I've often thought about crossovers between D&D and other franchises and how much Hasbro would want to release collaborations with other IPs, or "Gamma World" like an updated setting within D&D multiverse. But a right power balance is not so easy if the characters are shooters with modern firearms or sci-fi guns.
I asked Grok and using the rules of creation of magic items we could create a magitek raygun that would be economically competitive against the gun. The stats of that raygun aren't necessary to be published here, only to say we can create our homemade rule.
My corcern was if firearms were allowed then not only the power balance could be broken but the players would eventually discard and relegate to oblivion classes too focused on melee combat, such as barbarians and monks. I thought about spellcasters using low-level magic to cause malfuctions in the firearms, for example a squib-load could be fatal for the shooter. A piece of ectoplasm within the canon could be enough, or the bullet exploding in the wrong time. Other solution would be a power like the psychoportation devotion "dimensional screen" (The Will and the Way, Dark Sun sourcebook) to deflect bullets.
Other idea was to create monsters with ballistic-damage-resistance/inmunity traits and my idea was the harms (name from folklore), mutants because a magic potion drank before combat. When a soldier who dranks this potion reachs 0 hit points because ballistic damage caused by a firearm created in a industrial factory then becomes a mutant with inmunity to ballistic damage (but he can be hurt by magic or traditional hand-to-hand-combat). They aren't undead but more like trolls. Their image would be more like the "freakers" from the videogame "Days Gone". Other creature would be Einherjar (the brave vikings who were chosen for the Valhalla). These would be celestial monster type. Then the barbarians and monks would be still useful because after the shooting these should fight "in the old style" to finish them off. Constructs carring a bulletproof tower-shild would be also an option, together the swarn summoned monsters.
I have also thought a gunsmith in a workshop crafting "handmade" firearms is possible but mass production by industrial factories wouldn't be allowed. Not only because dragons, lord feys and giants couldn't these to break the power balance but the rimalni, the faction from Planescape who seek the balance between opposite actions, would send their own agents to sabotage those factories. Importing from other wildspaces (or factorys in Mechanus) would be possible but it would be too expensive comparing with magitek rayguns.
Do you think WotC would dare for "mash-up collabs" with IPs where firearms are possible (Overwatch, Doom: Dark Age, Fortnite, Mortal Kombat, Resident Evil..?
Dunno about mashups/collabs but you know official D&D already has various firearms including laser rifles, right?
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I've often thought about crossovers between D&D and other franchises and how much Hasbro would want to release collaborations with other IPs, or "Gamma World" like an updated setting within D&D multiverse. But a right power balance is not so easy if the characters are shooters with modern firearms or sci-fi guns.
Firearms are in the 5.5 players handbook, and have been a thing in D&D since the 1970s. This includes the Deathray... antimatter riffle. You can absolultly use 5.5e for modern or futuristic D&D if everyone in the group is fine with it.
I should note some people reaally dislike anything not high fantasy in D&D, and that is ok for them to not want modern in their fantasy. Me I always run D&D as a steam punk or sci-fantasy setting. As I do like the idea of flying spelljammers between the planets and having space adventures.
I should note as a DM I am currently mixing Warhammer 40k with 5.5e. My players are doing a Rogue Trader campaign.
"Gamma World" was a fun setting, easy to update to 5.5e IMO.
I asked Grok
Don't, LLM/GenAI is not only harmful to humanity, it has no need to tell the truth. Never use a LLM for anything, you will get only wrong answers.
I've often thought about crossovers between D&D and other franchises and how much Hasbro would want to release collaborations with other IPs, or "Gamma World" like an updated setting within D&D multiverse. But a right power balance is not so easy if the characters are shooters with modern firearms or sci-fi guns.
Firearms are in the 5.5 players handbook, and have been a thing in D&D since the 1970s. This includes the Deathray... antimatter riffle. You can absolultly use 5.5e for modern or futuristic D&D if everyone in the group is fine with it.
I should note some people reaally dislike anything not high fantasy in D&D, and that is ok for them to not want modern in their fantasy. Me I always run D&D as a steam punk or sci-fantasy setting. As I do like the idea of flying spelljammers between the planets and having space adventures.
I should note as a DM I am currently mixing Warhammer 40k with 5.5e. My players are doing a Rogue Trader campaign.
"Gamma World" was a fun setting, easy to update to 5.5e IMO.
I asked Grok
Don't, LLM/GenAI is not only harmful to humanity, it has no need to tell the truth. Never use a LLM for anything, you will get only wrong answers.
Especially the one infamous for calling itself "MechaHitler."
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Let's remember Hasbro loves licencing and we can guess they want D&D something like Fortnite or Magic: Beyond Universes. Other point is to create for Ravenflot new dark domains based in famous horror franchises, for example Resident Evil or Silent Hill, but also the teleserie "From".
Some times the reason is to adapt some famous franchise for their homemade campaign: Star Wars, Star Trek, Mass Effect, Halo..or superheroes from comics.
My main fear was if firearms were allowed then players would players would end up discarding or rejecting classes that are too focused on melee combat like the barbarians or the monks. Here the solution could be adding monsters with ballistic-damage resistance or immunity, and then terminating the rest of the group these "remains" had to be finished off "in the traditional way".
Is 5.5e ready for "spin-off" with modern firearms, for example "Gamma World"? Or a 5.5e version of "Fornite: Save the World"(not the famous Battle Royal but the PvE tower-defense against "husks" and mist monsters).
Especially since the only times DnD has incorporated IP (outside of partnered content) they were still medieval fantasy themed but just incorporated characters in meta story.
And even if they did this thing you’re worried about, you can just not allow those materials at your table
Don't forget, before Sigil fell on it face, Hasbro was thinking of introducing some of its other IPs into Sigil, thus into DnD. Doesn't anyone remember the outcry of people talking about how bad it would having an Optimus Prime figure in Sigil? If Hasbro think they can get away with jamming different IPs into DnD like they do with MTG and Universes Beyond, they would do it. I think the only reason they haven't done a similar thing with DnD cause MTG is their cash cow, while they don't think would get same return on investment from DnD
I've often thought about crossovers between D&D and other franchises and how much Hasbro would want to release collaborations with other IPs, or "Gamma World" like an updated setting within D&D multiverse. But a right power balance is not so easy if the characters are shooters with modern firearms or sci-fi guns.
I asked Grok and using the rules of creation of magic items we could create a magitek raygun that would be economically competitive against the gun. The stats of that raygun aren't necessary to be published here, only to say we can create our homemade rule.
My corcern was if firearms were allowed then not only the power balance could be broken but the players would eventually discard and relegate to oblivion classes too focused on melee combat, such as barbarians and monks. I thought about spellcasters using low-level magic to cause malfuctions in the firearms, for example a squib-load could be fatal for the shooter. A piece of ectoplasm within the canon could be enough, or the bullet exploding in the wrong time. Other solution would be a power like the psychoportation devotion "dimensional screen" (The Will and the Way, Dark Sun sourcebook) to deflect bullets.
Other idea was to create monsters with ballistic-damage-resistance/inmunity traits and my idea was the harms (name from folklore), mutants because a magic potion drank before combat. When a soldier who dranks this potion reachs 0 hit points because ballistic damage caused by a firearm created in a industrial factory then becomes a mutant with inmunity to ballistic damage (but he can be hurt by magic or traditional hand-to-hand-combat). They aren't undead but more like trolls. Their image would be more like the "freakers" from the videogame "Days Gone". Other creature would be Einherjar (the brave vikings who were chosen for the Valhalla). These would be celestial monster type. Then the barbarians and monks would be still useful because after the shooting these should fight "in the old style" to finish them off. Constructs carring a bulletproof tower-shild would be also an option, together the swarn summoned monsters.
I have also thought a gunsmith in a workshop crafting "handmade" firearms is possible but mass production by industrial factories wouldn't be allowed. Not only because dragons, lord feys and giants couldn't these to break the power balance but the rimalni, the faction from Planescape who seek the balance between opposite actions, would send their own agents to sabotage those factories. Importing from other wildspaces (or factorys in Mechanus) would be possible but it would be too expensive comparing with magitek rayguns.
Do you think WotC would dare for "mash-up collabs" with IPs where firearms are possible (Overwatch, Doom: Dark Age, Fortnite, Mortal Kombat, Resident Evil..?
In my experience players looking for guns, modern or scifi weaponry are looking for an advantage. If anyone wants to play a "Gunslinger" all that needs to happen is call your light crossbow a "Peacemaker", call your hat a "Stetson" and your cloak a poncho and off you go.
I've often thought about crossovers between D&D and other franchises and how much Hasbro would want to release collaborations with other IPs, or "Gamma World" like an updated setting within D&D multiverse. But a right power balance is not so easy if the characters are shooters with modern firearms or sci-fi guns.
I asked Grok and using the rules of creation of magic items we could create a magitek raygun that would be economically competitive against the gun. The stats of that raygun aren't necessary to be published here, only to say we can create our homemade rule.
My corcern was if firearms were allowed then not only the power balance could be broken but the players would eventually discard and relegate to oblivion classes too focused on melee combat, such as barbarians and monks. I thought about spellcasters using low-level magic to cause malfuctions in the firearms, for example a squib-load could be fatal for the shooter. A piece of ectoplasm within the canon could be enough, or the bullet exploding in the wrong time. Other solution would be a power like the psychoportation devotion "dimensional screen" (The Will and the Way, Dark Sun sourcebook) to deflect bullets.
Other idea was to create monsters with ballistic-damage-resistance/inmunity traits and my idea was the harms (name from folklore), mutants because a magic potion drank before combat. When a soldier who dranks this potion reachs 0 hit points because ballistic damage caused by a firearm created in a industrial factory then becomes a mutant with inmunity to ballistic damage (but he can be hurt by magic or traditional hand-to-hand-combat). They aren't undead but more like trolls. Their image would be more like the "freakers" from the videogame "Days Gone". Other creature would be Einherjar (the brave vikings who were chosen for the Valhalla). These would be celestial monster type. Then the barbarians and monks would be still useful because after the shooting these should fight "in the old style" to finish them off. Constructs carring a bulletproof tower-shild would be also an option, together the swarn summoned monsters.
I have also thought a gunsmith in a workshop crafting "handmade" firearms is possible but mass production by industrial factories wouldn't be allowed. Not only because dragons, lord feys and giants couldn't these to break the power balance but the rimalni, the faction from Planescape who seek the balance between opposite actions, would send their own agents to sabotage those factories. Importing from other wildspaces (or factorys in Mechanus) would be possible but it would be too expensive comparing with magitek rayguns.
Do you think WotC would dare for "mash-up collabs" with IPs where firearms are possible (Overwatch, Doom: Dark Age, Fortnite, Mortal Kombat, Resident Evil..?
In my experience players looking for guns, modern or scifi weaponry are looking for an advantage. If anyone wants to play a "Gunslinger" all that needs to happen is call your light crossbow a "Peacemaker", call your hat a "Stetson" and your cloak a poncho and off you go.
In my experience, DMs who have this experience tend not to enforce the Reload property.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
In my experience, DMs who have this experience tend not to enforce the Reload property.
Depends on the game, if I'm running a heroic feels sci-fi game I'm not going to worry about reloads as that is not apart of the Sci-Fi fantasy, if I'm running a Deadlands campaign, you bet I will be on top of reload and ammo counts.
Note I have and will convert any setting to 5e. Because it's easier to get players to play a spooky old west 5e game than a GURPs game any day.
Also look at my avatar... yes I love firearms in D&D, because of the aestetic, and the feel.
Really, until you significantly depart from the realm of realism into the "man portable heavy assault cannon" field, guns don't break 5e's paradigm because the primary irl benefits of guns don't obtain in 5e's system. The two basic benefits of an infantry firearm in combat over a bow and arrow are taking much less time to train someone up to a basic level of competence- irrelevant given that classes gain profs with all weapons they're intended to use at level 1 or 3 for a subclass that dips into new waters- and possessing enough penetrating power to render armor obsolete- 5e's system doesn't even have a Damage Threshold mechanic for them to interact with, so it'd just be the standard rolling to hit/damage. Apply the same bit of narrativium to the use of guns that you do to an individual making 3-5 effective attacks with pretty much any medieval style weapon in under 6 seconds, while potentially sprinting for 30ft in a not necessarily linear path, and it's not that odd for modern full autos to simply have comparable performance in cutting down enemies.
We can create a 5.5e version of our favorite IP if these use its own list of classes. The challenge for game design is stardars D&D classes against enemies with a more advanced level of technology.
Do you remember the mecha B.R.U.T.O. in Fortnite? It had to be nerfed, and later cancelled. Or the mecha suit "Jackpot" from the videogame Borderlands 3(final boss of the DLC Moxxi's Heist of the handsome Jackpot). Have you played "Fallout" and faced enemies with their own powered armour?
Let's try with other example: Have you played the survival horror "Evil Within"? In the first stages you need total stealth but near the end you are one-man-army who can kill dozens of monsters. If you save the rocket for the right time you could kill a boss with only one-shot, literally. In the first movie "Alien: the eight passenger" one xenomorph was enough to kill almost all Nostromo staff but in the second movie dozens, maybe hundreds could be killed from other room thanks the remote sentry turrets. Other example, when Robocop faced the ED:209 this made him bite the dust but in the end of the movie thanks the cobra assault canon to destroy one ED-209 was ridiculously easy.
And not only the weapons. Driving a truck could be enough to hit dozens of zombies, or at least safer than a hand-to-hand combat. And if the players could, they would try to get a remote-control war drone as soon as possible.
I like to speculate about future releasing but if we remember the business trajectory by Hasbro we can see a lot of licenced products and there are reasons to think Hasbro wants D&D to be a franchise with lots of "collabs" or crossovers like Fortnite or Magic: Universes Beyond.
A new edition of Gamma World would be right for players who wanted to adapt their favorite sci-fi franchise but this would need a lot of playtesting. But WotC wanted the monster compedium of Gamma World was totally compatible for D&D 5.5. Maybe in the future spin-off of "Stranger Things" showing a scene where a group of new teen characters playing GW would be enough to revive interest. Or a Gamma World videogame could be enough without worries about this being compatible with D&D.
It is not only a possible steampunk setting like Iron Kingdoms but players who wanted to use the firearms from d20 Past for a new alien-invader faction for her Spelljammer campaign.
Or maybe some player wanted firearms because she feels inspirations after playing the videogame "Valor Mortis", "Steelrising" or "the Order: 1886"
It's more about whether D&D might include some kind of "Shadowrun" or "Urban Arcana" style setting in the future.
Or to create a campaign where two factions have got different technologic levels like the Barry Sonnenfeld's comic "aliens vs dinosaurs" (by Liquid comics, I am not kidding), ewoks vs stormtroopers or na'vis vs AMP assault suits(Avatar). There is a new videogame "Horizon: Hunter Gathering" where tribalpunk PCs fight against beast-like machines. Other example is the videogame "Ark: Survival Evolved" where you start from zero but later you can even ride a dinobot. In an episode of "Buffy the vampire slayer" the "monster of the week" was killed with one-shot because the kids had stole a rocket-launcher.
You could add to your campaign the monsters from shooter videogames like "Mass Effect", "Gears of Wars" or "Doom: Dark Ages" but these were designed to face an one-man-army with advanced firearms. Then these could be too hard for PCs of a sword&sorcery campaign with a low level of magic. How to find the right power balance? Or a flying enemy with ranged attack style a zerg guardian (a flying unit). Could the PCs to face the Spelljammer/magitek version of the helgasts(antagonist faction from videogame saga "Killzone").
It is not about if I would like this or that crossover but if 5.5e system would ready for other genres.
If I had a quarter for the number of times the OP has posted about crossing over D&D with completely incongruous IPs, well I'd have have two quarters but it's weird it's happened twice.
OP, you often appeal to what Hasbro would want but you're forgetting that at least currently the Wizards team is given pretty expansive control over D&D and they seem very disinterested in any non-promotional crossover products. All we've got official are the MtG setting books which are a fairly solid match for D&D in tone and structure. And even the less intuitive crossover products have been promotional ones being made outside of WotC—the MLP set(s?) come to mind.
I very much doubt a meaningful fraction of the D&D community wants the game to be crossed over with "Overwatch, Doom: Dark Age, Fortnite, Mortal Kombat, Resident Evil", and even if there was such a demand, it wouldn't be done as a "crossover", it'd most likely be done as a standalone TTRPG build on the 5.1/5.2.1 SRD (although that'd be a poor fit for those types of games imo).
I doubt WotC is going to do a official, "modern" TTRPG built on 5e/5.5e, the system just simply isn't designed to support it. They dabbled with it in a UA and from what I recall it was received about as well as you'd expect. If you're looking for a modern TTRPG, there are plenty of other systems out there.
I've often thought about crossovers between D&D and other franchises and how much Hasbro would want to release collaborations with other IPs, or "Gamma World" like an updated setting within D&D multiverse. But a right power balance is not so easy if the characters are shooters with modern firearms or sci-fi guns.
I asked Grok and using the rules of creation of magic items we could create a magitek raygun that would be economically competitive against the gun. The stats of that raygun aren't necessary to be published here, only to say we can create our homemade rule.
My corcern was if firearms were allowed then not only the power balance could be broken but the players would eventually discard and relegate to oblivion classes too focused on melee combat, such as barbarians and monks. I thought about spellcasters using low-level magic to cause malfuctions in the firearms, for example a squib-load could be fatal for the shooter. A piece of ectoplasm within the canon could be enough, or the bullet exploding in the wrong time. Other solution would be a power like the psychoportation devotion "dimensional screen" (The Will and the Way, Dark Sun sourcebook) to deflect bullets.
Other idea was to create monsters with ballistic-damage-resistance/inmunity traits and my idea was the harms (name from folklore), mutants because a magic potion drank before combat. When a soldier who dranks this potion reachs 0 hit points because ballistic damage caused by a firearm created in a industrial factory then becomes a mutant with inmunity to ballistic damage (but he can be hurt by magic or traditional hand-to-hand-combat). They aren't undead but more like trolls. Their image would be more like the "freakers" from the videogame "Days Gone". Other creature would be Einherjar (the brave vikings who were chosen for the Valhalla). These would be celestial monster type. Then the barbarians and monks would be still useful because after the shooting these should fight "in the old style" to finish them off. Constructs carring a bulletproof tower-shild would be also an option, together the swarn summoned monsters.
I have also thought a gunsmith in a workshop crafting "handmade" firearms is possible but mass production by industrial factories wouldn't be allowed. Not only because dragons, lord feys and giants couldn't these to break the power balance but the rimalni, the faction from Planescape who seek the balance between opposite actions, would send their own agents to sabotage those factories. Importing from other wildspaces (or factorys in Mechanus) would be possible but it would be too expensive comparing with magitek rayguns.
Do you think WotC would dare for "mash-up collabs" with IPs where firearms are possible (Overwatch, Doom: Dark Age, Fortnite, Mortal Kombat, Resident Evil..?
Dunno about mashups/collabs but you know official D&D already has various firearms including laser rifles, right?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Firearms are in the 5.5 players handbook, and have been a thing in D&D since the 1970s. This includes the Deathray... antimatter riffle. You can absolultly use 5.5e for modern or futuristic D&D if everyone in the group is fine with it.
I should note some people reaally dislike anything not high fantasy in D&D, and that is ok for them to not want modern in their fantasy. Me I always run D&D as a steam punk or sci-fantasy setting. As I do like the idea of flying spelljammers between the planets and having space adventures.
I should note as a DM I am currently mixing Warhammer 40k with 5.5e. My players are doing a Rogue Trader campaign.
"Gamma World" was a fun setting, easy to update to 5.5e IMO.
Don't, LLM/GenAI is not only harmful to humanity, it has no need to tell the truth. Never use a LLM for anything, you will get only wrong answers.
Especially the one infamous for calling itself "MechaHitler."
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Let's remember Hasbro loves licencing and we can guess they want D&D something like Fortnite or Magic: Beyond Universes. Other point is to create for Ravenflot new dark domains based in famous horror franchises, for example Resident Evil or Silent Hill, but also the teleserie "From".
Some times the reason is to adapt some famous franchise for their homemade campaign: Star Wars, Star Trek, Mass Effect, Halo..or superheroes from comics.
My main fear was if firearms were allowed then players would players would end up discarding or rejecting classes that are too focused on melee combat like the barbarians or the monks. Here the solution could be adding monsters with ballistic-damage resistance or immunity, and then terminating the rest of the group these "remains" had to be finished off "in the traditional way".
Is 5.5e ready for "spin-off" with modern firearms, for example "Gamma World"? Or a 5.5e version of "Fornite: Save the World"(not the famous Battle Royal but the PvE tower-defense against "husks" and mist monsters).
Being able to imagine such a scenario doesn't mean that it's going to happen.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Especially since the only times DnD has incorporated IP (outside of partnered content) they were still medieval fantasy themed but just incorporated characters in meta story.
And even if they did this thing you’re worried about, you can just not allow those materials at your table
Don't forget, before Sigil fell on it face, Hasbro was thinking of introducing some of its other IPs into Sigil, thus into DnD. Doesn't anyone remember the outcry of people talking about how bad it would having an Optimus Prime figure in Sigil? If Hasbro think they can get away with jamming different IPs into DnD like they do with MTG and Universes Beyond, they would do it. I think the only reason they haven't done a similar thing with DnD cause MTG is their cash cow, while they don't think would get same return on investment from DnD
In my experience players looking for guns, modern or scifi weaponry are looking for an advantage. If anyone wants to play a "Gunslinger" all that needs to happen is call your light crossbow a "Peacemaker", call your hat a "Stetson" and your cloak a poncho and off you go.
In my experience, DMs who have this experience tend not to enforce the Reload property.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Depends on the game, if I'm running a heroic feels sci-fi game I'm not going to worry about reloads as that is not apart of the Sci-Fi fantasy, if I'm running a Deadlands campaign, you bet I will be on top of reload and ammo counts.
Note I have and will convert any setting to 5e. Because it's easier to get players to play a spooky old west 5e game than a GURPs game any day.
Also look at my avatar... yes I love firearms in D&D, because of the aestetic, and the feel.
Really, until you significantly depart from the realm of realism into the "man portable heavy assault cannon" field, guns don't break 5e's paradigm because the primary irl benefits of guns don't obtain in 5e's system. The two basic benefits of an infantry firearm in combat over a bow and arrow are taking much less time to train someone up to a basic level of competence- irrelevant given that classes gain profs with all weapons they're intended to use at level 1 or 3 for a subclass that dips into new waters- and possessing enough penetrating power to render armor obsolete- 5e's system doesn't even have a Damage Threshold mechanic for them to interact with, so it'd just be the standard rolling to hit/damage. Apply the same bit of narrativium to the use of guns that you do to an individual making 3-5 effective attacks with pretty much any medieval style weapon in under 6 seconds, while potentially sprinting for 30ft in a not necessarily linear path, and it's not that odd for modern full autos to simply have comparable performance in cutting down enemies.
We can create a 5.5e version of our favorite IP if these use its own list of classes. The challenge for game design is stardars D&D classes against enemies with a more advanced level of technology.
Do you remember the mecha B.R.U.T.O. in Fortnite? It had to be nerfed, and later cancelled. Or the mecha suit "Jackpot" from the videogame Borderlands 3(final boss of the DLC Moxxi's Heist of the handsome Jackpot). Have you played "Fallout" and faced enemies with their own powered armour?
Let's try with other example: Have you played the survival horror "Evil Within"? In the first stages you need total stealth but near the end you are one-man-army who can kill dozens of monsters. If you save the rocket for the right time you could kill a boss with only one-shot, literally. In the first movie "Alien: the eight passenger" one xenomorph was enough to kill almost all Nostromo staff but in the second movie dozens, maybe hundreds could be killed from other room thanks the remote sentry turrets. Other example, when Robocop faced the ED:209 this made him bite the dust but in the end of the movie thanks the cobra assault canon to destroy one ED-209 was ridiculously easy.
And not only the weapons. Driving a truck could be enough to hit dozens of zombies, or at least safer than a hand-to-hand combat. And if the players could, they would try to get a remote-control war drone as soon as possible.
I like to speculate about future releasing but if we remember the business trajectory by Hasbro we can see a lot of licenced products and there are reasons to think Hasbro wants D&D to be a franchise with lots of "collabs" or crossovers like Fortnite or Magic: Universes Beyond.
A new edition of Gamma World would be right for players who wanted to adapt their favorite sci-fi franchise but this would need a lot of playtesting. But WotC wanted the monster compedium of Gamma World was totally compatible for D&D 5.5. Maybe in the future spin-off of "Stranger Things" showing a scene where a group of new teen characters playing GW would be enough to revive interest. Or a Gamma World videogame could be enough without worries about this being compatible with D&D.
It is not only a possible steampunk setting like Iron Kingdoms but players who wanted to use the firearms from d20 Past for a new alien-invader faction for her Spelljammer campaign.
Or maybe some player wanted firearms because she feels inspirations after playing the videogame "Valor Mortis", "Steelrising" or "the Order: 1886"
This is starting to look suspiciously like complaining that new products might be released that don't cater specifically to a particular person.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
It's more about whether D&D might include some kind of "Shadowrun" or "Urban Arcana" style setting in the future.
Or to create a campaign where two factions have got different technologic levels like the Barry Sonnenfeld's comic "aliens vs dinosaurs" (by Liquid comics, I am not kidding), ewoks vs stormtroopers or na'vis vs AMP assault suits(Avatar). There is a new videogame "Horizon: Hunter Gathering" where tribalpunk PCs fight against beast-like machines. Other example is the videogame "Ark: Survival Evolved" where you start from zero but later you can even ride a dinobot. In an episode of "Buffy the vampire slayer" the "monster of the week" was killed with one-shot because the kids had stole a rocket-launcher.
You could add to your campaign the monsters from shooter videogames like "Mass Effect", "Gears of Wars" or "Doom: Dark Ages" but these were designed to face an one-man-army with advanced firearms. Then these could be too hard for PCs of a sword&sorcery campaign with a low level of magic. How to find the right power balance? Or a flying enemy with ranged attack style a zerg guardian (a flying unit). Could the PCs to face the Spelljammer/magitek version of the helgasts(antagonist faction from videogame saga "Killzone").
It is not about if I would like this or that crossover but if 5.5e system would ready for other genres.
If I had a quarter for the number of times the OP has posted about crossing over D&D with completely incongruous IPs, well I'd have have two quarters but it's weird it's happened twice.
OP, you often appeal to what Hasbro would want but you're forgetting that at least currently the Wizards team is given pretty expansive control over D&D and they seem very disinterested in any non-promotional crossover products. All we've got official are the MtG setting books which are a fairly solid match for D&D in tone and structure. And even the less intuitive crossover products have been promotional ones being made outside of WotC—the MLP set(s?) come to mind.
I very much doubt a meaningful fraction of the D&D community wants the game to be crossed over with "Overwatch, Doom: Dark Age, Fortnite, Mortal Kombat, Resident Evil", and even if there was such a demand, it wouldn't be done as a "crossover", it'd most likely be done as a standalone TTRPG build on the 5.1/5.2.1 SRD (although that'd be a poor fit for those types of games imo).
I doubt WotC is going to do a official, "modern" TTRPG built on 5e/5.5e, the system just simply isn't designed to support it. They dabbled with it in a UA and from what I recall it was received about as well as you'd expect. If you're looking for a modern TTRPG, there are plenty of other systems out there.
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