you wish to keep playing past 20th level (or even sooner) you might take interest in the politics of the world.
You can manually adjust stats and hit points and grant epic boons to represent levels. It would be nice to have coded support but not really necessary.